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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Sydney, Australia - July 1, 2005 - Home Entertainment Suppliers Pty Ltd (HES) today announced the development of a new horse racing videogame, Melbourne Cup Challenge for PS2, Xbox and PC. "The Emirates Melbourne Cup is the race that stops the nation", said David Robles, Business Development Manager for HES. "We will deliver the same level of excitement, passion, and glamour of the horse racing industry through Melbourne Cup Challenge". Victoria Racing Club Chief Executive, Dale Monteith,…
  • Gamecloud has an interview with IR Gurus producer, Justin Halliday, on their air combat game set in World War II called Heroes of the Pacific... "Justin Halliday - We wanted to create an air combat game that featured up-close-and-personal dogfight gameplay, the kind that you don?t normally find in games such as Ace Combat. Modern day air combat is so impersonal since you rely so much on technology to shoot guided missiles at a flyspeck miles away. So, we settled on WWII as the appropriate era…
  • Dissecta @ ACMI: Top Gear Rally - Exposed: 12 July 2005 at 7pm. Dissecta will host an event for Melbourne game fans Tuesday 12 July 2005 inconjunction with the Australian Centre for the Moving Image at Federation Square Melbourne. The team from Tantalus Interactive, including lead art, programming, producer, and CEO Tom Crago, will breakdown their triple A title Top Gear Rally for the GBA over 1.5 hours with an audience Q&A. Tickets will be available from next week through ACMI box…
  • CynicalFan is making a call for interested parties to get onboard an indy project of his. A paragraph description of the project as posted from the forum: "A 2D side-on action platformer, borrowing mechanics from several comparative titles - one of which would be a title called Blackthorne by Blizzard - set in an original Comic book universe with strong appeal to the adult gaming market with its dark satirical humour based around a reluctant (and delusional) hero. Examples of similar comic book…
  • Veteran Aussie developer, John Passfield, has made available a word document of the game design workshop he gave as part of the recently held IGDA Brisbane Chapter Master Class. In his Game Musings blog, John has also made some positive comments on the thriving interest in game development in Brisbane... "Boy, did I underestimate the gaming community in Brisbane! I don't have the final numbers, but early estimates are that between 70 and 100 people turned up for the afternoon sessions that…
  • Submitted by OnGameNet Pty Ltd Australia's first MMORPG (massively multiplayer online role playing game) company OnGameNet released Ragnarok Online in early September 2004. Ragnarok Online is the first ever MMORPG game to be hosted in Australia and, following its success, OnGameNet is preparing to release two other online games into Australia in late June 2005; Shot Online and Cartoon Racer. Previously all MMORPG games have been hosted overseas in countries such as the US, China, Korea and…
  • Submitted by Dissecta **SPECIAL SUMEA DISCOUNT** The folks at Dissecta are giving Sumea visitors a discount! There are ten tickets set asside for Sumeans, so please be quick. Sumeans get in for $10 each (instead of $13 concession or $15 adult), so make sure you email Tim on info@dissecta.com to get tickets! ** Update: Dissecta's video game industry event being held Tuesday 28 June in Melbourne at 7pm (ends 8:30pm) "Next Gen War - Reports from the E3 Frontline" will be held at the Australian…
  • Melbourne, Australia 15 - 17 July 2005 It's back and bigger than ever!! Presented by the Next Wave Festival and the Australian Centre Moving Image with support from Multimedia Victoria and the Australian Film Television and Radio School, Australia's leading independent computer game developer's conference takes place at ACMI from 15 - 17 July. "The best games conference I've ever attended, probably because it was focused on individual game developers and enthusiasts rather than big companies…
  • (from the forum)... Feeling community minded? We're looking for graduates from game development courses to talk on a panel at Free Play (Melbourne, 15-17th July) and give their opinions on game dev education. Specifically, we're interested in: * graduates (not current students), preferably those who have gone on to make games (as an indie or in the commercial industry) * grads from courses that have "game" in the title * preferably grads from courses other than AIE canberra, AIE melbourne, or…
  • Submitted by Drew Taylor A new, independent, Australian art/gaming magazine launched this week, called JumpButton. With a focus on the art and substance of videogame culture, the magazine explores gaming as an art form, a matter of personal identity and a lifestyle. Aimed directly at the gamer who wants more than game reviews and press releases, the first issue includes previously unpublished and original art, interviews, profiles, photography, visual previews, ethics, retro gaming fashion, and…