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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Codemasters have released some new screenshots of Heroes of the Pacific, the WW2 flight combat sim in development at IR Gurus (also joined by fellow Melbourne developers, That Game). Check it out at Voodoo Extreme!
  • We have hit jackpot again this week. Jon Newell from VR solutions will be doing a demo on "Realtime Motion-Catpure, Performance animation and Alias Mocap/MotionBuilder"! If time permits, he says he might even go into some Maya stuff and character rigging for Mocap ;). I don?t know who he has tricked *cough*.. persuaded into wearing the mocap suit, but I know its going to be some fun J 6:00 Monday 6th June QUT Gardens Point Campus, Room J203 Till Monday - cya Troy Pinkerton 3D Designer troy.…
  • ------------------------------------------ Art and animation seminar with Steve Middleton from THQ Australia! QUT Kelvin Grove campus, Z2-226 (The Hall) Fri 3 June, 9am ------------------------------------------ Art, animation, programming, design, and more! Talks and panels! Level 9 - QANTM House - 138 Albert St. Brisbane Sunday June 19 1pm-6pm Open invitation! ------------------------------------------ More sessions and details as they become available. Stay tuned!
  • Melbourne based Dissecta announces a series of regular game industry related events for keen game fans and game makers (and other interactive entertainment creators and businesses). The first event (28 June 2005; 7-8:30pm) is a post E3 Expo review titled "Next Gen War - Reports from the E3 Expo Frontline", featuring a panel of speakers drawn from the game industry including IR Gurus, developers of soon to be released AFL Premiership 2005 and Heroes of the Pacific, represented by Mike Fegan,…
  • IGDA Brisbane Student Chapter Forum The IGDA Brisbane Student Chapter is for students, ex-students, and other non-industry people who want to develop games and get into the games industry. There is currently a mailing list that involves chapter suggestions for setup, and general dev discussion. If you're interested in joining the list please send an email to Ash, Ein_Stein, or LiveWire. Also check out the new Sumea Forum. The chapter is being run by Matt (THQ), Travis (QUT), and Ben (Krome).
  • Warcry.com had a chance to look at Krome Studio's Ty, the Tasmanian Tiger 3 at E3, and has some details of the new features seen from the demonstration, such as The Gunyip Cruiser, boomerang upgrades, and opal power ups... "In the game's current state, about 60-70% done, there are still bugs. Don't let that get you down, however, as work continues and the game ends up in the hands of focus groups frequently. Krome has gone to lengths to assure the game is fun and kid-friendly, even if the…
  • Gamers Info has a preview of Stargate SG-1: The Alliance at E3 and have awarded Perception's Unreal engine based first person shooter their editor's choice award for E3 2005! The preview gives some background on the Stargate story, from the movie to the popular tv series, then touches on what the demonstrator showed off with the demo... Finally, the developers have taken time to recreate the worlds in painstaking detail. Viewing the world in 360 degrees in the optional first or third person…
  • Truna has sent me the following news for you Brisbanites! greetings ... the following is a date claimer from the local brisbane chapter of the IGDA [International Games Developers Association], classes should be free and open to all .. we will be asking for RSVP so do keep an eye on the forums for details! membership of the igda is also free: http://igda.org and the brisbane chapter forums [for details] is at the link in the end of this news item. Heads up! The next IGDA event will be "Master…
  • Brisbane, Australia - 27 May, 2005 - As a part of the continuing expansion of their Australian operation, Pandemic Studios announced today that game development veteran John Passfield has joined the Company's Brisbane office as Creative Director. 'Pandemic Studios is one of the hottest game developers in the world right now, and I am very excited to be a part of the team,' Mr. Passfield says. 'With Pandemic's recent string of critical and commercial successes, the Studio is looking forward to…
  • Wildfire Studios recently released their new puzzle game TumbleBugs, which is sorta like Puzzle Bubble meets Snake, kinda. In any case, TumbleBugs is a *very* polished and extremely fun puzzle game, and, like all good puzzle games, it's very hard to put down!... "Tumblebugs adds fun and exciting features to the match three puzzle genre. Lob shots over rows with ?Ballistic Bugs?. On many levels you will have the ability to jump between multiple shooting platforms and take shots from different…