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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Wellington, New Zealand - May 12, 2005 - Sidhe Interactive today announced the development of "GripShift", an innovative puzzle-platform-driving-action title for the Sony PSPT portable entertainment system. Developed from the ground-up specifically for the PSPT portable system, GripShift is to be co-published by Sony Online Entertainment and Red Mile EntertainmentT and is scheduled to be available Fall 2005. GripShiftT is the first video game for the PSPT portable entertainment system to…
  • Gameshout.com have a list for exhibitor "First Look" products which will be making their appearance at the E3 conference that is just around the corner. There's a list of local games and developers in that list, including: Fuzzyeyes Studios - "HotDogs Hotgals!" IR Gurus - "Heroes of the Pacific" Krome Studios - "Ty the Tasmanian Tiger 3" Firemint - "First Eleven Soccer" You can see the list of the Australian developers at E3 on the GDAA E3 Australia website here. I've compiled the list of…
  • (Although Sumea posted the announcement 3 months ago, Gamasutra has just picked up on the Free Play '05 announcement. It's only 2 months away, folks! Shamelessly ripped from Gamasutra...) The second annual Free Play game conference has been announced in Australia for this July, and will once again focus on independent game development. Both independent and professional game developers, game artists and modders are being encouraged to attend the event in Melbourne, which has been tentatively…
  • sourced from Gameshout, 12/5/05 Australia Games ? Contact: James Little, 310-697-3008, 310-529-9793 mobile, jamesl@pacificmediapartners.com Auran (www.auran.com) ? "Trainz Railroad Simulator 2006" "Trainz Railroad Simulator 2006" sets new standards of realism and immersion in operating a virtual railroad. This new title from Auran includes different modules such as Surveyor, where players can create vast environments and routes, and Driver, where players jump aboard and control one or more…
  • AustralianIT has an article on Ptolemy Oberin, a graduate of RMIT, on his journey into the games industry as a programmer after attempts in the field of commerce and application programming... In the third year of his computer science degree at RMIT University, Oberin had taken two electives in video games programming. His work was good enough to feature at the 2003 Australian Game Developers Conference. It also gave his folio the depth to secure a job with video games development company…
  • Serious Videogames Kirsty Baird: Artists Talk Saturday 21st May, 2pm Screenpit, ACMI, Fed Square (limited seating available) Free! Artist Kirsty Baird discusses Street Survivor, an extraordinary 3D game in development that throws players into the world of recently homeless teenager Sonya. Street Survivor is designed to give young people at risk of being homeless a better understanding of life on the streets and types of support available. It is an example of how games can be more than just…
  • Nocturnal Entertainment Australia (a Melbourne based company) have announced that their GBA title "Pocket Arcade Classics" has been picked up by US publisher "Telegames USA" for worldwide publishing and distribution. The game will be part of Telegames 'Ultimate...' GBA series, and will go under the title of "Ultimate Arcade Games". Nocturnal will retain all IP rights to the game (except for the title which is owned by the publisher). The Nocturnal CEO wants to especially thank everyone at…
  • When publishers are taking less risk these days with orginal titles, it gets extremely tough for developers to secure a publishing deal that isn't related to a movie/tv title or sequel. The Sydney Morning Herald has an article on the $300,000 shortfilm investment by Melbourne game developer, Tantalus, that aims to launch a new franchise and help pitch the game to publishers... "It's very difficult," says Tom Crago, the chief executive at Tantalus, where the new product is a game called Anaka…
  • From polymonkey.com... This is the back of Joel. Joel works for a company called Halfbrick. They did the GBA conversion of TY2. It was Joel's first internationally released game. He always wanted to be a programmer. He's in the process of tattooing his CV onto his back. I have nothing to add but the facts. (Of course, this news item makes more sense when you click on the following link to see the picture!:))
  • Looks like I'm moving to Oslo in mid June. More Anon...