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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Gamespot caught up with Steve Stamatiadis, Creative Director at Krome Studios, at this year's GDC with a few questions on their upcoming release of Bade Kitten. Steve discusses the origins of Blade Kitten and what to expect in terms of gameplay, and there's a whole bunch of unseen footage of the game in there, so it's well worth a look!
  • Nocturnal is proud to announce the upcoming release of Flowerworks®: Follie's Adventure for the WiiWare™ service in Europe, Australia & New Zealand. Flowerworks: Follie's Adventure is an upgraded version of Flowerworks® (which is now available on WiiWare in the US), and will give fans even more reason to join Follie on her adventure! New major features include: • Two player co-operative play, allows a second player to join in the fun on any level. • New Beginner difficulty level for younger…
  • Hi folks, just like to share around my latest 3d work "Ice Dragon". It is inspired directly from the McFarlane dragon toy series and with some of my modification. Final low poly model sits at 7.1k polys with one 2k x 2k UV for textures. Model is done in Maya, Zbrush and Photoshop for texturing. I welcome any kinds of critics and comments, thanks guys:).
  • In July of 2009, Krome Studios reached the extraordinary milestone of a combined 400 employees from their Brisbane, Melbourne, and Adelaide studios. When questioned by Gamasutra on the size of the company, and knowing the economic crisis the world over was suffering at the time, CEO Robert Walsh responded with the following plans Krome had to make it through to the other end... That's very large for an independent developer. RW: Yeah, it is. And some of it has been natural and some of it has…
  • John Passfield is perhaps the most well known local games industry veteran. John published his first game, Halloween Harry, back in the early eighties on a Microbee (anyone remember those?!) and has been making games ever since. Andrew Bailey also made his programming debut on 8-bit hardware (the very popular Commodore 64) in his teens, and produced a very well-known title for that platform called Druid. Like John Passfield, Andrew also co-founded an Australian game development company, and in…
  • Gamasutra have re-printed an article that appeared in Game Developer Magazine late last year which lists 50 of the most important contributors to the games industry. The people who made the list are from a whole range of fields, from art and design, independent to triple A game developers. Joining the list which includes the likes of Steve Jobs, Will Wright, and Peter Moore, are two local Australian game developers. They are indie developer, Farbs, and Firemint CEO, Rob Murray. Congratulations…
  • My team and me have been working on this game, Super Laser, for many months. We finally have the Lite version done and it's now available on App Store. Super Laser is a classic Sci-Fi vertical shooter for iPhone and iPod Touch. All the background art is painstakingly handcrafted. Most of the enemies and bosses were modeled into 3D models, rendered out as 2D images and then touched up by hand. The Lite version is free so feel free to check it out and give us some feedbacks :) http://itunes.apple…
  • Canberra's premier game development studio has undergone another name change which has been causing some confusion around the recent X-COM press releases. Initially, they were known as Irrational Games Australia for the longest while, ever since the studio was set up back in 1997. They were renamed as 2K Australia in 2007, a year after Take-Two Interactive acquired Irrational Games (Boston and Australia). But now things are starting to get a little bit muddled up. While 2K Boston have reverted…
  • We finally have official confirmation on what Bioshock 1 & 2 developers and co-developers, 2K Marin and 2K Australia have been working on for the last few years, and it's none other than the oft-rumoured X-COM title. The press release from 2K games describes the game as a reboot of the X-COM franchise and will be focussing on a more story-driven FPS experience, rather than the turn-based tactical style of games in the past. From the press release... With BioShock 2, the team at 2K Marin…
  • Australian and New Zealand iPad game developers, I hope you've managed to somehow secure your new shiny Apple-made tablet for development, because Apple has announced that it will delay the global roll out of the iPad by one month. The iPad was launched in North America on the 3rd of April, with a promised launch everywhere else (well, mainly Spain, UK, Canada, France, Australia, Germany, Italy and Switzerland) a few weeks later on the 28th. Unfortunately, due to the overwhelming demand in the…