Submitted by David Giles
AIE Melbourne is running a condensed first stage 3D art course running from May the 17th. After completing this intensive introduction to 3D, students move into second stage where they can choose to specialise in either game art development skills or 3D for film and television. For all enquiries please contact us at aie.vic@aie.vic.edu.au or you could ring us on 03 98208201
Submitted by Vincent Trundle
AUSTRALIAN CENTRE FOR THE MOVING IMAGE
Wednesday 5 May 2004, 11am-12.45pm
$8 (metro) or $6 (regional and rural)
To pre-book contact ACMI on 03 8663 2441
email mailto:gameloading@acmi.net.au
Taking time out of their currentlty intensive production schedule these two leading game artists from Torus Games explore their inspirations, describe how they create designs which fit with the general look and feel of the game and take you through their process of creating the…
It's quite possibly the first viewing of Krome's handheld version of their Ty 2 game around, and shows off some nice platformer (and racing!) action. Nice pixel art indeed, and definately worth a peek!
Some new previews up on Atari Melbourne Houses' Transformers game (incidently, it seems the Transformers Armada: Prelude to Energon title has been dropped completely?)
"Considering the detail in both the environments and the robots, I?m surprised Melbourne House managed to crank this game out at 60 fps without some sort of noticeable slowdown... Normally I would blast such blatant repetitiveness but Melbourne and Atari have managed to mix in enough diversity with the Mini-Con attacks to make…
It's the Warlords Battlecry II developer diary number 6 with lead designer Steve Faulkner. It's getting close to release time, and Steve talks about the tasks ahead which includes QA and testing, giving some insight into those unsung heroes who track all those bugs and give input on balancing...
"...good beta testers are like gold. They find where you messed up, and if they are really good at their job, they describe it in a way that helps you immediately put your finger on the problem."
Thanks to CombatWombat who found this snippet of news on Perception's new Stargate game development deal!
A Sydney computer whiz has pulled off an $11.5 million deal to develop computer games based on the television science fiction series Stargate SG-1.
In a deal believed to be one of the Australian games market's biggest, Ben Lenzo has secured an international contract to turn the Stargate franchise into a computer game....
"It's rare for a games software developer to secure the rights to…
I found this on Kevin 'Zaph' Burfitt's website (Kevin is producer at Atari Melbourne House)...
"Ever wanted to find out exactly what's involved in making a video game? Many people will be surprised to hear that there are many people involved in video game development, from programmers to graphic designers to sound engineers... We'll fly you and a friend from any major capital city in Australia to Melbourne and take you on an action packed day-trip through the studios behind 'Transformers' "…
"...it's actually a pretty good game; it is that rarest of properties, which overcomes the gravitic suck of its license to provide the player with a satisfyingly destructive experience."