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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • (From the press release at the Multimedia Victoria website...) A record number of Australian computer game companies will make the annual pilgrimage to the world?s biggest electronic game exhibition, the Electronic Entertainment Expo (E3), in Los Angeles this week. Information and Communication Technology Minister Marsha Thomson, said today said the record contingent of 42 Australian computer game companies including 19 based in Victoria, would reap the rewards of attending E3. The 19 Victorian…
  • Evelyn Richardson, president of the Game Developers' Association of Australia (GDAA) has predicted that the local games industry could die within 2 years without help from the Federal Government. She cites the rising costs and talent resources needed for next-gen development to be the concern, insisting that developers need to double their size to compete or face being taken over by multi-national companies... The GDAA is calling on the government to inject $A50 million over three years into…
  • Businesswire has the news that Ty, The Tasmanian Tiger 3 will be co-published by Activision Value Publishing and Krome Studios. The TY series was previously published by EA. From the press release: Activision Value Publishing, a wholly owned subsidiary of Activision, Inc. (Nasdaq:ATVI), and Krome Studios, Australia's largest game company and a leading worldwide independent developer, announce a co-publishing agreement for the third installment in the best-selling TY the Tasmanian Tiger(TM)…
  • According to Blues News, Epic Games has bought out the Reality Engine by Artificial Studios and ceased any more development or support for it... "Epic Games, one of the world's leading developers of cutting-edge computer and video games and the pioneer of the award-winning Unreal Engine, today announced that it has completed the purchase of the Reality Engine from Artificial Studios and hired its founder, and lead engine programmer, Tim Johnson. Tim will join the Unreal Engine 3 development…
  • Wellington, New Zealand - May 12, 2005 - Sidhe Interactive today announced the development of "GripShift", an innovative puzzle-platform-driving-action title for the Sony PSPT portable entertainment system. Developed from the ground-up specifically for the PSPT portable system, GripShift is to be co-published by Sony Online Entertainment and Red Mile EntertainmentT and is scheduled to be available Fall 2005. GripShiftT is the first video game for the PSPT portable entertainment system to…
  • Gameshout.com have a list for exhibitor "First Look" products which will be making their appearance at the E3 conference that is just around the corner. There's a list of local games and developers in that list, including: Fuzzyeyes Studios - "HotDogs Hotgals!" IR Gurus - "Heroes of the Pacific" Krome Studios - "Ty the Tasmanian Tiger 3" Firemint - "First Eleven Soccer" You can see the list of the Australian developers at E3 on the GDAA E3 Australia website here. I've compiled the list of…
  • (Although Sumea posted the announcement 3 months ago, Gamasutra has just picked up on the Free Play '05 announcement. It's only 2 months away, folks! Shamelessly ripped from Gamasutra...) The second annual Free Play game conference has been announced in Australia for this July, and will once again focus on independent game development. Both independent and professional game developers, game artists and modders are being encouraged to attend the event in Melbourne, which has been tentatively…
  • sourced from Gameshout, 12/5/05 Australia Games ? Contact: James Little, 310-697-3008, 310-529-9793 mobile, jamesl@pacificmediapartners.com Auran (www.auran.com) ? "Trainz Railroad Simulator 2006" "Trainz Railroad Simulator 2006" sets new standards of realism and immersion in operating a virtual railroad. This new title from Auran includes different modules such as Surveyor, where players can create vast environments and routes, and Driver, where players jump aboard and control one or more…
  • AustralianIT has an article on Ptolemy Oberin, a graduate of RMIT, on his journey into the games industry as a programmer after attempts in the field of commerce and application programming... In the third year of his computer science degree at RMIT University, Oberin had taken two electives in video games programming. His work was good enough to feature at the 2003 Australian Game Developers Conference. It also gave his folio the depth to secure a job with video games development company…
  • Serious Videogames Kirsty Baird: Artists Talk Saturday 21st May, 2pm Screenpit, ACMI, Fed Square (limited seating available) Free! Artist Kirsty Baird discusses Street Survivor, an extraordinary 3D game in development that throws players into the world of recently homeless teenager Sonya. Street Survivor is designed to give young people at risk of being homeless a better understanding of life on the streets and types of support available. It is an example of how games can be more than just…