(from the forum)
http://perth.siggraph.org.au/events.shtml
7:00pm - 9:00pm, Monday 17th September
ARRC, 26 Dick Perry Avenue
Technology Park, Kensington
** RSVP Required **
Program
SIGGRAPH 2007 : Electronic Theatre Screening
ACM SIGGRAPH Perth invites you to a special screening.
In the three decades since SIGGRAPH participants first gathered to show each other their 16mm films, the Computer Animation Festival has grown into the premier event for the world's most innovative and accomplished…
Brisbane, Australia - August 20th, 2007.
Thanks to a new deal with Engine Software in the Netherlands, Game Audio Australia is now able to offer a free audio playback engine for use in upcoming Nintendo? DS and GameboyTM Advance titles. Engine?s Replayer makes the most of handheld audio, and has set the standard in adaptive music technology on Nintendo?s handheld platforms. Supporting the very flexible XM music format, Engine?s Replayer is capable of playing intricate & adaptive music using…
I'd like to send a huge thanks to our news editor, Chameleon, for his time in covering the event for Sumea, and also to Free Play for holding another fantastic event. We have three sessions for the first part of our coverage.
9:30am Keynote Lecture Jonathan Blow (USA)
What does it mean to be an independent game artist? What are the practicalities of shaping an idea into a good prototype? Jonathan Blow discusses his landmark game Braid.
Jeff Khan, Artistic Director of Free Play 2007, gives a…
Industry Experience Days for Students and Teachers in Professional Game Development and 3D Animation
Melbourne 1 and 3 October 2007
These one day programs provide a chance to find out first-hand what it takes to work in a professional game development studio and get hands-on experience in how to develop digital content used in games.
Guided by game industry veterans from the Academy of Interactive Entertainment (AIE), participants will create and take away a 3D animation, digital object (…
Can you believe it? Yes, it's a double whamo for acquisitions this week, with London publisher / distributor, Telcogames, announcing their acquisition of Sydney based mobile games developer, Viva La Mobile. The press release is as follows...
(press release)
Viva La Mobile joins the Telcogames family
London, UK 30th August 2007 - Telcogames, a global publisher, developer and distributor of mobile games has acquired Viva La Mobile a leader in real-time multiplayer games for mobile devices. Viva…
Game_on: Tuesday September 4th: Theory meets the real world.
Time: 5.00pm ? 6.00pm
Location: the Kelvin Grove Community Hub
A talk by Peter Jarrett of our own Australian Indie Developer ? Gridwerx: http://www.gridwerx.com.au
more information: http://igda.org/brisbane/game_on_get_game.html
Free Public Program ? ALL Welcome
R U Game: September 8th
Krome Studios and QUT Precincts present an exclusive first look at the latest Hellboy offering, Hellboy: The Science of Evil, when you test your…
Californinian games publisher, Red Mile Entertainment, is set to acquire local Melbourne game developer, IR Gurus. Red Mile Entertainment published and distributed Heroes of the Pacific in North America, and were also co-publishers with Sony for Sidhe Interactive's Gripshift on the PSP..
(press release below)
SAUSALITO, CA--(Marketwire - August 27, 2007) - Red Mile Entertainment, Inc. (OTCBB: RDML) ("Red Mile"), a worldwide developer and publisher of interactive entertainment software, today…
Yug from AustralianGamer has given me the word that their tour of Creative Assembly (which I've been insisted that it is now called Sega Creative Assembly!) studio is up on available for viewing at AustralianGamer.com. They have an interview with Ashley Parker, Senior Producer on Medieval II: Total Wars Kingdoms as well as founder, Ken Turner, who chats about the company's origins and the future brings for (Sega) Creative Assembly...
Ken: ... Basically, we left EA (they had a Gold Coast studio…
Auran had a huge launch party for Fury all around Australia, and the fine folks at AustralianGamer were there to drink all the booze available report on the talks, game demonstrations, and mingle with FHM models, CEO's, and other local developers. You can see their coverage on all the festivities and shenanigans at the following links....
Sdyney Fury launch party
Melbourne Fury launch party
Brisbane Fury launch party
(Yug at the Brisbane launch) Next up was Tony Hilliam (Auran CEO) showcased a…
I'm a bit late on this one, but I've had this article bookmarked for a while now and have just been too busy and forgetful to post about it. ComputerAndVideoGames.com have an interview up with lead designer, Joe McDonagh, on his creative role in developing BioShock over at Irrational Games. Joe has an interesting history in the games industry, and has gone from applying at LionHead studios, being a founder at Elixir studios, and working at Australia's BigWorld...
Joe: I then became friends with…