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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Anonymous
    Submitted by Vincent Trundle To mark the conclusion of Pixar: 20 Years of Animation at ACMI, join key players from the Australian industry to celebrate and explore the achievements of local digital production. This wide-ranging day of presentations is a must-see for industry and students. Session 1 - Two Paths for Animators - 11am This session explores the differing challenges of working in the entertainment industry. Speakers will include Cameron Crichton from ACT3 Animation profiling their…
  • The winner of the Project Joystick competition has been announced. Sherele Moody's game idea which involves controlling a dung beetle through waste was chosen as the winning entry that will be developed by Melbourne developers, Firemint. As reported from The Age... The idea came to her when she was watching a David Attenborough documentary about dung beetles. Ms Moody spotted the similarity with the trippy award-winning Japanese game Katamari Damacy ("clump spirit"), in which a ball rolls…
  • The GDAA has opened nominations and applications for its members and the industry to enter the GDAA and Independent Games Awards at this year's Game Connect: Asia Pacific 2007 (GCAP 07) - http://www.gameconnectap.com.au/ GDAA Awards 2007 Nominations close Wednesday 31 October 2007, 5pm AEST These are the Australian and New Zealand awards for games developed by Australian or New Zealand developers. The Award Program is managed by the Game Developers Association of Australia (GDAA) with…
  • Early Bird Registration Close 11 October, 2007, 5pm AEST The GDAA has opened registrations for its members and the industry to participate in the interactive entertainment and technology activities at this year's Game Connect: Asia Pacific 2007 (GCAP 07) - http://www.gameconnectap.com.au/ Game Connect: Asia Pacific 2007 is the premier conference, exhibition and networking event for the ASIA Pacific Game Industry, will be held in Melbourne, Australia between the 15 and 17 of November, 2007. Game…
  • Greetings! Long time and all that. Here's just a handful of the concepts I've completed for the MMO Age of Conan - Hyborian Adventures. Be well! -grant
  • Pocket Gamer has taken a look at a trailer of Krome's new Star Wars title - The Force Unleashed - for PSP. The article reveals PSP exclusive content such as "a secret place in Cloud City, access to the Jedi Temple for training, and a bar on polluted metropolitan moon, Nar Shaddaa." As well as quick play modes such as a survival mode and the ability to link up with up to 3 other players. Another feature hinted in the video are historic missions, which depict classic moments in the series, such…
  • Having just completed work on their second Spyro adventure title, Krome lead programmer, Chris Lacy, talks to Gamespot about their latest Spyro effort, new moves and Wii controls. The main thing we wanted to focus on with the Wii controls is to not have motions for the sake of it. The first time we conceived Spyro, we thought it would be fantastic for the Wii. The main area we use the motion is in combat--but we give players the option of just using a button instead because we don't want to…
  • As reported at Kotaku, it seems some fans of Heroes of the Pacific, developed by Melbourne developers IR Gurus, are slightly agitated by the lack of news on the follow up to their beloved action flight combat game. It's been known for a while that the sequel will be called Heroes over Europe, but unconfirmed reports suggest that the title will appear on a particular current gen consoles has gotten PC Heroes of the Pacific fans a bit hot under the collar. A designer at IR Gurus has posted in…
  • Stuff.co.nz has an interesting article up on the recent North American release of Jackass: The Game, by New Zealand developers, Sidhe Interactive. Stuff reports that their latest game has been the most heavily marketed game they've ever developed, and the publishers, Red Mile Entertainment and MTV Games, are counting on big sales... (Sidhe spokesman, Jos Ruffell) They are pumping it big, which is what games need to do well in the US. They need a lot of advertising support and marketing coverage…
  • The first wave of users has been given access to the new VastPark toolset? with the remaining access being allocated over the next three weeks. No access but eager for a closer look? Then head over to the new VastPark website to whet your thirst. Here is a teaser to get you started: This is only the first of several tools that we at VastPark will be rolling out over the next few months for the exclusive use of those signed up. Thanks, The VastPark Team