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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Submitted by Joseph Lieberman Dragon Claw Studio announced today that their massive multiplayer game, FaitH (www.dragonclawstudio.com/faith) officially launched its new server on Monday, March 29th. As always, FREE trials are still unlimited in length and allow you to play one of the nine church options and one of the five class options. The battle server meets many of the demands for features players wanted, but could not fit into the RPG server. It has no RPG quests, so it keys in on the…
  • Producer Chris Mahnken reveals Tribes: Vengeance's cast of characters for the first time in this updated interview
  • Submitted by Desiree Jacobson As part of the 2004: Seriously Funny National Screenwriters' Conference in Melbourne, 2 - 4 April 2004, Mark Morrison (Producer, Atari Melbourne House), Nick Hagger (Creative Director, Bluetongue), Paul Kidd (Tank Vixens, Discworld #1 & 2) & Ian Malcolm (Men In Black 2, Alien Escape (PS2) will present a session on how to write comedy for interactive games. Angus Smallwood (Toby Danger) & Stephen Blackburn (I.T. Man) will talk about how they got funding…
  • IGN has two articles on Micro Forte. First is the missing in action article which ponders on where Citizen Zero is, and also a report from the Games Developer Conference 2004 where they had a viewing of BigWorld Tech. "Citizen Zero isn't the name of a massively multiplayer online game for the Xbox and PC, just yet. We've merely seen a mighty impressive demo of BigWorld's massively multiplayer technology that MicroForte has been working on." Thanks Fips.
  • Ubisoft have prepared local tv ads for Splinter Cell: Pandora Tomorrow, but unfortunately forgot to include the CD-keys for the PC version of the Australian release. Whoops! Follow the link below to find out what to do if you're the unfortunate purchaser of the title.
  • Gamespot's hands-on preview at Tribes: Vengeance at the GDC 2004. Irrational senior designer Michael Johnston about multiplayer action in the world of Tribes: Vengeance.
  • Lead Designer Steve Fawkner describes the advances to the core systems in Infinite Interactive's strategy offering.
  • currently re(x3)doing my illustration folio. Aiming to get it looking more 'professional concept artist' and less... stinky! ... no I mean less aimless illustrator ...less whatever it was! So fingers crossed this is latest work is on the right track.
  • BigWorld Pty Ltd, the developer of the award-winning BigWorld? Technology, is pleased to announce the licensing of the world's most advanced MMOG development middleware to French developer, Farlan Entertainment. Farlan Entertainment chose the BigWorld? Technology to develop Dark and Light, a next generation 3D fantasy MMORPG that promises to be ?The Largest Massively Multiplayer Online Roleplaying Game? you've ever seen?. Dark and Light makes use of BigWorld's dynamic server infrastructure to…
  • BigWorld Pty Ltd, the developer of the award-winning BigWorld? Technology, is pleased to announce the licensing of the world's most advanced MMOG development package to Korean developer, Joy City Entertainment. Joy City Entertainment is keeping their project under wraps for the moment, although it promises to live up to the ?Truly Massive? BigWorld reputation! BigWorld? Technology is a customisable Massively Multiplayer Online Game middleware created by Australia's Micro Fort? Pty Ltd, and has…