Skip to main content

The Latest

Popular

  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Entry to Free Play is a great deal with 3-day packages at $30 full, $20 tertiary student, and $10 for secondary students. 1-day passes are $18/$12/$7. Free entry will be given to speakers, conference volunteers, press and special circumstances. We are also excited to announce our Travel Subsidy Scheme, whereby interstate visitors with something to contribute to the conference can receive a travel allowance. The subsidies are: ACT/NSW/SA $200, QLD/TAS$300, WA/NT $400, Regional Victoria $50.…
  • Infinite Interactive have the fourth installment up on their Warlords Battlecry III Developer Diary. In this installment, Janeen Fawkner writes in detail about her role as a Producer for Infinite Interactive... "I have been in games production for about five years - first as an Assistant Producer, and now as a full Producer, but I have been involved in games for about 15 years. For the first 10, I was a part-time tester while I worked as a statistician, then later a full-time level designer and…
  • Just a reminder that the locally made 22-minute clay-animation "HARVIE KRUMPET" film which won the Academy Award for Best Short Film (Animated) is on SBS tonight! Tune your televisions to SBS at 9pm!!
  • The official websites for Transformers went online over the last few days: Official Game Site: http://www.atari.com/transformers/ Atari Australia : http://www.atari.com.au/product/?action=view&id=1506 Atari USA : http://www.us.atari.com/games/transformers_ps2_acta/ Heaps of screenshots and the new trailer are all up there - but here's a link to the zipped version of the main trailer at the Aussie site: http://gnforums.planet.net.au/DEMO/Transformers/Transformers_trailer1_high.zip Enjoy!…
  • We haven't heard much from local Sydney developer Tasman Studios since, well, they were inducted to our database long ago, so it's great to hear that they're still around and doing some interesting work. Palgn.com has an interview with Marty Wells from Tasman Studios about their current projects and Australian game development... "On home soil, I really want to applaud the effort and expense the AIE has gone to in running the AGDC. I think it will continue to serve as a rallying point for our…
  • BigWorld Pty Ltd, the developer of the award-winning BigWorld" Technology, is pleased to announce the licensing of the world's most advanced Massively Multiplayer Online Game (MMOG) development package to Chinese Internet Technology company, NetEase.com. BigWorld" Technology is a customisable MMOG middleware created by Australia's Micro Fort? Pty Ltd, and has been described by Microsoft as 'the most advanced and comprehensive solution that has ever been offered for massively multiplayer game…
  • Glen Fiedler, known in our forums as Gaffer, has written a developer diary for IGN on Tribes: Vengeance. Glen is the senior programmer for Irrational Games and writes about his involvment in the project, from content management systems and building scripts, to the heavy stuff like movement physics. "We have a physical model of movement that allows us to satisfy both new and veteran players, and its now just a case of tuning it and iteratively improving it until we ship. By applying a smart…
  • Hyperfocal Design is a digital art production company based in Adelaide, South Australia. They offer high quality, high resolution textures to a wide variety of customers, ranging from computer game developers to architects and film/tv studios. They're generously offering a texture set called Hyperfocal Skies which has a value of $179 US as a prize for the Sumea modeller challenge #5!! Hyperfocal Skies features hemispherical and 360? sky textures at resolutions previously unachievable without…
  • Submitted by Beau Barnett After advertising fo GBA programmers a few months back we decided 2 give everyone a second chance if they did not apply the first time.!! Again GBA programmers are wanted with solid experience, ( we are looking for 3 -4 programmers and a 2D/3D artist) also project lead experience on any gameboy platform is a plus. You know if you have the right stuff otherwise you would not be looking here now, would you!.... Oceanic Studio's is a small self funded dev company so if…
  • Irrational's Ed Orman, Lead Designer, Michael Johnston, Senior Designer, and Tony Oakden, Producer are together for an interview with Warcry.com about Tribes Vengeance.