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3D Artist

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A sci-fi Scene I created from scratch, Had a lot of fun creating it. assets modelled in Maya and textured in substance painter. then the scene was put together and lit in Unreal engine 4.

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55,350 polys
6 x 2k texture sets. (hair/fur, head, body, spear, shield, cape)
Character based on For Honor concept by Remko Troost.

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More spooky art leading up to Halloween. These were pre-purchased models that I edited and then built a scene in Blender. Rendered with Eevee.

This is another personal project done for my portfolio. I've always loved to play arcade games with my friends back in the 90's, and "Captain Commando" was one of my favorite titles. This is my take on him! I had a lot of fun working on this one, very nostalgic! I hope you guys enjoy it!

Tools used: Zbrush / Maya / Substance Painter / Marmoset Toolbag
Polygon count: 47.9k tris
Maps size: 4k

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Really happy to finally share this project. Making an original environment was a major goal of mine for some time so it feels great to finally have accomplished it. I also wanted to focus on an environment that heavily utilizes environmental storytelling, framing and lighting. Overall, I had a lot of fun and learnt a lot during its creation. I have additions planned such as a character which will play an important role in setting the environments mood and storytelling so stay tuned for an update. Any feedback is welcome and appreciated.

This is the last project I've done for my portfolio. I have lots of good memories from playing Fatal Fury as a teenager, and Terry was one of my favorite characters! This is my take on him, I tried my best! It was a lot of fun to do!

Tools used: Zbrush / Maya / Substance Painter / Marmoset Toolbag
Polygon count: 24.2k tris
Maps size: 4k

Submitted by Thai_Lien on Tue, 02/03/21 - 11:07 AM Permalink

Brings back my childhood memory spent in the arcade.  Great artwork!

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Wolverine is one of my most beloved Marvel heroes and I've always wanted to sculpt him, so I had a lot of fun doing it! Also, I love the brown suit! it feels very nostalgic for me.

Sculpted and rendered in Zbrush. I did the comp in Photoshop.

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An old model that i found in one of my folders, been wanting to texture this for a while. This model got rejected awhile back for a fan game i was working on with but i always wanted to texture it as its one of the models I've been working on for a long time. Also if anyone is wondering yes the wheels are missing due to an odd weird positioning issue so i may update that later in the future. And also the landing gears are quite small due to a very, very overlooked mistake I made during the process of making the model. Bu none the less I'm pretty proud in making this model it's actually one of my favorite ship models that i like making from Halo

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