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  • Posted by Brandon Clark
    Hellboy fan-made project. I focused on creating a game-ready character with an emphasis on anatomy, material definition, and clean topology.
  • An issue that was raised in the forum a few days ago concerning a troubling trend in the local games industry was removed due to it's allegation of illegal activity and it's claimed defamatory nature towards a specific games studio. So far, two games companies have been alleged to be or are in the process of re-hiring the majority of staff as independent contractors (and in one of the cases, to another phantom company). I've been convinced that the issue itself requires more indepth discussion…
  • Autodesk Softimage XSI Beginner COURSE CODE: GM10 DURATION: 3 Saturdays 9am to 4pm COST: $400 inc GST COURSE DATES AVAILABLE: 13 November, 20 November, 27 November Softimage XSI is a widely used 3D package with high-performance, non-destructive workflows making it a robust tool for the games and film industry. This course is aimed at getting beginner 3D artists and animators started by making use of the beginner pipelines and workflows. ABOUT THE TEACHER: Christopher Concepcion is an award-…
  • That took a bit longer than expected, but now have my own 3dstudio max exporter supporting biped, physique, scene graph, materials and animation. Also happen to have a win32/ iphone game engine that supports skinning. (morphing is mostly done but sort of want to get a game done, not more engine features) this week has been an animation system, previous to that has been max export and engine. think most of the large techincal tasks are out of the way so can work on the actual game which shall be…
  • Representatives from Weta Digital, Zynga, PopCap and Visual Effects Society to Present at Leading Entertainment, Digital Effects, Animation and Games Conference AnimfxNZ, Australasia’s leading conference for digital animation, effects, animation and games, today announced that registration has opened for this year’s conference which takes place November 4-6, 2010 in Wellington, New Zealand. The conference is being sponsored by the Academy of Interactive Arts and Sciences (www.interactive.org)…
  • Anonymous
    Firelight Technologies (Firelight), developer of audio software for the computer game and civil/defence simulator industries, has won the coveted Small Business Award. The award recognises the outstanding international success of the company’s FMOD software, which is now the most commonly used audio software in the worldwide computer games industry. Firelight also received a commendation in the Arts and Entertainment Award category. The 2010 Governor of Victoria Export Awards were announced on…
  • The Game Developers' Association of Australia today announced the availability of its full program for the 2010 Game Connect Asia Pacific Conference. Taking place at the Gold Coast Convention and Exhibition Centre on Thursday 14 October and Friday 15 October, the GCAP 2010 program is built around the theme of 'The Player Experience', and is designed to take a multi-disciplined look at how each contribution - from code to marketing - influences the end experience for our audience. Sessions…
  • Monday see’s the return of locally developed unreleased game Raskulls on the Xbox 360, created by Halfbrick Studios (the guys behind Fruit Ninja on the iPhone)
  • During an IGDA Melbourne Chapter meeting back in April, The Voxel Agents gave a retrospective of year 1 talk, providing a brief summary of their first year of independent games development. Simon Joslin from The Voxel Agents supplied the slides from his presentation at The Voxel Agents website with the promise of a more detailed account of the retrospective in the very near future. Well, he wasn't kidding. Recently published as a four page feature at Gamasutra is the whole story which…
  • Dan Thorsland, who you may remember made the impassionate plea to save Krome Studios Adelaide recently, was the sole voice in drumming support for games development during a State Government consultation where strategic plans on growing and innovating industries in South Australia were discussed. Disappointingly, no other delegates were interested in taking part of the discussion during the topic of games development, except Dan. What was most surprising to hear is that when the topic was…
  • It's "Open Mic Night" at the IGDA Melbourne! Come along and share your thoughts with your peers or just hear what peeps are up to and have to say. Pitch your ideas for initiatives, show us what you are working on, recruit volunteers for your indie projects..... If you're interested in a spot at the mic you don't have to register but it would be great if you want to let us know what you have in store, just shoot a quick email to info@igdamelbourne.org This will be our 12th meet up since re-…