It's always a great delight to discover great Apple Appstore games that turn out to have been locally developed. The Incident is one such title, a collaborated effort by Perth-based Big Bucket Software and an artist based in the U.S...
Big Bucket is a small software house based in Perth, Australia. It was formed with an aim to create small and easy-to-use Mac OS X applications.
The Incident is the work of Matt Comi from Perth who took care of the programming side of development, while the 8-bit…
What started off as one of many concepts developed by Firemint CEO's Rob Murray during the 2008 Christmas / New Year holiday break has turned out be a one of the great success stories on the Apple Appstore. Firemint have just announced that Flight Control has hit a whopping 3 million sales for the iPhone and iPod.
Even after 18 months of release, Flight Control fans will enjoy more free updates with support of Apple's new Game Center features coming and other additional extras in the pipes.…
An interview with Morgan Jaffit has popped up at the Games and Business blog. In it, he reaffirms his opinion that the delays to Team Bondi's L.A Noire is not a sign that the developer is struggling to complete the game.
However, at the same time he does say that the strength of the Australian dollar is creating some problems in the Australian industry, specifically around work-for-hire - and it is that that is hurting some of the other big studios around - such as Krome.
Overall he is quite…
If, and when, Krome Studios Adelaide closes in two weeks, it will mark the end of the Ratbag Games legacy. Ratbag Games formed in 1993 and within a few years became one of the most prominent Austalian games developers after the release of their world-wide hit, Powerslide. For over a decade, Ratbag Games became the main games development studio in Adelaide, providing many students the opportunity to enter the games industry without having to relocate interstate.
With the impending closure of…
Just posting these details up on tsumea so that we have an entry in our What's On calendar for industry events. The press release from the Games Developers Association of Australia (GDAA) provides the direction of the conference this year, tackling the new issues facing the local games industry.
What's also interesting is that GCAP 2010 will be a combined conference with the EB Games vendor show and is being touted as "Australia's mini E3".
GCAP 2010 will be held at the Gold Coast Convention…
The recent news of an additional release date delay for L.A Noire has fueled much discussion and speculation on the development status and commercial viability of the Team Bondi's long-in-development detective thriller game on many websites, including tsumea.
Morgan Jaffit felt compelled to write a response to the criticisms towards L.A Noire, particularly to some of the comments posted on tsumea, providing some of rationality to counter the concerns on what the delay means, why Team Bondi is…
The Game Developers' Association of Australia is now soliciting session proposals for speakers from all disciplines to address our core theme of ‘The Player Experience' for Game Connect Asia Pacific 2010.
This year’s conference is taking an holistic view of the development process, exploring how every line of code, piece of art, business and marketing decision impacts our audience.
GCAP Structure
GCAP consists of a number of tracks:
• Programming
• Art
• Design
• Audio
• Business Dev
•…
Melbourne based iphone developer Adam Rudd has created a guide to take the guess-work out of constructing a website for your Indie studio's project.
The article breaks down successful sites (including the Voxel Agents) into small features that can be emulated and applied to new websites. From this, he discusses the time saved from creating mockups for all brainstorming and site iteration before finally getting down into implementing the website itself.
For developers who want to save a bundle…
(from the forum)
Hi Everyone,
I am creating this thread as a method for exposure. I am currently completing my bachelor degree with honours and am in need of survey data.
My research is based around user interaction, focussing mainly on the relationship between user and digital avatar. I am aiming to collect this data through an online survey located at my honours site. I do not wish to pressure anyone to complete this survey, therefore I have not included a link, but provided a method for…
Although there was a large feature on L.A Noire in the March edition of Game Informer magazine five months ago, not much has been heard since of the detective thriller title from Sydney's Team Bondi.
Earlier this year, publisher Rockstar confirmed a rough release time frame for L.A Noire in Fall (around September) this year, which was a welcomed relief for patient fans eager to get their hands on the game which has suffered numerous delays since development initially started in 2004.
The bad…