Nocturnal Entertainment Australia (a Melbourne based company) have announced that their GBA title "Pocket Arcade Classics" has been picked up by US publisher "Telegames USA" for worldwide publishing and distribution. The game will be part of Telegames 'Ultimate...' GBA series, and will go under the title of "Ultimate Arcade Games".
Nocturnal will retain all IP rights to the game (except for the title which is owned by the publisher).
The Nocturnal CEO wants to especially thank everyone at…
When publishers are taking less risk these days with orginal titles, it gets extremely tough for developers to secure a publishing deal that isn't related to a movie/tv title or sequel. The Sydney Morning Herald has an article on the $300,000 shortfilm investment by Melbourne game developer, Tantalus, that aims to launch a new franchise and help pitch the game to publishers...
"It's very difficult," says Tom Crago, the chief executive at Tantalus, where the new product is a game called Anaka…
From polymonkey.com...
This is the back of Joel. Joel works for a company called Halfbrick. They did the GBA conversion of TY2. It was Joel's first internationally released game. He always wanted to be a programmer. He's in the process of tattooing his CV onto his back.
I have nothing to add but the facts.
(Of course, this news item makes more sense when you click on the following link to see the picture!:))
www.game4x.com has a great interview with Daniel Visser, CEO of Wicked Witch. Daniel tells how he got into the games industry, how tough game development actually is, and why he started up Wicked Witch. It;s a great insight into what Wicked Witch do and the games they develop, such as WarMonster: Online...
"We are pretty excited about our mmorpg that fits in under 96kb! That is the sort of crazy challenge that Wicked Witch can't help but attempt. So we funded all the r&d ourselves, then…
Fun Burger a leading developer of 3-D games for mobile phones, today announced their latest game, Infiltrator-X, a first person shooter game that goes above and beyond the quality of what has ever been produced on a mobile phone.
"Infiltrator-X allows console style graphics and gameplay on your mobile phone. With new hardware-accelerated phones designed with gamers in mind, we really saw the need to produce a high quality game that people can play for 5 minutes or 5 hours. Infiltrator-X is…
RPG Vault has published the second part of the huge interview with Sydney developers, Imaginary Numbers, on their RPG called Tactica Online. In this final part of the feature, they discuss the other side of Tactica Online - the server technology, community and development support, the status of development, why Tactica Online will succeed, and some more details on Imaginary Numbers...
Luke Carruthers: While we're only a year old as a studio, but we're all veterans, with experience on titles…
Fun Burger announces Infiltrator-X, the leading first person shooter game for mobile phones.
Melbourne, Seoul (May 4, 2005).
Fun Burger a leading developer of 3-D games for mobile phones, today announced their latest game, Infiltrator-X, a first person shooter game that goes above and beyond the quality of what has ever been produced on a mobile phone.
"Infiltrator-X allows console style graphics and gameplay on your mobile phone. With new hardware-accelerated phones designed with gamers in…
(Los Angeles, E3 Expo) - BigWorld Pty Ltd will demonstrate the latest version of their market-leading MMOG software platform, BigWorld Technology Suite V1.6, at this year's E3. BigWorld Technology provides Massively Multiplayer Online Game studios with the ideal platform on which to build the next generation of large-scale online games.
BigWorld will be exhibiting at booth #6001, right in the entrance to Kentia Hall. Several BigWorld licensees will also be showing their games on the BigWorld…
(Los Angeles, E3 Expo) ? BigWorld Pty Ltd will demonstrate the latest version of their market-leading MMOG software platform, BigWorld Technology Suite V1.6, at this year's E3. BigWorld Technology provides Massively Multiplayer Online Game studios with the ideal platform on which to build the next generation of large-scale online games.
BigWorld will be exhibiting at booth #6001, right in the entrance to Kentia Hall. Several BigWorld licensees will also be showing their games on the BigWorld…