Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
Melbourne indie developers, Walk Through the Clock, have laid down the smack on fellow Melbourne-based games developers, Kumobius. After a highly successful thread on Reddit with nearly a thousand 'upvotes' to promote their two-year-in-development platformer game, Beans Quest, Kumobious has been challenged by Walk Through the Clock for a bout of VIOLENT ARMED COMBAT.
You see, Walk Through the Clock have finished their own indie game, the very polished Call Connect, however it didn't receive…
The Academy of Interactive Entertainment (AIE) launched their games business incubator program to turn games development students into entrepreneurs late last year, and if there's any proof that they're taking things seriously, the AIE have flown their incubator students to the Games Developers' Conference (GDC) to experience the process of pitching their games and creating valuable industry contacts. It's a path well taken by many local games developers and start-ups over the years, so it's…
When: Tuesday, 13 March, 2012
Time: 6:30pm until 9:30pm
Where: The Order of Melbourne
Level 2, 401 Swanston Street, Melbourne
Whilst we lament not being at GDC, we'll learn a few tips about how to raise the profile of your company and game...who knows? It could help you get to GDC13!
Chris Wright, Chief Surprise Architect at Surprise Attack and Dan Golding, writer for Crikey's Game On blog, will be discussing how to get the word out about your product and brand, how to relate to the media and…
When: Tuesday, 6 March 2012
Time: 6pm until 9pm
Where: The Bank Hotel, Newtown. NSW
Not lucky/wealthy enough to be attending GDC in San Francisco? Come commiserate with us at The Bank. We may not have Will Wright or Satoru Iwata, but there will still be good beer and plenty of gamer cheer.
With a career spanning over twenty years in the games industry and a highly impressive body of work behind him, Adrian Moore is without a doubt one of most experienced and highly respected games developers in Australia. He also boasts an impressive track record in the commercial recording industry working with artists such as Sade, Seal and Pearl Jam. Adrian has just recently gone independent and is opening up the wealth of knowledge and decades of experience as a games designer and musician…
Zombie Outbreak Simulator for iOS is now in Beta! This means that we are essentially feature complete and are ready to begin testing!
We only have a limited number of keys to giveaway, but if you can help us do a great job testing our game then we would love to hear from you.
If you’d like to test Zombie Outbreak Simulator and have access to a 3rd gen or higher iOS device then please fill out this form: http://tinyurl.com/8a6art8
Thank you, we look forward to releasing soon with your help.…
The Game Development Industry Survey, the first national industry survey of the game development sector undertaken since the ABS survey of 2006/2007, has been launched today.
Commissioned by the Games Developers' Association of Australia (GDAA) in conjunction with the Department of Industry, Innovation, Science, Research and Tertiary Education (DIISRT), and undertaken by PricewaterhouseCoopers, the Game Development Industry Survey aims to provide a snapshot of the current industry, including…
Adelaide's largest ever games developer, Ratbag Games, was unceremonously shut down by Midway before Christmas in 2005, and we haven't heard much from former Ratbag Games CEO, Greg Siegele, since. That is, until now.
Published over at goodgearguide.com.au, Siegele talks about the formation of Ratbag Games and how a small ragtag bunch of university students created a break out hit title in the late 90's called Powerslide for just $2 million. "Essentially, we were the vapourware studio from hell…