Greetings! Long time and all that. Here's just a handful of the concepts I've completed for the MMO Age of Conan - Hyborian Adventures.
Be well!
-grant
Pocket Gamer has taken a look at a trailer of Krome's new Star Wars title - The Force Unleashed - for PSP. The article reveals PSP exclusive content such as "a secret place in Cloud City, access to the Jedi Temple for training, and a bar on polluted metropolitan moon, Nar Shaddaa." As well as quick play modes such as a survival mode and the ability to link up with up to 3 other players.
Another feature hinted in the video are historic missions, which depict classic moments in the series, such…
Having just completed work on their second Spyro adventure title, Krome lead programmer, Chris Lacy, talks to Gamespot about their latest Spyro effort, new moves and Wii controls.
The main thing we wanted to focus on with the Wii controls is to not have motions for the sake of it. The first time we conceived Spyro, we thought it would be fantastic for the Wii. The main area we use the motion is in combat--but we give players the option of just using a button instead because we don't want to…
As reported at Kotaku, it seems some fans of Heroes of the Pacific, developed by Melbourne developers IR Gurus, are slightly agitated by the lack of news on the follow up to their beloved action flight combat game. It's been known for a while that the sequel will be called Heroes over Europe, but unconfirmed reports suggest that the title will appear on a particular current gen consoles has gotten PC Heroes of the Pacific fans a bit hot under the collar.
A designer at IR Gurus has posted in…
Stuff.co.nz has an interesting article up on the recent North American release of Jackass: The Game, by New Zealand developers, Sidhe Interactive. Stuff reports that their latest game has been the most heavily marketed game they've ever developed, and the publishers, Red Mile Entertainment and MTV Games, are counting on big sales...
(Sidhe spokesman, Jos Ruffell) They are pumping it big, which is what games need to do well in the US. They need a lot of advertising support and marketing coverage…
The first wave of users has been given access to the new VastPark toolset? with the remaining access being allocated over the next three weeks.
No access but eager for a closer look? Then head over to the new VastPark website to whet your thirst.
Here is a teaser to get you started:
This is only the first of several tools that we at VastPark will be rolling out over the next few months for the exclusive use of those signed up.
Thanks,
The VastPark Team
(Mario posted in the forum)
This is the second year the symposium will be running, and while the programme is still firming up, its looking to be a good event for those interested in games, animation, and visual FX.
AnimfxNZ 2007 : Doodles, digits, dollars - may the magic begin!
REGISTRATIONS are OPEN!
Hurry to secure your place for the second ANIMFXNZ Symposium featuring digital designers from throughout the world and local film, games, animation and sfx creators.
Symposium Venue: Wellington…
The folks at AustralianGamer have an interview up with Lauren Pears, Project Co-ordinator at Brisbane game development studio, THQ Studio Australia. So what does a Project Co-ordinator do? Quite a lot!
What is your job role where you work and can you explain what it entails?
I am Project Co-ordinator at THQ Studio Australia. It?s a junior-level production role and it varies from day to day, so it is difficult to exhaustively describe what I do. My responsibilities cover aspects of Project…
It's always interesting to read about the various tools and middleware solutions local developers have adopted, some have adopted the Renderware or Unreal Engine, while others choose to develop on their own custom engines...
Gamasutra reports that Sidhe Interactive, developer of Jackass: The Game, has chosen Emergent's Gamebryo engine for future multi-platform titles. The Gamebryo engine was used for titles like Oblivion and yet to be released Warhammer Online, and seems well capable for multi…
GRAPHITE 2007
1-4 December 2007
Perth, Western Australia
http://www.graphite.siggraph.org
GRAPHITE 2007 earlybird registration is now open:
http://www.graphite.siggraph.org/?q=registration
ACM SIGGRAPH and the GRAPHITE 2007 organising committee invite you to
participate in the 5th International Conference on Computer Graphics
and Interactive Techniques in Australasia and South East Asia,
GRAPHITE
2007.
GRAPHITE 2007 will provide a unique atmosphere for researchers,
technologists, artists,…