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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • *** THIS POSITION IS NO LONGER AVAILABLE *** The Lead Character Artist will lead the development and production of character artwork required for our latest game. They will work collaboratively in a team, using their experience of modern asset production techniques and sound knowledge of artistic and anatomical knowledge. The Lead Character Artist will provide direction and mentoring to the character artists as well as working with the management of the studio to ensure that the overall project…
  • *** THIS POSITION IS NO LONGER AVAILABLE *** The Art Director is responsible for the visual style and quality of all assets created by the team. This includes in-game and front-end menu assets, web sites and branding. Responsible for the initial high concepts behind visual style, the Art Director communicates their vision by creating key drawings, concept images, mood boards, colour swatches, documentation and example assets. Key Responsibilities The Art Director works with the project’s…
  • *** THIS POSITION IS NO LONGER AVAILABLE *** Are you an experienced programmer who enjoys working in a collaborative environment? SEGA is seeking a talented senior engine programmer for our upcoming current-gen sports title. Key Responsibilities Work closely with team members to develop rendering engine system features, and systems Collaborate with game teams to write robust, maintainable code Effectively self-manage and balance requests from other team members Produce high quality work…
  • *** 20/8/2010 Update: Gamespot AU have received official confirmation from Krome Studios in a statement about the current state of affairs... As we have seen by other recent announcements, the games industry is still going through economic challenges which Krome is not immune from. These times are challenging and as a result, although it greatly disappoints us to do this, we have put some of our staff on notice pending the outcome of a number of upcoming projects. Of course, we are looking to…
  • Wow, learning a new dev environment and language is much easier than dealing with apple and getting a application running on the iphone. objective-c . easy deploy on iphone . ouch nothing much to see, just messing around with openGLES 2, wanting to play with the iphone accelerometer to make a simple lunalander game to get the lay of the land. screen shot is of iphone simulator on mac. 1 day of code and learning new language, several days of setting up hardware/ software guess i get to spend…
  • Just added to our games developers listings is Play This! Studios, a new independent games developer based in Brisbane! They're certainly not new to games development, however, as they have many well known commercial titles under their belt over the years at studios such as Krome and THQ Studios Australia. They're the latest in the growing number of veteran games developers from well known big and established local studios making the move to independent games development, and they've recently…
  • Local Vocational Education and Training (VET) provider, the Academy of Interactive Entertainment (AIE) has recently undergone a comprehensive makeover to its Campus and training facilities on Queens Road, where a passionate and talented group of students are learning the necessary skills to enter the multi-billion dollar game development, animation, simulation and visual effects industries. Co-CEOs John and Vicki De Margheriti commented... It has always been paramount to ensure our students…
  • When? 21st - 22nd September Where? H Block, Southbank Institute of Technology Brisbane will host the 2010 World Computer Congress the week of September 20th-23rd. Computer game developers of the future, eyeing their slice of the billion dollar game development industry will get the chance to participate in a 2-day workshop program, providing an insight into the games industry and its multiple facets through participation and a hands-on experience. The workshops will cover the areas of: Games…
  • Drop Spider Games have released Golem Crusades! For those who aren't clued up about Drop Spider Games, it's headed by Andrew Bailey, the Melbourne-based games developer veteran responsible for the original C64 hits, Druid, and Druid II, way back in the 80's. Here are two articles which will give you a thorough look at who Andrew is and his long and eventful career in the games industry. Golem Crusades is now finally available for $13.99 from the Golem Crusades website or the following locations…