John Passfield, previously of Krome Studios, has posted in his Game Musings blog revealing what he's up to...
It?s so good to be back making games again! And I mean actually making them, not just directing somebody else to make them. While I enjoyed my time at Krome working on the TY the Tasmanian Tiger series, I was itching to get back to my roots and craft a game from the ground up.
So, while I?m getting the ?next big thing? off the ground, I?ve been getting my hands dirty and making a game.…
Gonzalo Frasca
Serious videogames: playing with fire
Australian Centre for the Moving Image
Wednesday 23 March, 7pm
Full $15 Concession $12
"Is it possible to design videogames that deal with social and political issues? Are video games capable of being more than just fun?"
These are the issues that Gonzalo Frasca addresses within his work, which focuses on videogame rhetorics, advergaming, and political and educational games. Frasca currently works as a researcher at the Center for Computer…
Imaginary Numbers, an independant developer from NSW, has announced Tactica Online, an online RPG set in the era of Leonardo da Vinci...
From IGN...
In Tactica, players will control a team of characters with customized skills and abilities. The developer describes building a combat-worthy team as similar to building a deck in a collectible card game. The game will offer action in the form of missions, Tournaments, and Campaigns, the last of which affect the game's primary story.
The game's…
Just an update on a previous news item regarding the Information Technology Industry Award on Sumea...
GameSlaves.org tells of the coming wage changes by law for programmers in the field of IT, including game programmers. The changes mean that game programmers in Australia will be fairly compensated for overtime work, and entry level programmers get a fairer wage. If it is indeed true, the implications for the local industry could be enormous. From GameSlaves.org....
On January 1, 2005, the…
(Rob.C has posted in the forum)
We are currently re designing GameBiz and I am looking at someone who can follow our templates for design and do the graphic design for the site.
We have a template of the design for GameBiz but need the actual graphic design of the site to be done. The database and splicing into HTML we can do.
The HomePage has been designed, we require the pages within the website to be graphically designed based on our template.
What will be required:
Graphic design of the…
*23-25 November 2005 - Sydney, Australia *
Submission Deadlines:
Full Papers: 15 June 2005
Short Papers: 22 June 2005
Demo Proposals: 29 June 2005
The computer game and interactive entertainment industry is now a multi-billion industry driving new computer technologies and defining a new set of cultural conventions. The lack of game-specific academic conferences has prevented many academics from fully embracing game development as a serious field of study. As a result, although current research…
Futuristic racing game is on its way
San Francisco, CA, March 8, 2005 -- Nokia and Tantalus Interactive today announced Payload, a futuristic action game that blends white-knuckle racing with a heavy dose of hard-hitting destruction. With its amazing 3D graphics it offers a unique mix of strategy, combat and traditional racing. This N-Gage exclusive game is sure to get pulses racing whether it's played alone or against up to 4 friends via Bluetooth wireless technology.
Worthplaying has news rumbling from the GDC 2005 that Sega has aquired UK developer Creative Assembly for a reported $30 million (US). Creative Assembly is responsible for the Total War franchise and has studios in the UK and Brisbane, Australia...
"Acquiring such a well respected and talented company as The Creative Assembly is a huge boost to SEGA, we are thrilled to be working with a development team renowned for its quality and highly commercial products", commented Mike Hayes, President…
Krome Studios, Australia's largest game development company, announces the development of the third installment in the company's best-selling TY the Tasmanian Tiger(TM) series. TY the Tasmanian Tiger 3(a) follows the heels of its award-winning predecessors which have sold close to two million units to date. The game will be available for multiple current next generation systems in late 2005.
"The games have captured the heart of millions worldwide which we're very proud of," says CEO and Co-…