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  • Putting Australia and New Zealand are on the global serious games map Simulation Australia and the Serious Games Consultancy, in association with the International Serious Games Showcase & Challenge present the inaugural SimTecT Serious Games Showcase & Challenge – Australia & New Zealand at SimTecT 2012 Dates 27/01/2012 - We will begin accepting entries for submission. 30/03/2012 - All entries must be entered by this time. 01/05/2012 - Finalists will be notified via e-mail. 20/06/…
  • personal work w/Photoshop
  • When: Tuesday 21 February from 6pm Where: The Order of Melbourne Melbourne's Gobal Game Jam this year was a phenomenal success. Over 100 developers participated for the Global Game Jam in Melbourne, making it one of the largest sites taking part in the annual world wide event. Melbourne's GGJ received great support by some fantastic folks from the Melbourne games development scene and managed to garner some media attention and publicity to boot. Of course, the result of such a huge amount of…
  • We've received multiple reports of massive layoffs at SEGA Studios Australia. The Brisbane based studio is known to be developing the multi-platform London 2012 - The Official Video Game of the Olympic Games . Established as The Creative Assembly Australia in 2002 and more well known for their work on Medieval II: Total War, and its expansion, Medieval II: Total War Kingdoms, it's been reported that the studio has layed off 37 employees today. Sega Studio Australia employees have expressed in…
  • Runner up entrants for the Unity Flash in Flash Creation Contest is a two man team consisting of Brendan Watts (Programmer) and Shawn Eustace (Artist). While the Grand Master prize of $20,000 went to fellow Brisbane developer, Cameron Owen, the team achieved the next best placement as runner ups with their highly addictive game, Ski Safari. For their efforts, Brendan and Shawn receive $1,000, full licenses for Unity Pro with iOS Pro worth $3,000 (USD), and an iPad 2. If you haven't tried out…
  • During the end of December, last year, Unity Technologies released the Unity 3.5 open beta which included the anticipated preview of the Flash deployment add-on. The new feature gave Unity developers the ability to deploy their 3D projects onto the web through the widely adopted Adobe Flash Player. Flash Player 11, released a few months earlier, included the highly touted Stage3D technology which meant fast, hardware accelerated 3D graphics was now possible via Flash for desktops. For Unity…
  • Kotaku AU's rumour report on 10 staff retrenchments at Australia's leading mobile developer has been met with a quick rebuttal from Firemint's community manager, Sam Mayo. The rumour suggested that as much as 10 employees from Melbourne-based Firemint, mostly non-managerial roles such as artists as well as a producer, were let go on Thursday and Friday this week. Kotaku reports of knowing of seven of these employees first-hand and puts the reasons for the retrenchments on the lower-than-…
  • Take Two have released their quarterly financial results which has put some interesting details on Team Bondi's 40's era detective thriller, L.A Noire. The report mentions L.A Noire shifting nearly 5 million global sales since it was released in May, last year, establishing the Australian developed title as the best selling original ip game for 2011, despite Sydney-based Team Bondi no longer around anymore. From the report... Released L.A. Noire: The Complete Edition, featuring the original…
  • Krome Studios’ Full House Poker has been voted the Runner Up in TrueAchievements.com’s Game of the Year in the “Best Card & Board Game” Category. This is TrueAchievements.com second annual “Game of the Year” voting, and this year over 135,000 total votes were cast by their international community in twenty categories. Krome Studios has several up and coming games in the mobile space, including Toy Soldiers 2: Boot Camp, which is being featured on Microsoft’s Must-HaveGames promotion for…
  • I had a lot of fun at Rush Digital, developing games for iPhone. Here are some shots from the games I worked on. I did all the 3D work for these games.