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3D Artist

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My Role: Character Artist & Producer. Collaborative project with a group of six. My role was the Producer for the project as well as being the Character Artist for Moss (boy). This involved everything from concept to modelling, texturing and shading

Journal Category:

Design, concept and models done for a Unity based fighting game. 

Hard surface designs in Maya, anatomy and female suit done with ZBrush. Bot concept textured with Substance Painter.

Approximate Project Time -
Robot - Concept - 3 Days
Robot - Hard Surface Model - 3 Days

Female Suit / Body Concept Sculpt - 3 Days

Check out the related link or my portfolio website for a more detailed breakdown.

Journal Category:

A Fantasy VR environment created in the Unreal Engine for a PAX 2016 showcase. Designed with modular pieces then kit-bashed in the Unreal Engine to produce the final product. 

Hard surface modelling done with Maya, high poly models done in ZBrush and textured with Substance Painter and Designer. 

Check out my website, or the artstation link for more detailed breakdowns.

Total Project time - 1 Month
Average asset creation - 1/2 days

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