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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Drop Spider Games have officially announced the engine behind their game in development, Golem Crusades, and are giving an insight to how the technique of deferred rendering is done within the engine. Venom is being developed alongside Golem Crusades, and programmers who are into the technical side of game engines should find the details on the Drop Spider Games website interesting... Venom is a new, from the ground up, game engine, being built side by side with Golem Crusades. It is a light…
  • Freeplay announced today that the 2010 Freeplay Independent Games Festival will be held at the State Library of Victoria on August 14th & 15th. Freeplay is Australia's only independent games festival, and focuses on the creative and artistic side of making games. It presents a diverse program of lectures, panel discussions, workshops, an independent games expo and an education showcase. The theme of Freeplay 2010 is 'Play is Everywhere'. Using the overarching theme, Freeplay will examine…
  • Andrew Goulding from Brawsome has just released a walkthrough video on youtube of his swashbuckling adventure game, Jolly Rover! He's also provided some narration with the video, giving reasons for the design decisions behind some of the features he's implemented in the game which will ease a few of the unnecessary and redundant steps seen in point 'n click graphical adventure games of the past. The demo shows off two scenes and three characters, and I have to tell you, it looks incredible! The…
  • Australian indie game developer, Binary Space releases "Class 3 Outbreak" (C3O), a real time strategy zombie game running on Google MapsⓇ. C3O gives players the impossible task of holding back waves of zombies with a hopelessly outnumbered police force. Stamp out infections as they appear on the map, and try to keep the zombie threat level at Class 1 for as long as possible. Protect thousands of civilians over a 1km square area in Washington DC, USA or Leicester, England. Game designer, Jay…
  • A little bit late with this news, but BigWorld Tech have made an extraordinary announcement with some new licensing plans for their MMO suite of tools and engine, with the aim of knabbing interest from indie developers and schools. To break down the new licenses: - Indie license: max 10,000 subscribers, no source code, 25 seats, 10% royalty = $299 (US) annually - Indie Source license: source code, all of the above and access to more plugins, $2,999 (US) annually - Academic license: Similar to…
  • Local indie developer, Creature Interactive, have just released Creepy Caverns for the iPhone and iPod Touch! Creepy Caverns promises a whole lot of classic platforming action and looks to be an easy to pick up and play type of game, so check out the video footage of the game below (please note that from Creature Interactive's original post, the rockin' chip tune isn't in-game), and follow the links at the end for the Creepy Caverns appstore page! Check it out and buy it now! From the Creep…
  • During the Game Connect: Asia Pacific 2008 conference held in Brisbane, Managing Director of Animal Logic, Zareh Nalbandian, let it slip that local developers Tantalus and Krome Studios were working on the game adaptation of the next animated Animal Logic feature during his talk about the convergence of movies and video games. Legend of the Guardians: The Owls of Ga’Hoole is being developed on the DS by Melbourne developer, Tantalus, while Krome Studios will be looking after the PS3, Xbox 360…
  • Think selling over 2 million copies of Flight Control, and developing the 5+ million downloaded Real Racing GTI for the iPhone/iPod Touch gives you any special treatment regarding iPad development from Apple? Think again! Firemint, the Melbourne developer of those highly awarded and popular games, will be not be given any special help from Apple as they hammer out Flight Control HD designed specifically for the iPad. Currently, Apple have provided developers with a software emulator to develop…
  • Screenplay's Jason Hill caught up with Andrew Goulding from the Melbourne indie developer, Brawsome, at the Game Developer's Conference held at San Francisco just last week. Andrew, who is at the GDC to talk to as many distributors as possible for his new game, Jolly Rover, discusses the latest on his journey as an independent game developer, as well as his new point-and-click graphic adventure game. It looks like Andrew has hit a bit of a set-back as a publisher has dropped the second title…
  • Nocturnal has launched a new website, http://www.gameassessment.com.au which outlines details of the Game Assessment service. Compared to the equivalent services in the US or Europe, the cost of classifying low-budget games in Australia can be prohibitively expensive for developers. By having a title pre-assessed by Nocturnal, the cost of a typical classification can be reduced by 50%. The Game Assessment service is open to any company submitting a title for Australian classification. Visit…