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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Flight of the Amazon Queen is one of those feats that you hardly read about often enough. It was a graphic point-and-click adventure title that held up in quality to the games produced by the larger and genre dominating studios of Lucasarts and Sierra, yet was developed by only 3 people from Australia. The team from Queensland was called Interactive Binary Illusions (although I'm sure they were called Gee Whiz Entertainment when they made FOTAQ? I remember reading a UK Games mag that mentioned…
  • Binh has posted some details on the expected schedules for the Independant Game Developers Conference!! There are three main rooms that will be used for the conference. -Room 1 is a large hall suitable for up to 200 people and will be used for lectures and discussion panels. -Room 2 is a small room suitable for up to 20 people and will be used for specific skill development workshops. If you wish to attend these sessions you will have to sign up for it beforehand. -Room 3 is a medium size hall…
  • BigWorld Pty Ltd, the developer of the award-winning BigWorld? Technology, is pleased to announce their attendance at the upcoming US Games Developers Conference in March this year. GDC is one of the premier games industry conferences and attracts delegates and exhibitors from all over the world. Held at the San Jos? Convention Centre in California, the conference runs from 22-26 March, and will feature more than 200 international gaming names, including Sony and Microsoft Xbox. BigWorldTM…
  • Submitted by Saxon Shirley on behalf of Alias Systems, makers of Maya. MAYA ? AT GDC 2004 Celebrate Alias ? Innovation You are cordially invited to join the executive team at Alias for a Pre-GDC mixer. Help Alias celebrate Maya's 3rd Front Line Award in 5 Years, from Game Developer Magazine. Join us Tuesday, March 23rd, 2004 Hotel De Anza - Palm Court Terrace 233 W. Santa Clara Street San Jose, CA 95113 5:30PM - 8:30PM Please RSVP by March 19th with the names and email addresses of those…
  • 3rd in my series of roadster concepts- Overall theme of this personal project was to explore design variations within a roadster format. This addition to the series was created entirely in Photoshop (except the mags, I admit I appropriated them.)
  • Are you a South Australian... - games designer or developer - digital artist or animator - digital media professional/production house - traditional media professional in partnership with one of the above or - online games enthusiast with a great idea for an innovative online game? If so, we want you! In 2004, the South Australian Film Corporation is granting five outstanding production teams up to $40,000 each to produce a unique and engaging game for the ABC Game On site. Successful…
  • Binh has posted in the forum... Hi everyone! The second Melbourne Game Developers Meeting is on tomorrow night at Tue 8PM Blue Train Cafe Southgate Landing, South Melbourne For more details please visit gamedev.meetup.com. Everyone is welcome to come. I think it is also a good idea to bring along some of your work to share and discuss. I'll be bringing along some my project. I'll also bring the events schedule for Free Play - The Australian Independent Game Developer's Conference to get some…
  • Just a quick post to tell you that John Passfield from Krome Studios has moved his Game Musings onto Livejournal, and you can see his latest update by clicking the link below.
  • The latest sketches from my sketch book, With a bit of colour added. Will post them to the exhibition section too for comments :)