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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Deadline for submission of abstracts: Thursday 13 August 2009 Authors advised of abstract acceptance: Tuesday 1 September 2009 GCAP 09 is now accepting abstract submissions from leading industry members of the games, IT, interactive entertainment, and film and sound industries. Some of the main topics of GCAP 09 will be online, mobile and casual games, serious games, along with technological developments including latest server technologies. GDAA is also looking for presentations and workshops…
  • The Academy of Interactive Entertainment (AIE) has announced the speakers from the local games industry for Melbourne campus as part of their National Open Day on Sunday 16th August from 10am until 4pm. As part of the program one of the industry speakers on the day will be the Art Director from Big Ant Studios, Adam Briggs. Mr Briggs will be leading a discussion at 11am about what’s needed to land a job in the games industry and give everyone a bit more of an understanding about what’s involved…
  • Host: Elysium Internet Cafe Type: Music/Arts - Performance Date: Tuesday, August 18, 2009 Time: 6:00pm - 9:00pm Location: Elysium Internet Cafe Street: 279-281 Brunswick St Mall Description: Come down to Elysium to see into the mind of a games concept artist. Alex Drummond, seasoned concept artist for several games studios including Brisbane based Fuzzy Eyes, will be doing a live Digital speed painting demo at Elysium mid August. Bring your friends and your curiosity to Elysium and sit in air…
  • Tower City August Build: Health bars, monsters and projectile weapons! Download the August build here! How to play: 1: Download and unzip file. 2: Double-click and execute the file: WIP DEMO AUGUST BUILD.exe 3: Have fun! Updates! - Player health: Players now have their own working health bars! :D - Working enemies: Enemies now damage the player character when near them. They also have their own health bars. - Working weapon: Pressing the right mouse button will fire a projectile weapon. Aim…
  • Blade Kitten, the game adaptation of the long running comic by Creative Director and co-founder, Steve Stamatiadis, is in the works at Krome Studios, and we've finally been able to get a glimpse of the game. The Blade Kitten website was recently launched, providing a sneak peak of the game as well as a tonne of information and art on Blade Kitten, blog, and store. From the Blade Kitten press release... Kit Ballard also known as Blade Kitten is a bounty hunter and one of the best in the business…
  • Just a quick message to say that Free Play have a few spots free for people to speak at their panels! For all the details, read the message below and if you're intresested, head on over to the Free Play website and follow them up! Hello, For a whole host of reasons, we have a few spaces still available for people to speak on panels. We're looking for: Somebody with experience working on licensed titles to share their highs and lows on the Playing in someone else’s sandpit session. A gamer or a…
  • Media Design School has been one of the more prominent gaming institutions in New Zealand for quite a while now, so it's pleasing to find out how rigorous and demanding their courses are for students looking into a challenging career in game development. So, how intensive is it? Well, first year drop out rates are very high, as remarked by a student currently studying there in an article over at voxy.co.nz. Media Design School's Marketing Executive, Stephanie Dunant, also provides some harsh…
  • AustralianGamer has the trailer for the canned Pandemic Brisbane game, The Next Big Thing. Pandemic Brisbane had two teams working on two equally big titles. One was the Batman movie licensed game which has since been greatly talked about, and the other was the previously unknown Wii title called The Next Big Thing. Upon Pandemic Brisbane's closure, it was heard around the grapevine that The Next Big Thing was being shopped around to numerous publishers with the hope that this title could be…
  • Dissecta and the State Library of Victoria present The Business of Games - Part The Business of Games - Part 1 with Brad Giblin, Film Victoria and Grant Davies from Endgame Studios Sponsored by the International Digital Entertainment Festival 2009 featuring eGames Expo and Freeplay Independent Games Festival Wednesday 5th August 2009. A free event from 6:30pm to 8pm. At the State Library of Victoria, Melbourne. Dissecta presents Brad Giblin, Manager of the Digital Media Fund, Film Victoria…
  • Mudbox Workshops - Foundations and Advanced AIE Sydney, Canberra & Melbourne Mudbox is a digital sculpting and texture painting software that allows 3D modeling professionals the ability to quickly and easily create highly detailed organic and inorganic 3D assets using an intuitive interface. AIE and Dave King are offering two one-day workshops which will teach digital sculpting foundations and advanced techniques using Mudbox through a series of practical exercises. Dave King's work…