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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • I missed this fairly recent press release from Micro Forte who are celebrating a whopping 22 years in the games industry. That's a pretty incredible achievement and very worthy of much applause. Congratulations Micro Forte, here's to another 22! o_O Press Release (Canberra, AUSTRALIA): - Micro Forté has celebrated 22 years in the games development industry, making them the oldest surviving Australian games studio. As one of Australia’s most recognised game developers, Micro Forté attributes…
  • You may remember the Ebay donation plea (of which a few Sumeans did donate to) by an ex-Ratbag Games staff member shortly after Midway gave their studio the shaft, and in what might perhaps become a tradition of sorts is this Ebay auction by a reasonably peeved off ex-Auran employee who's selling a copy of the last two copies of Fury, nabbed from the warehouse... complete with a raged induced footprint! Unleash the Fury - Last two boxes made in distribution! Today I present to you, the very…
  • This is an in game shot of the Lotus Cortina I modeled for the XBOX 360 game Project Gotham Racing 4. I was working for Virtual Mechanix (I made the car, not the background)
  • Sumea is proud to present another of the many GCAP 07 presentations we captured in November. In this presentation, Chris Wells - Senior Character Artist at Epic Games, discusses the real-world process for next-gen character creation and some of the time saving tricks they use at Epic Games. He also looks at the art asset pipeline used by Epic Games for games such as Gears of War and Unreal Tournament 3. Audience: Artists About Chris Wells Chris has ten years experience as an animator in game…
  • We've had plenty of Auran related news of late, lots of opinions and responses, and considering the situation at Auran in the last week and day, it's quite understandable. I think now would be a great time to post some official responses which will helps us understand what the plan is now for Auran. For all ex-staff from Auran, the rest of the games industry has shown extraordinary interest in your talent, so be sure to check up on Sumea for current and future job postings. Companies such as…
  • Gamecock, the publisher who handled the distribution and marketing of Auran's Fury in North America has spoken out about the ill-fated title. Gamecock CEO, Mike Wilson, says that Gamecock won't hurt too badly over the PvP MOG and will likely recoup their investment eventually, but they had tried to delay the release of Fury because it "wasn't ready"... (Wilson) .... Auran had much more at stake. “Those guys had everything invested in this game, and really gave it a great effort.” “We tried to…
  • Ex Auran game designer and producer, David Gillespie, has chimed in on the whole Fury / Auran liquidation saga at his blog, expressing his sorrow for the studio he once worked two and a half years for. David, who was part of the team that pitched the original idea of Fury, described some of the culture and history behind Auran games, as well as the turbelant path of Fury... I don’t know that I’ll ever go back to games, but if I did, I would seek out the culture that Auran created. Compassionate…
  • Angry-Gamer is hosting an article, written by Lead Designer Gully Foyle, in response to the very recent interview / post mortem that Fury Lead Designer and Auran Creative Director, Adam Carpenter, conducted with F13.net. Gully criticizes Adam for numerous reasons gathered from the tell-all article about Fury... I'm a lead designer at a great developer. It's a role I take very seriously, and one of the most fundamental in game development. I read Adam Carpenter's interview at f13.net and it…
  • From Krome Studios Krome Studios was saddened to hear about the demise of Auran - one of Australia’s quality game developers. This is especially difficult timing for staff so close to Christmas. Krome CEO Robert Walsh said he would be glad to hear from any Auran staff seeking new positions in the coming weeks. Auran was home to an enormously talented and creative bunch of people and there will always be a place for that level of expertise in this industry,” he said. “Krome would be happy to…
  • I have some news from very reliable sources that receivers have walked in and shut Auran down just hours ago. It's a dreadful end to one of Australia's pioneer game developers, founded back in January 1995. More news as we have it. *updates Someone has posted what looks like an official response from Auran CEO, Tony Hilliam, about the closure of Auran (also seen at Kotaku AU)... Auran: the facts The Directors of Auran Developments, the company that employs all the Auran staff, have today called…