Another personal work on a spooky skeleton. A friend of mine had drawn this character from her university project. I loved the design and decided I needed to do a 3D Sculpt of it.
I really like the forms and motion of this piece. Reminds me of old school Mickey mouse cartoons and the recent CupHead game. Loved this project!
Here is a personal project based on Blizzard artist Wei Wang's Orc Concept. The purpose of this personal project was to take my sculpts further with details and become more comfortable with Fibermesh. I used a single profile view reference photo to sculpt this model.
I used ZBrush for the organic sculpting and composited in Photoshop.
I might come back later and do a better render and composite when I feel more confident in my abilities to do so.
I wanted to learn how to make a realistic portrait from an initial Zbrush sculpt to a textured and rendered result, so here's my first attempt at something photorealistic. Software used: Maya (arnold + xgen), Zbrush, Mari, Photoshop.
University assignment work to create a humanoid character in ZBrush and optimise it for games in Maya (retopology with rigging and animation in mind).
Final polycount of ~16,500K
Mood/reference board can be found on my Pinterest: https://au.pinterest.com/nilson0906/zbrush-character/
This was a project inspired by Eichenwalde from Overwatch. At first, I wanted to create a scene with a simple concept, what would the entrance to Reinhardt's house look like in Eichenwalde?
I wanted to develop my stylized handpainted skills and thought this would be a good project to practice that. All the assets were created in Zbrush > Retopo'd and textured in Substance Painter without preset materials using brushes.
Keeping presets of different roughness values and colors for the foliage and grand helped me match things closely and get them to match easier so working with an initial roughness/color guide from the get-go.
The scene was rendered in UE4 with no additional edits.
This historic weapon is part of Upsurge Studios first original title set in the height of the bushranger period of nineteenth century Australia.
A game ready Colt Pocket percussion revolver. This was the shorter version of the 'Colt Navy' and is .31 calibre. This pistol is similar to the one used by Ned Kelly at the beginning of his last stand at Glenrowan.
This is a project I completed late 2015 and decided to revisit with some updated props and textures and some new production methods., It's a piece I'm proud of and it took me to great success in finding work.
I love the combinations of styled used for the upcoming game 'Routine'. The style mixture of 80's and sci-fi really intrigues me and I'm a big fan of both styles.
Chinese Guardian Lion is otherwise known as a Fu Dog statue. There are two variations, one with a ball under its paw representing the male, the other with a baby under its paw showing it is a female.
I spent a lot of time gathering reference from temples and Chinese statues to create something inspired by them. This was sculpted in ZBrush, UVMapped in Maya and textured in Substance Painter with some minor tweaks in Photoshop.