Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
C64 - AMIGA - PC COMPUTER DEMOSCENE PARTY - MELBOURNE AUSTRALIA
SYNTAX DEMOSCENE PARTY - MELBOURNE
17th and 18th November 2012
People...we are not far out from the Syntax Party in Melbourne (http://www.syntaxparty.org/) - make sure to get your productions ready and get down there - register on the site!
COMPETITIONS:
CODING
DMEOS
INTROS
GRAPHICS
MUSIC
ANIMATION
Registrations are open, the weekend of the17th - 18th of November is the date! whether you like a BBQ, wanna watch some weird stuff on…
"Play It Again" is a local game history and preservation project with moving image and game archive partners, funded under the ARC Linkage scheme. We are compiling titles of 1980s computer games written in AU or NZ, whether published or not. Currently, we have some 700 AU titles and some 200 NZ titles, but we reckon there are probably many more we have missed.
Please help us to get these lists as complete as possible. The spreadsheets (there are 2) are linked to from our blog, at http://…
Path of Exile is a hardcore, old-school ARPG from the indie developers at Grinding Gear Games in New Zealand. They’ve been doing very well for themselves recently, and here at games.on.net we’re big fans of what they’re doing. But how are they coping as they scale up to open beta, and how has the recent launch of Diablo III and Torchlight II affected their player base? We spoke to producer and designer Chris Wilson for all the answers.
Was looking for a reason to learn sql, and was feeling the urge to play an oldschool pen and paper rpg.
didn't like gurps licence, nor dnd's 'open' source licence, then while looking around, found legendary quest, which is kind of neat.
have a fair chunk of the database backend working, and last while has been adding a webpage frontend.
screen shot is of the character creation is mostly working, and the next goal is combat :) (but have to add a bit more to the equipment implementation first,…
Brief demo of some music works. Have lately wrapped up works on a few projects (audio design and/or music) including Underbelly (the Official game), Orc Attack!, Hairyballs, AstroPlasm and several more TBA. www.impactaudiostudios.com
New release from Gameloft Auckland studio
Wonder Zoo
An infamous poacher is threatening the animals of the wilderness! Head out on safari to rescue them from danger and welcome them into your wonderful zoo.
https://itunes.apple.com/nz/app/wonder-zoo-animal-rescue-!/id518313894?…
Enjoy!!!