The Game Connect Asia Pacific conference today announced its international keynote speakers:
• Greg Short, President and Chief Executive Officer of Electronic Entertainment Design and Research (EEDAR),
• Nathan Martz, Project Lead at Double Fine Productions
• David Edery, CEO of Fuzbi, founder of independent development studio, Spry Fox, board director on the International Game Developers Association (IGDA), and research affiliate of the MIT Comparative Media Studies Program.
“The theme of…
Time: Wednesday, September 22 · 7:00pm - 10:00pm
Location:
Thai Garden Restaurant, Downstairs in the Bank Hotel
King St (beside Newtown Station))
Newtown, Sydney Australia
Play Talk Drink Laugh Repeat
What've you been working on lately? Are you headed along to GCAP in October, or are your sights already set on Global Game Jam 2011?
If you missed out on the Digital Artist's Showcase at COFA, then you may be interested to learn of new indy project collaborations happening, so watch this space -…
wow, rather unimpressed with writing code on the mac, both the IDE and objective-c, so quite merrily writing code now on win32 c++, do preview builds on win32, and copy code across to mac to build and deploy on iphone.
have asset pipleine (textures, geometry, materials, sprites) working, attach screen shot is 3 iphone captues where i'm drawing a openGLES view over the camera, with the camera 'down' controlled by the iphone accelerometer. window with grey background is preview of application…
The sinking realisation that the game development industry in Adelaide will have to carry on with the efforts of hobbyists and independent game developers is starting to settle in with the latest updates on Krome Studios Adelaide, the last high-profiled game development studio in South Australia.
While gallant attempts were made to save the games developer, many of the remaining employees from Krome Studios Adelaide are finishing up today, confirmed by a post on tsumea by Dan Thorsland,…
Jolly Rover, the point and click graphic adventure game by Melbourne indie outfit, Brawesome, is on sale to celebrate Talk Like a Pirate Day. As most of you should know by now, Jolly Rover received the Best Australian Game at FreePlay 2010, the independent games developer conference held just recently in Melbourne. You can nab Jolly Rover NOW for the extraordinary price of just $4.99! Hurry fast, this offer ends in a few days!
Know your Aye’s from your Arrrr’s this Talk Like a Pirate Day with a…
Noah Kravitz from Phonedog.com cornered Halfbrick Studios CEO, Shaniel Deo, for a brief Q&A during an exhibition at the Appnation "show me the money" conference held at San Francisco held for the last two days. During the interview, the Halfbrick CEO revealed some rough sales numbers for Fruit Ninja, their popular appstore game for the iPhone, iPod touch, and iPad, as well as showcased the new upcoming mode for the game.
The sales for Fruit Ninja has crossed the 2 million mark on the iPhone…
An interview with start-up developer and publisher, Nnooo, is up at the Games and Business blog. The developer's creative director, Nic Watt, talks about being a developer in Sydney, and the challenges that creates, has some interesting theories about Nintendo's online strategy for the future, and, surprisingly for a developer with an iPhone game, speaks out in support of classifying Apple App store games.
Ultimately I think if there's a rule it needs to be applied to everyone fairly. At the…
Emergent Game Technologies, the worldwide leader in 3D videogame engines, and Krome Studios®, Australia’s largest game developer, announced today that the two companies have reached an agreement to merge their middleware technologies and core engineering teams.
Under the agreement, Emergent Game Technologies’ products, including Gamebryo® and Gamebryo LightSpeed®, will be aggressively extended through collaboration between the Emergent and Krome Studios’ engineers. Emergent Game Technologies…
Krome Studios CEO, Robert Walsh, has weighed in to respond to the media reports concerning the latest rounds of Australia-wide Krome Studios staff redundancies. Robert dismisses the widely reported lay-offs as exaggerated and "pretty out of control".
Answering to Develop, the Krome CEO has stated that the latest round of staff cuts were due to the "cyclical nature of the development cycle", and that Krome Studios will not be closing any of their offices. From Develop...
(Robert Walsh) What’s…