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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • well, got a simple 'game in a day'* project done and running on iphone, lunalander, using the angle the iphone s held at to control thrust, screen space openGl and reponding to touch events to trigger state changes. the other funky screen shots are from the start of a model viewer (touch screen to move camera, handset angle held to control camera direction) and performance testbed. 256 objects with 12 vertex each can be rendered at 60fps. currently looking at the game engine 'ogre' iphone port…
  • Gamesandbiz blog has interviewed David MacMinn from Play This! Studios, a new indie studio that we've just added to our developers listing only recently. Play This! Studios consists of experienced games industry staff with a history at Krome, THQ Studios Australia etc that have made the move to independent games development. In the interview, David provides his thoughts on the current state of games development, and how that as well as personal reasons heavily influenced his decision to go into…
  • In 1980, Alfred Milgrom and Naomi Besen began publishing books for home computers under the Melbourne House label before making the move to games development. From very humble beginnings of having their work office based in their living rooms, and hiring students from the University of Melbourne, Melbourne House / Beam grew to become one of the most well known and respected game developers and publishers in the 80's with huge hits like the text adventure game, The Hobbit, and The Way of the…
  • Firemint have released a swag of new images of Flight Control HD, the latest iteration that's coming out mid-September as a DLC on the Playstation store for the PS3. The screenshots show off the new Playstation exclusive maps, each of which contains an interesting mechanic to make it more challenging for fans. The "Metropolis" map cycles through day and night, emergency air ambulances will take priority for landing in the Australian outback map, the aircraft carrier map contains a rotating…
  • WHEN: Tuesday 7 September 7.30pm onwards (yep, that’d be tomorrow/tonight/you’ve already missed it/been there) WHERE: 3 Degrees Bar, located in the QV cnr Swanston & Lonsdale Sts WHAT: Tony Reed will give us an update about how GCAP’s shaping up (might be time to look for some cheap flights north) Martin Wilkes will treat us to the low-down on FMOD as well as some government-based (we still have one somehow, right?) initiatives that will be of interest to some games folk out there No doubt…
  • Like many who was at the Freeplay 2010 awards ceremony, I was more than curious to see the game that had took out the "Best Design in a Game" award which included finalists such as The Voxel Agents with Train Conductor. Up Down Ready was submitted to the Freeplay committee by Sword Lady & The Viking, however, as they mentioned in their speech upon receiving the award, they had not released the game at the time. It has been released now, however, and you can check it out at www.kongregate.…
  • Nina Kristensen presents Ninja Theory Nina Kristensen, Co-founder & Chief Development Ninja from Ninja Theory will provide insights into the complex world of high end AAA console game development from inception to finished product. She will discuss the importance of previsualisation and iteration in the development of key systems such as combat and movement. She will explain how character and story influence every aspect of game design from colour selection to full performance capture.…
  • To all those who attended the Freeplay 2010 event, it was a resounding success. Freeplay directors, Paul Callaghan and Eve Penford-Dennis are to be commended for their fantastic job organising the sell-out event, and it's hard to think of even more ways to drastically improve what was on for show this year. I do, however, miss the social events that the first few Freeplays offered, although I highly doubt that the State Library of Victoria would allow beer there, even if supplied in plastic…
  • Brisbane's Halfbrick Studios are definitely on a roll. Following the success of the million-plus selling iPhone / iPod touch / iPad wonder hit, Fruit Ninja, is their latest Apple Appstore game, Monster Dash. Released just last Thursday, it has managed to snag the #1 paid app position in both Australia and Greece, the #2 spot in the U.S, U.K, Canada, and has broken the top #5 paid app list in most other regions around the world. Not bad for just four days after release. Also sweetening the…
  • Two of the developers in the new Brisbane Indie studio Defiant, downed tools yesterday to create a parody game of the Liberal Party's now infamous "Boatphone" policy. Play it now at www.cratesmith.com