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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Everyone's favorite Tasmanian Tiger returns to take back the Outback this fall in TY the Tasmanian Tiger? 2, Electronic Arts (NASDAQ: ERTS) announced today. Set in the Outback of Australia, TY the Tasmanian Tiger 2 will offer platform gamers a huge open environment to explore by foot and vehicle. This time around TY is equipped with an arsenal of 21 upgradeable boomerangs, including the Lasharang, Kaboomarang, and Megarang. In addition, the game will feature five different "Mech units" to help…
  • It's a rather small blurb but it's worth mentioning that John Passfield's Industry Musings has been given a plug on the Sydney Morning Herald website... "It's not often you get to see how the video-game industry works from the inside, but the co-owner of Brisbane-based Krome Studios, John Passfield, has seen fit to share his inside knowledge of game development here. The centrepiece of the site is his web diary of industry musings where he candidly discusses the latest industry trends."
  • Another LudumDare 48 Hour Game programming competition will be starting soon. Join the other 250+ entrants for a weekend of madly coding, pixeling, and spluttering into microphones. Prove your mad skills and have a laugh with others on irc posting pics of their work in progress. Theme voting is entering the final stages, Sign In to enter the contest and choose from the game themes. ps. starting time in australia is around 12pm saturday april 17th AEST.
  • The Ghost Master website reports the sad news that developer Sick Puppies has closed their doors. Why is this relevent news here? Well, I've been following Ghost Master ever since I found out that the person running the show at Sick Puppies is none other than Gregg Barnett. Gregg, as you might know, worked in the early days of the Australian game industry for Beam Software (now known as Atari Melbourne House). At Beam, he created some great game classics like The Way of the Exploding Fist (1985…
  • Voodoo Extreme are chatting with Ed Orman - lead designer, Micheal Johnston - multiplayer designer and Rowan Wyborn - lead programmer at Irrational Games' Canberra Studio to learn more about Tribes: Vengence.
  • Submitted by Mr. Snrub "Ubisoft has today announced that it will release The Dukes of Hazzard: Return of the General Lee for the PlayStation 2 and the Xbox in October. The TV show-inspired title, which is currently in development at Australia-based Ratbag, is described a humorous action racing game that will combine a mission-based adventure with arena-style driving."
  • As a game artist, your portfolio is the key to getting a job in the game industry. Preparing your work for a potential employer is an extremely important task, and you have just a few minutes of their time to show what you're capable of. However, with no real local source of information on the common pitfalls in portfolio presentation, you could easily miss out on making that all important first impression. In attempt to better your chances from the 'discarded heap', I thought it was time…
  • As a game artist, your portfolio is the key to getting a job in the game industry. Preparing your work for a potential employer is an extremely important task, and you have just a few minutes of their time to show what you're capable of. Sumea finds out what the common mistakes past applicants have made, and also some tips from the people that matter! Yes, after 4 months, it's finally here! We have responses from most of the big local studios - Krome Studios, Micro Forte, Irrational Games,…
  • (yes, this is an April fools prank. You cheeky Auran people! - Souri) Submitted by Tim Carter Noticing a gap in the rapidly growing train simulator market Auran are excited to announce a revolutionary new product aimed squarely at train fans around the world. The new product, which will be titled Trainz Simulator Too, adds a huge range of features never seen before plus a massively multiplayer option interfaced into real world railroad traffic operations. Multiplayer includes the standard chat…
  • Melbourne House's director and executive producer of the Transformers game gives Computer and Video Games an interview about the title. He answers questions on the characters, their abilities, weapons, and what you will expect to find in terms of gameplay.