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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Tony Albrecht, console games programmer, inventor of the Tony Unit, knows all about getting the shaft. And I don't mean that in a rude way. You see, he used to work at Rat Bag Games for six years, right up until Midway infamously closed the studio down just before Christmas 2005. He knows the low-down. Tony shares his valuable advice for all you ex-Auran peeps now that you're going through what he and many of his colleagues had to endure just two years ago... It's shit when it happens, but a…
  • Well, Senator Conroy said that the tax rebate for the games industry will get a review if Labour wins the election, and now that has come to pass, it's time to make good on his word. AustralianIT has the news that the Game Developers Association of Australia (GDAA) will be asking the Senator to honour his pre-election promise and so hopefully the 40% tax rebate for games industry will get the attention that the previous Government had failed to give. However, the recent Auran Developements…
  • Warcry has an exclusive interview with Auran CEO, Tony Hilliam, and Lead Designer, Adam Carpenter, on Fury. The guys answer pretty much all the questions running through everyone's minds at the moment about the liquidation of Auran Developments, what it means for Fury, what they're aiming to achieve with the Age of the Chosen expansion, and where exactly did it go all wrong... Auran: There are really two things here and the both contributed equally. First was the lack of advanced planning and…
  • Press Release Get ready to scramble! Red Mile Entertainment, Inc. (OTCBB: RDML), a worldwide developer and publisher of interactive entertainment software, today announced that it will bring "Heroes over Europe," the next game in the critically acclaimed "Heroes" flight combat franchise, to the PLAYSTATION®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft, and Windows PC. Developed by Transmission Games (formerly known as IR Gurus) in Melbourne,…
  • I missed this fairly recent press release from Micro Forte who are celebrating a whopping 22 years in the games industry. That's a pretty incredible achievement and very worthy of much applause. Congratulations Micro Forte, here's to another 22! o_O Press Release (Canberra, AUSTRALIA): - Micro Forté has celebrated 22 years in the games development industry, making them the oldest surviving Australian games studio. As one of Australia’s most recognised game developers, Micro Forté attributes…
  • You may remember the Ebay donation plea (of which a few Sumeans did donate to) by an ex-Ratbag Games staff member shortly after Midway gave their studio the shaft, and in what might perhaps become a tradition of sorts is this Ebay auction by a reasonably peeved off ex-Auran employee who's selling a copy of the last two copies of Fury, nabbed from the warehouse... complete with a raged induced footprint! Unleash the Fury - Last two boxes made in distribution! Today I present to you, the very…
  • This is an in game shot of the Lotus Cortina I modeled for the XBOX 360 game Project Gotham Racing 4. I was working for Virtual Mechanix (I made the car, not the background)
  • Sumea is proud to present another of the many GCAP 07 presentations we captured in November. In this presentation, Chris Wells - Senior Character Artist at Epic Games, discusses the real-world process for next-gen character creation and some of the time saving tricks they use at Epic Games. He also looks at the art asset pipeline used by Epic Games for games such as Gears of War and Unreal Tournament 3. Audience: Artists About Chris Wells Chris has ten years experience as an animator in game…
  • We've had plenty of Auran related news of late, lots of opinions and responses, and considering the situation at Auran in the last week and day, it's quite understandable. I think now would be a great time to post some official responses which will helps us understand what the plan is now for Auran. For all ex-staff from Auran, the rest of the games industry has shown extraordinary interest in your talent, so be sure to check up on Sumea for current and future job postings. Companies such as…
  • Gamecock, the publisher who handled the distribution and marketing of Auran's Fury in North America has spoken out about the ill-fated title. Gamecock CEO, Mike Wilson, says that Gamecock won't hurt too badly over the PvP MOG and will likely recoup their investment eventually, but they had tried to delay the release of Fury because it "wasn't ready"... (Wilson) .... Auran had much more at stake. “Those guys had everything invested in this game, and really gave it a great effort.” “We tried to…