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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Submitted by Shiralee Saul GRAPHITE 2005 ELECTRONIC THEATRE : Submission Deadline Extension 22nd August 2005 Graphite's Electronic Theatre showcases the best of new creative and scientific visualization and CGI. Electronic Theatre submissions are invited from computer graphics visualisers, including: scientific as well as artistic research groups, video- and film- makers, game developers, architectural and engineering visualisation, computer animators and computer graphics students. The…
  • Around late 2002, John Passfield made available some games he developed with Steve Stamatiadis back in 1999. As you'd know, John and Steve co-founded Krome Studios, currently Australia's largest game developer... The two titles are "The Chronicles of Jaruu Tenk" and "Halloween Spirit Board". Both represent my foray into AI and living worlds and both were done completely out of love on a part time basis (ie. for a zero budget and with extremely limited resources - I did all the game coding,…
  • Seems a while since I've posted any 2d work! This little painting is a revisited character concept that I originally did as a model sheet excercise (it's was posted here some time back). Created in Photoshop :)
  • There's a fair bit of coverage on Heroes of the Pacific by IR Gurus, just in time for its impending release in September... "Graphically, Heroes of the Pacific holds its own very well, and it?s nice to see that the game is able to render all those aircraft without slowdown. The details could be better, but hey, who cares when you can conquer the skies." - Boomtown preview "At this stage Heroes of the Pacific is shaping up to be a worthwhile experience for fans of the genre. Its simplistic…
  • Entries due 24 August 2005 Sony Australia is looking for the best new content for its PlayStation Portable (PSP) platform. Entries are invited for screen-based audio visual works such as short videos, flash and audio (animation, music, mocumentaries etc). You don't need a PSP to make the content. Check out the site for all the entry details and prizes!
  • Perception Pty Ltd would like to rectify certain statements that have been made to the press by JoWooD Productions. To be clear, Perception is the official licensee of MGM on Stargate SG-1: The Alliance. Any suggestion that JoWooD has rights to Stargate SG-1: The Alliance upon termination of the contract is incorrect and not based on commercial or legal fact. Development on the game will continue uninterrupted at Perception's Sydney studio. Perception is committed to giving fans the best gaming…
  • Wellington, New Zealand - May 12, 2005 - Sidhe Interactive today announced the development of "GripShift", an innovative puzzle-platform-driving-action title for the Sony PSPT portable entertainment system. Developed from the ground-up specifically for the PSPT portable system, GripShift is to be co-published by Sony Online Entertainment and Red Mile EntertainmentT and is scheduled to be available Fall 2005. GripShiftT is the first video game for the PSPT portable entertainment system to…
  • Submitted by Markus Wojcik "Complete Characters" is an extended form of graphics library, which includes 3D models of human characters with customizable textures and animations. The characters are low- and medium-polygon models, so they are predestined for Realtime 3D Applications. The diffuse textures are available in a form that is built up modularly. Single elements of the clothing are sorted in separate layers in the Photoshop *.psd files and therefore exchangeable. All characters are…
  • Submitted by Charlie Wallace The Australian Film Television and Radio School (AFTRS) announces the July 22 opening of applications for one of the most innovative programs in the world, its graduate degree in Emerging Media and Interactive Design. AFTRS Lecturer in Interactive Media Mark Pesce said the program was casting its sights beyond traditional film and TV professionals to people who had produced games, Flash movies, and toys. "We are looking for people who view the whole world as an…
  • Marc Ecko's "Getting Up: Contents Under Pressure" is an action game that involves combat, stealth, and a whole lot of climbing and jumping as you play as Trane on a mission to be the best graffiti artist around. Unfortunately, your chances of playing this game is getting slimmer... Queensland's government wants a new video game banned in Australia and will write to the federal government seeking assistance. Premier Peter Beattie said the game, Getting Up: Contents Under Pressure, which has not…