Halfbrick Studios have traditionally been a work-for-hire developer on handheld platforms like the Nintendo Gamoy Advance / DS and Sony PSP, but more recently have made big inroads on developing their own original titles for DLC services like XBox Live, the Apple Appstore, and PSP Minis.
Gamepro.com has an interview with Halfbrick on their current batch of games as well as their thoughts on the current Digital Distribution services. It's well known that the XBox Live Indie Games market place is…
Film Victoria’s Digital Media Prototyping, Production Investment and Downloadable Games Initiative funding rounds close Tuesday 27 April 2010. This funding offers Victorian producers, publishers and developers financial assistance in the development of locally owned intellectual property.
Film Victoria’s new Downloadable Games Initiative seeks to empower local producers looking to develop digital distribution projects for Xbox Live Arcade, Playstation Network, WiiWare, iTunes, Steam and other…
Game On free public programs - WEDNESDAY 14 - all welcome
venue: the glasshouse, Musk Av, CIP, KG
time: 5.00pm
From Concept to proposal with Morgan Jaffit
Indie game dev is typified by small teams, short production timelines and – ideally – getting a strong work out there that engages with its audience. Indie concepts are actually the most difficult to get right because they cannot hide behind big production budgets and glamorous high end visuals. Come and join us for a presentation by a games…
Philip To has worked on some of the big animated features to come from Hollywood. The Dreamworks animator is working in San Francisco on titles such as The Golden Compass, Madagascar 2 and Monsters vs Aliens.
He's a former Sydney College of Fine Arts student and had a stint as an animator at Sydney's Team Bondi working on L.A Noire. He's spoken to Whereilive.com.au about his humble beginnings, and particularly the uncertainty of his chosen career path as a student, however he credits Team…
Last Friday, Firemint officially announced Real Racing HD and Flight Control HD for the iPad, just in time for the North American weekend launch of Apple's highly publicised tablet computer. However, if you had been following all the media frenzy in the weeks before hand for the iPad, this would not have been too suprising to you.
While game developers do expect a pleasing number of game sales on a new game platform simply by having a title available at launch, the amount of exposure that…
If you're in Brisbane and you're free this Friday, then why not head on down to the Mana Bar (Australia's first video game bar) for a special chance to check out Krome Studio's latest game offering, Blade Kitten!
Blade Kitten creator and Krome's Creative Director, Steve Stamatiadis, should be making an appearance with many other like-minded gamers and game developers, so it's a great opportunity see and play the game for yourself, first hand.
Mana Bar
Where: 420 Brunswick St, Fortitude Valley…
Type: Meetings - Club/Group Meeting
Date: Wednesday, April 14, 2010
Time: 7:00pm - 9:30pm
Location: Bank Hotel, Newtown. Downstairs - Thai Garden Restaurant.
Description: Come catch up on recent events and meet some new faces in the Sydney community. We're launching IGDAsydney.com - if you're a coder, designer, artist or anyone interested in starting, following or contributing to local projects come share & get involved! All welcome.
http://www.igdasydney.com/
http://www.facebook.com/event.…
The developers of "Cluck It!" have released a match 3 iphone game called "Power Gems".
Match gems of the same Rune and colour to create powerful Ice, Fire and Lightning spells. The more gems matched, the greater the spell created. Magical scrolls allow the player to setup ever more elaborate combos and chains.
4 game modes, plus Open Feint achievements and high score tables provides hours of entertainment.
Customer Reviews:
“All the polish of Bejeweled 2 but far more strategic” – drekkerd
“…
When: Tuesday 13 April 7pm
Where: The Embassy, 1 Queensbridge St, Southbank
What: 8pm The Voxel Agents: One year into indie
The creators of iPhone App ‘Train Conductor’ give a rundown of the highs and lows, challenges and successes of life as an Indie Developer Start-up.
8.30pm GDC Goss
A selection of people who went to GDC – including Jenn Sandercock – who was there as a volunteer and Mark Flanagan – who went to look from an education and IGDA perspective, will spend a few minutes sharing…
The Voxel Agents first gained notoriety with the arrival of Train Conductor for the iPhone / iPod Touch, but who are they exactly? Well, I'm glad you asked! Multimedia Victoria have placed up a great company feature on The Voxel Agents (an opportunity provided to one other well known Melbourne game-dev success, Firemint), detailing the backgrounds of the founders of the Melbourne start up, and in the process revealing some pretty interesting history on how the studio came to be.
The three…