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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Hey, now based in Oslo, Noway, working on Age of Conan - Hyborian Adventures. There's been a great deal to do, not only workwise but just getting settled etc. So far, despite some homesickness and missing friends and family I'm enjoying myself. And the women are gorgeous :) (I had to say it) be well g
  • See your work on the big screen - Dissecta CutScene Competition: 1 winner to rule them all! The Dissecta CutScene Competition is now open and is looking for the best amateur or professional 5 to 10 second cutscene on the theme "human piloted robots in Australia". Entries must be moving image and provided in a standard electronic moving image format (Quicktime, AVI, Mpeg), and must have been created specifically for the competition. Entries must have the Dissecta logo as either a WATERMARK or a…
  • Xbox IGN has new details, screens, and footage on Ty, the Tasmanian Tiger 3, Night of the Quinkan by Krome Studios... For the upcoming TY the Tasmanian Tiger: Night of the Quinkan, Krome will once again enhance its lighthearted franchises with a list of improvements, such as larger environments, new vehicles and a totally revamped weapon system. Krome has also tweaked its Living Environment Technology System (LETS) to create larger environments packed with more detail, wildlife and vegetation…
  • Free Play: The Next Wave Independent Game Developers Conference 15 - 17 July 2005 Presented by the Next Wave Festival and the Australian Centre Moving Image with support from Multimedia Victoria and the Australian Film Television and Radio School Free Play is not far away so here are a few little updates before the weekend. INTERNATIONAL GUESTS We are proud to announce our 3 international speakers, who will be delivering keynote speeches as well as participating in a range of panels and…
  • Sydney, Australia - July 1, 2005 - Home Entertainment Suppliers Pty Ltd (HES) today announced the development of a new horse racing videogame, Melbourne Cup Challenge for PS2, Xbox and PC. "The Emirates Melbourne Cup is the race that stops the nation", said David Robles, Business Development Manager for HES. "We will deliver the same level of excitement, passion, and glamour of the horse racing industry through Melbourne Cup Challenge". Victoria Racing Club Chief Executive, Dale Monteith,…
  • Gamecloud has an interview with IR Gurus producer, Justin Halliday, on their air combat game set in World War II called Heroes of the Pacific... "Justin Halliday - We wanted to create an air combat game that featured up-close-and-personal dogfight gameplay, the kind that you don?t normally find in games such as Ace Combat. Modern day air combat is so impersonal since you rely so much on technology to shoot guided missiles at a flyspeck miles away. So, we settled on WWII as the appropriate era…
  • Dissecta @ ACMI: Top Gear Rally - Exposed: 12 July 2005 at 7pm. Dissecta will host an event for Melbourne game fans Tuesday 12 July 2005 inconjunction with the Australian Centre for the Moving Image at Federation Square Melbourne. The team from Tantalus Interactive, including lead art, programming, producer, and CEO Tom Crago, will breakdown their triple A title Top Gear Rally for the GBA over 1.5 hours with an audience Q&A. Tickets will be available from next week through ACMI box…
  • CynicalFan is making a call for interested parties to get onboard an indy project of his. A paragraph description of the project as posted from the forum: "A 2D side-on action platformer, borrowing mechanics from several comparative titles - one of which would be a title called Blackthorne by Blizzard - set in an original Comic book universe with strong appeal to the adult gaming market with its dark satirical humour based around a reluctant (and delusional) hero. Examples of similar comic book…
  • Veteran Aussie developer, John Passfield, has made available a word document of the game design workshop he gave as part of the recently held IGDA Brisbane Chapter Master Class. In his Game Musings blog, John has also made some positive comments on the thriving interest in game development in Brisbane... "Boy, did I underestimate the gaming community in Brisbane! I don't have the final numbers, but early estimates are that between 70 and 100 people turned up for the afternoon sessions that…
  • Anonymous
    Submitted by OnGameNet Pty Ltd Australia's first MMORPG (massively multiplayer online role playing game) company OnGameNet released Ragnarok Online in early September 2004. Ragnarok Online is the first ever MMORPG game to be hosted in Australia and, following its success, OnGameNet is preparing to release two other online games into Australia in late June 2005; Shot Online and Cartoon Racer. Previously all MMORPG games have been hosted overseas in countries such as the US, China, Korea and…