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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Anonymous
    Submitted by Dissecta **SPECIAL SUMEA DISCOUNT** The folks at Dissecta are giving Sumea visitors a discount! There are ten tickets set asside for Sumeans, so please be quick. Sumeans get in for $10 each (instead of $13 concession or $15 adult), so make sure you email Tim on info@dissecta.com to get tickets! ** Update: Dissecta's video game industry event being held Tuesday 28 June in Melbourne at 7pm (ends 8:30pm) "Next Gen War - Reports from the E3 Frontline" will be held at the Australian…
  • Melbourne, Australia 15 - 17 July 2005 It's back and bigger than ever!! Presented by the Next Wave Festival and the Australian Centre Moving Image with support from Multimedia Victoria and the Australian Film Television and Radio School, Australia's leading independent computer game developer's conference takes place at ACMI from 15 - 17 July. "The best games conference I've ever attended, probably because it was focused on individual game developers and enthusiasts rather than big companies…
  • (from the forum)... Feeling community minded? We're looking for graduates from game development courses to talk on a panel at Free Play (Melbourne, 15-17th July) and give their opinions on game dev education. Specifically, we're interested in: * graduates (not current students), preferably those who have gone on to make games (as an indie or in the commercial industry) * grads from courses that have "game" in the title * preferably grads from courses other than AIE canberra, AIE melbourne, or…
  • Anonymous
    Submitted by Drew Taylor A new, independent, Australian art/gaming magazine launched this week, called JumpButton. With a focus on the art and substance of videogame culture, the magazine explores gaming as an art form, a matter of personal identity and a lifestyle. Aimed directly at the gamer who wants more than game reviews and press releases, the first issue includes previously unpublished and original art, interviews, profiles, photography, visual previews, ethics, retro gaming fashion, and…
  • Codemasters have released a trailer movie and announced the release date for Heroes of the Pacific, a WW2 aerial combat by Melbourne developers IR Gurus and That Game (who I have been told are now part of IR Gurus)... Prepare for full-on aerial combat in the most incredible battles from the Pacific Theatre of World War II in Heroes of the Pacific?, coming this September for PlayStation 2, Xbox and PC.
  • Game Developer magazine has a sample issue online for budding and professional game developers which gives a glimpse on the kind of informative things they have on offer in their monthly magazine. Part of the April 2005 edition that you can see online include a post mortem on Knights of the Old Republic 2, Everything you need to MMO, Challenges / capabilities of a PSP, and the very interesting Game Developer Salary Survey. If you're a programmer, artist, or audio engineer, or even a game…
  • Just a reminder to interstate people hesitant to get to Melbourne for the Free play: Next Wave Independant Game Developers Conference because of the costs involved of flying interstate that you *can* get travel subsidies. Preference is given to people who are bringing a demonstration game, game art, idea, initiative or innovation to share at the conference, and I'm sure you can help out with something! Apply anyway, the Free Play organisers have expressed that they want game dev enthusiasts…
  • Film Victoria Congratulates Anthony & Julia Lucas - winners of the Annecy Cristal at The Annecy International Animated Film Festival Film Victoria congratulates Australian filmmakers Anthony and Julia Lucas, recipients of the Grand Prix, Annecy Cristal at the world?s largest and most prestigious animation event - France?s Annecy International Animated Film Festival, for their animation The Mysterious Geographic Explorations of Jasper Morello. Directed by Anthony Lucas and produced by…
  • Total Video games has the usual set of questions for Jean-Marie Guitera at JoWood about Perception's StarGate: SG-1 game. Included in the interview is Jean-Marie's praise for Perception and the Australian game industry... What core expertise at Perception do you feel will present the game in a good light? Australia is quickly becoming one of the world's games development hotspots, especially since many studios closed their doors in Europe. An extraordinary international team of talents has been…
  • AustralianIT has an article on the potential of BigWorld in the growing Asian market. The MMOG development environment by Micro Forte has had some praises from technology trade mission to Microsoft games program manager Ravi Mehta... "The BigWorld technology is simply the most advanced and comprehensive solution that has ever been offered for massively multiplayer game development," Mr Mehta said. "All of the technical people at Microsoft who have worked with the technology, including the Xbox…