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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • The Game Developers' Association of Australia today announced the availability of its full program for the 2010 Game Connect Asia Pacific Conference. Taking place at the Gold Coast Convention and Exhibition Centre on Thursday 14 October and Friday 15 October, the GCAP 2010 program is built around the theme of 'The Player Experience', and is designed to take a multi-disciplined look at how each contribution - from code to marketing - influences the end experience for our audience. Sessions…
  • Monday see’s the return of locally developed unreleased game Raskulls on the Xbox 360, created by Halfbrick Studios (the guys behind Fruit Ninja on the iPhone)
  • During an IGDA Melbourne Chapter meeting back in April, The Voxel Agents gave a retrospective of year 1 talk, providing a brief summary of their first year of independent games development. Simon Joslin from The Voxel Agents supplied the slides from his presentation at The Voxel Agents website with the promise of a more detailed account of the retrospective in the very near future. Well, he wasn't kidding. Recently published as a four page feature at Gamasutra is the whole story which…
  • Dan Thorsland, who you may remember made the impassionate plea to save Krome Studios Adelaide recently, was the sole voice in drumming support for games development during a State Government consultation where strategic plans on growing and innovating industries in South Australia were discussed. Disappointingly, no other delegates were interested in taking part of the discussion during the topic of games development, except Dan. What was most surprising to hear is that when the topic was…
  • It's "Open Mic Night" at the IGDA Melbourne! Come along and share your thoughts with your peers or just hear what peeps are up to and have to say. Pitch your ideas for initiatives, show us what you are working on, recruit volunteers for your indie projects..... If you're interested in a spot at the mic you don't have to register but it would be great if you want to let us know what you have in store, just shoot a quick email to info@igdamelbourne.org This will be our 12th meet up since re-…
  • It's simply amazing how fast things are moving in the mobile space, and just by gleaming over some of the big news from the last month or so, an incredible amount can be gathered on what the (near) future holds for mobile games development. Along with casual and social gaming, it's a rapidly progressing and evolving sector of the games market, and it'll be interesting to see how local games developers invested in this area will be able to adapt to all the upcoming shifts and advancements.…
  • A recent and quickly done concept for a CHOW at conceptart.org - Insect Armour- cobbled together from giant alien insect/arthropod bits (the insect legs take the weight and mimic the movement of his legs - allow for power jumps etc.)
  • A recent and quickly done concept for a CHOW at conceptart.org - Insect Armour- cobbled together from giant alien insect/arthropod bits (the insect legs take the weight and mimic the movement of his legs - allow for power jumps etc.)
  • Here are a few images I've done I had printed, which I was selling at Aussiecon4. (And still selling if anyone's interested...) The dragon is rough and sketchy- but I like it the way it is. Lach http://lach-land.blogspot.com/ http://lach-land.com/
  • I was at Aussiecon4 in Melbourne a couple of weeks back and here are a few of the A2 drawings I did at my table. Normally I'd draw bigger at these things but I didn't have time to get a big roll of paper- jut had the A2 pad. Lach http://lach-land.blogspot.com/ http://lach-land.com/