Thanks to all that voted in our previous poll "How confident is your outlook for the local industry in 2010?". It's quite extraordinary that most of you (some 72%) have a rather bleak view of the industry for this year, with only 13% expecting a rebound from the previous year's gloom.
Our new poll is about Australian/New Zealand game developers and their passion and strive for their work.
In late 2006, the then-president of worldwide studios for Sony Computer Entertainment, Phil Harrison,…
This is my first post so I'd like to say a big hello to everyone!
I'd like to share my latest artwork which was a personal character project of mine.
This piece is titled ‘Empress of Justice’. I have tried to communicate this character to be chilling, yet beautiful.
In her universe she is the judge of the afterlife. Those who enter the afterlife must confront this creature to be granted reincarnation, eternal rest, or endless suffering.
I originally designed this character for the online art…
Moving Target Games – March
Deadlines, demos and development.
Moving Target Games Team
Andrew Bittman – Project Manager / Designer
Matthew Tuxworth – Game Programmer
Craig Peebles – Audio Programmer
Roberto Ardila – Programmer
Stein Lagim - Artist
Edwin Vargas Cortés - Artist
William Algar-Chuklin - Artist
Daniela Alethea Hammer - Artist
Jay Taylor – Sound Designer
Report
With the end of February comes the end of our “deadline”. I throw it between quotation marks, because it was a loose…
Australia's first licensed video game venue, the 'Mana Bar,' will open its doors to the public on Saturday, 20th of March in Brisbane's biggest nightlife and entertainment district, Fortitude Valley.
Brisbane's partygoers are invited to take advantage of our strict "no cover charge" policy and join us for a cocktail whilst they enjoy some of the best latest releases and nostalgic games classics on our array of games consoles. What's more, you can leave your small change at home: it's free to…
Currently unemployed and looking for work, 3years industry experiance, melbourne based for full portfolio, resume and referance's please visit http://jessicabrett.daportfolio.com/about/
It's been a long time since we've heard anything about the new performance capture tech developed and implemented on L.A Noire by Sydney developer, Team Bondi. We first got a small hint of the tech while posting a job advertisement in late 2009 for Depth Analysis, but a recent press release from the Team Bondi related company reveals a lot more on the ground breaking capture technology.
(Press Release)
LOS ANGELES & SYDNEY - (Business Wire) Depth Analysis, a Sydney-based technology…
Time: 5:00PM Wednesday, March 3rd
Location:the glasshouse
Over 88% of Australian homes have some form of game playing platform, players range from young to old across genders and games are very much the medium of contemporary culture. The industry makes fortunes but the industry is also in dire need of new models of production, fresh innovative ideas and people prepared to explore potential new forms.
Come and join us for a presentation by a games industry veteran who gave up the glamour of…
Hi everyone!
Chris here from Roo Games.
After the release of Mole - Quest for the Terracore gem! We've been hard at work on our next project for the iPhone.
It's Called Power Surge!
Power Surge has the player linking neon coloured circuits to create larger circuits and link them to power connectors to bring light to towns and cities!
The game starts off easy enough with only two circuit types to make power from. But as the player progress's to new cities and difficulty levels they're introduced…
Our good friend, Yug, from AustralianGamer has made a call for all local independent game developers to give him a yell as he'll love give you more coverage!! It's certainly been getting tougher for small indie groups getting noticed in the sea of other independent game developers out there, so this is a great opportunity to get that extra bit of coverage. There are also some extra opportunities involved, but you'll have to give Yug a yell to find out more...
(From the AustralianGamer website)…
The Brisbane IGDA and GAME ON is happy to announce their 2010 Game On public program.
In brief:
* March 3rd: Going Indie
* April 14th: From Concept to Proposal
* May 5th: Portfolio Workshop
* Aug 5th: Nuts and Bolts of Going Indie
* Sept 1st: Delivering Your Game
* Oct 1st, 2nd, 3rd: Return of the fabulous 48 hour game making challenge
See Chapter news and forums for more information.
Where: All free public program presentations are held in the GLASSHOUSE at the Creative…