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  • Posted by Brandon Clark
    Hellboy fan-made project. I focused on creating a game-ready character with an emphasis on anatomy, material definition, and clean topology.
  • It's simply amazing how fast things are moving in the mobile space, and just by gleaming over some of the big news from the last month or so, an incredible amount can be gathered on what the (near) future holds for mobile games development. Along with casual and social gaming, it's a rapidly progressing and evolving sector of the games market, and it'll be interesting to see how local games developers invested in this area will be able to adapt to all the upcoming shifts and advancements.…
  • A recent and quickly done concept for a CHOW at conceptart.org - Insect Armour- cobbled together from giant alien insect/arthropod bits (the insect legs take the weight and mimic the movement of his legs - allow for power jumps etc.)
  • A recent and quickly done concept for a CHOW at conceptart.org - Insect Armour- cobbled together from giant alien insect/arthropod bits (the insect legs take the weight and mimic the movement of his legs - allow for power jumps etc.)
  • Here are a few images I've done I had printed, which I was selling at Aussiecon4. (And still selling if anyone's interested...) The dragon is rough and sketchy- but I like it the way it is. Lach http://lach-land.blogspot.com/ http://lach-land.com/
  • I was at Aussiecon4 in Melbourne a couple of weeks back and here are a few of the A2 drawings I did at my table. Normally I'd draw bigger at these things but I didn't have time to get a big roll of paper- jut had the A2 pad. Lach http://lach-land.blogspot.com/ http://lach-land.com/
  • The Game Connect Asia Pacific conference today announced its international keynote speakers: • Greg Short, President and Chief Executive Officer of Electronic Entertainment Design and Research (EEDAR), • Nathan Martz, Project Lead at Double Fine Productions • David Edery, CEO of Fuzbi, founder of independent development studio, Spry Fox, board director on the International Game Developers Association (IGDA), and research affiliate of the MIT Comparative Media Studies Program. “The theme of…
  • Time: Wednesday, September 22 · 7:00pm - 10:00pm Location: Thai Garden Restaurant, Downstairs in the Bank Hotel King St (beside Newtown Station)) Newtown, Sydney Australia Play Talk Drink Laugh Repeat What've you been working on lately? Are you headed along to GCAP in October, or are your sights already set on Global Game Jam 2011? If you missed out on the Digital Artist's Showcase at COFA, then you may be interested to learn of new indy project collaborations happening, so watch this space -…
  • wow, rather unimpressed with writing code on the mac, both the IDE and objective-c, so quite merrily writing code now on win32 c++, do preview builds on win32, and copy code across to mac to build and deploy on iphone. have asset pipleine (textures, geometry, materials, sprites) working, attach screen shot is 3 iphone captues where i'm drawing a openGLES view over the camera, with the camera 'down' controlled by the iphone accelerometer. window with grey background is preview of application…
  • ohh, submit vidies link now works :) this is from a while ago, shows who far i got with the golddigger prototype
  • The sinking realisation that the game development industry in Adelaide will have to carry on with the efforts of hobbyists and independent game developers is starting to settle in with the latest updates on Krome Studios Adelaide, the last high-profiled game development studio in South Australia. While gallant attempts were made to save the games developer, many of the remaining employees from Krome Studios Adelaide are finishing up today, confirmed by a post on tsumea by Dan Thorsland,…