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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • As a game artist, your portfolio is the key to getting a job in the game industry. Preparing your work for a potential employer is an extremely important task, and you have just a few minutes of their time to show what you're capable of. However, with no real local source of information on the common pitfalls in portfolio presentation, you could easily miss out on making that all important first impression. In attempt to better your chances from the 'discarded heap', I thought it was time…
  • As a game artist, your portfolio is the key to getting a job in the game industry. Preparing your work for a potential employer is an extremely important task, and you have just a few minutes of their time to show what you're capable of. Sumea finds out what the common mistakes past applicants have made, and also some tips from the people that matter! Yes, after 4 months, it's finally here! We have responses from most of the big local studios - Krome Studios, Micro Forte, Irrational Games,…
  • Anonymous
    (yes, this is an April fools prank. You cheeky Auran people! - Souri) Submitted by Tim Carter Noticing a gap in the rapidly growing train simulator market Auran are excited to announce a revolutionary new product aimed squarely at train fans around the world. The new product, which will be titled Trainz Simulator Too, adds a huge range of features never seen before plus a massively multiplayer option interfaced into real world railroad traffic operations. Multiplayer includes the standard chat…
  • Melbourne House's director and executive producer of the Transformers game gives Computer and Video Games an interview about the title. He answers questions on the characters, their abilities, weapons, and what you will expect to find in terms of gameplay.
  • Anonymous
    Submitted by Joseph Lieberman Dragon Claw Studio announced today that their massive multiplayer game, FaitH (www.dragonclawstudio.com/faith) officially launched its new server on Monday, March 29th. As always, FREE trials are still unlimited in length and allow you to play one of the nine church options and one of the five class options. The battle server meets many of the demands for features players wanted, but could not fit into the RPG server. It has no RPG quests, so it keys in on the…
  • Producer Chris Mahnken reveals Tribes: Vengeance's cast of characters for the first time in this updated interview
  • Anonymous
    Submitted by Desiree Jacobson As part of the 2004: Seriously Funny National Screenwriters' Conference in Melbourne, 2 - 4 April 2004, Mark Morrison (Producer, Atari Melbourne House), Nick Hagger (Creative Director, Bluetongue), Paul Kidd (Tank Vixens, Discworld #1 & 2) & Ian Malcolm (Men In Black 2, Alien Escape (PS2) will present a session on how to write comedy for interactive games. Angus Smallwood (Toby Danger) & Stephen Blackburn (I.T. Man) will talk about how they got funding…
  • IGN has two articles on Micro Forte. First is the missing in action article which ponders on where Citizen Zero is, and also a report from the Games Developer Conference 2004 where they had a viewing of BigWorld Tech. "Citizen Zero isn't the name of a massively multiplayer online game for the Xbox and PC, just yet. We've merely seen a mighty impressive demo of BigWorld's massively multiplayer technology that MicroForte has been working on." Thanks Fips.
  • Ubisoft have prepared local tv ads for Splinter Cell: Pandora Tomorrow, but unfortunately forgot to include the CD-keys for the PC version of the Australian release. Whoops! Follow the link below to find out what to do if you're the unfortunate purchaser of the title.
  • Gamespot's hands-on preview at Tribes: Vengeance at the GDC 2004. Irrational senior designer Michael Johnston about multiplayer action in the world of Tribes: Vengeance.