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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • iPhone 3D Application Design COURSE CODE: GM4 DURATION: 12 Weeknights 6pm-9pm COST: $499 inc GST (No Discounts as this is already great value for 36 hours tuition) COURSE DATES AVAILABLE: 7 Sep to 23 Nov Learn how to develop 3D iPhone applications in this intensive 12-week course using the software Unity. Suited to beginners, flash and games developers, but all skill levels are catered for. You will develop projects from art through to programming and design. These will incorporate 3d, physics…
  • In early July this year, Brisbane game developers, Halfbrick Studios, reached the one million sale mark of their very popular fruit slicing game , Fruit Ninja, for the iPhone/iPod touch, after having only been available for 74 days on the Apple Appstore. They've followed it up recently with the anticipated version for the iPad, and it too has been receiving some tremendous success in the Appstore charts. And while it has been an exciting time for Halfbrick, tsumea thought it would be a great…
  • http://www.youtube.com/watch?v=E6CVMAmSwhE Since last update, Load/ save working, level teleportation, scripted sequences inside level, switches and moving platforms just added. Also rewrote the menu system. Combat still at prototype stage, swiming and camera also need work. also have a website again http://www.davidcoen.au.com/ with a download of the current build http://www.davidcoen.au.com/cat11.html
  • (Thanks to Yusuf for posting these details in the forum. More choices for game development education in NSW is always a good thing!) This is hot off the press, or rather from the meeting of the UTS Academic Council who have just approved a new degree! UTS: INFORMATION TECHNOLOGY BACHELOR OF SCIENCE IN GAMES DEVELOPMENT The revised Bachelor of Science in Games Development will be available to school leavers from 2011. New subjects have also been added to this course for 2011. Today’s games are…
  • pssst... tsumea is now on Facebook! Well, I've buckled and have finally created a page for tsumea on some social networking platform called the "Facebook". All our industry news, job posts, media updates etc is automatically aggregated there, so if you don't like the services provided by Twitter, LinkedIn, or RSS feed readers, or don't have the time visiting tsumea to keep up to date on all our latest news, well, you don't have an excuse any more!
  • Following the successful free app, Doodle Find, Melbourne indie developer, KlickTock, have just released the latest in their search and destroy match related titles called Little Things. It's available now for the iPad on the Appstore for just $2.99. Looking at the screenshots, it looks like a superbly presented and designed game suitable for all ages and I can imagine the extra screen real-estate that the iPad offers really enhances the game types of this genre. The game looks really great…
  • It's a very exciting time for independent games development, and it's always great to hear of new indie studios popping up everywhere. If you're a new indie studio, be sure to let us know so we can add you to our developers listing! The latest addition we just added is a new indie studio Ludo Digital. Ludo Digital herald from Melbourne and comprise of staff who use to be from IronMonkey Studios. They're most definitely experienced and adept at iPhone development, and they've published their…
  • Thanks to Paul Callaghan from Freeplay for tweeting about this news feature that appeared at The Age a few days ago. Written by a former Australia Council for the Arts member in the 90's and in response to the current discussions of government funding reallocation, Richard Mills confesses his strong opposition tp new media receiving any funds. He's described it as an "example of meretricious, self-serving claptrap, which confused content with process, masquerading to the weak-minded as new,…
  • Jungalist caught a post E3, post Puzzle Quest 2 interview with game development veteran, Steve Fawkner, for a three-part feature at Kotaku AU. Kotaku AU readers provided a great range of questions for the Infinite Interactive CEO and Lead designer that touch on the big issues, news, and features concerning Puzzle Quest, Galactrix, and the recently released Puzzle Quest 2. From the Kotaku AU interview... Why do you think Galactrix didn't do as well as Puzzle Quest? (Steve F.) We kind of put that…
  • ****************************************************************** PLEASE NOTE that you must apply through the SEEK website ****************************************************************** Firemint is one of the best iPhone and iPad game development studios in the world. Our award-winning hit games Flight Control and Real Racing have been immensely successful and have enabled us to now exclusively work on our own games. Among numerous other awards, we recently won two Apple Design Awards –…