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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • There's an interesting article over at gameindustry.biz highlighting a particular panel session at the Games Convention Asia Conference on the struggles of original IP development. Sidhe Interactive's managing director, Mario Wynands, describes the income generating schemes his company has to take, ranging from outsourcing their talent, contract work, to presenting themselves constantly to publishers, all for the lofty goal of one day developing a game they can completely call their own.. "We'…
  • R U Game? Exclusive preview of Hellboy: The Science of Evil the block, QUT creative industries precinct, Musk Ave, Kelvin Grove when saturday 8 september, 10am - 2pm FREE Krome Studios and QUT Precincts present an exclusive first look at the latest Hellboy offering, Hellboy: The Science of Evil, when you test your skills at a free day of gaming in conjunction with The Vernacular Terrain exhibition. Plus the Wii's will be out playing Zelda and Wario Ware
  • Can you believe that the next Game Connect: Asia Pacific conference is just over two months away?! The GCAP website has recently been updated with the speaker list for the conference which is being held in Melbourne on the 15-17th of November. The organisers have nabbed some very notable overseas speakers, including: Susan O'Connor (Writer), recent projects include Gears of War and Bioshock. Hitoshi Sakimoto, Composer for various Final Fantasy games including Final Fantasy XII Paul Holman, Vice…
  • Gamasutra reports that two new licensees of Australia's BigWorld Tech have been announced. London studio, Kwari, will be using BigWorld for its online first-person shooter which uses a unique subscription model of paying for ammunition, and Bitcasters will be creating an MMO based around their Storm Hawks animated series... Kwari is creating a new arena of online gaming that is set to change the way we play games," said John De Margheriti, BigWorld CEO. "We are pleased to provide a technology…
  • (from the forum) http://perth.siggraph.org.au/events.shtml 7:00pm - 9:00pm, Monday 17th September ARRC, 26 Dick Perry Avenue Technology Park, Kensington ** RSVP Required ** Program SIGGRAPH 2007 : Electronic Theatre Screening ACM SIGGRAPH Perth invites you to a special screening. In the three decades since SIGGRAPH participants first gathered to show each other their 16mm films, the Computer Animation Festival has grown into the premier event for the world's most innovative and accomplished…
  • Anonymous
    Brisbane, Australia - August 20th, 2007. Thanks to a new deal with Engine Software in the Netherlands, Game Audio Australia is now able to offer a free audio playback engine for use in upcoming Nintendo? DS and GameboyTM Advance titles. Engine?s Replayer makes the most of handheld audio, and has set the standard in adaptive music technology on Nintendo?s handheld platforms. Supporting the very flexible XM music format, Engine?s Replayer is capable of playing intricate & adaptive music using…
  • I'd like to send a huge thanks to our news editor, Chameleon, for his time in covering the event for Sumea, and also to Free Play for holding another fantastic event. We have three sessions for the first part of our coverage. 9:30am Keynote Lecture Jonathan Blow (USA) What does it mean to be an independent game artist? What are the practicalities of shaping an idea into a good prototype? Jonathan Blow discusses his landmark game Braid. Jeff Khan, Artistic Director of Free Play 2007, gives a…
  • Anonymous
    Industry Experience Days for Students and Teachers in Professional Game Development and 3D Animation Melbourne 1 and 3 October 2007 These one day programs provide a chance to find out first-hand what it takes to work in a professional game development studio and get hands-on experience in how to develop digital content used in games. Guided by game industry veterans from the Academy of Interactive Entertainment (AIE), participants will create and take away a 3D animation, digital object (…
  • Can you believe it? Yes, it's a double whamo for acquisitions this week, with London publisher / distributor, Telcogames, announcing their acquisition of Sydney based mobile games developer, Viva La Mobile. The press release is as follows... (press release) Viva La Mobile joins the Telcogames family London, UK 30th August 2007 - Telcogames, a global publisher, developer and distributor of mobile games has acquired Viva La Mobile a leader in real-time multiplayer games for mobile devices. Viva…
  • Game_on: Tuesday September 4th: Theory meets the real world. Time: 5.00pm ? 6.00pm Location: the Kelvin Grove Community Hub A talk by Peter Jarrett of our own Australian Indie Developer ? Gridwerx: http://www.gridwerx.com.au more information: http://igda.org/brisbane/game_on_get_game.html Free Public Program ? ALL Welcome R U Game: September 8th Krome Studios and QUT Precincts present an exclusive first look at the latest Hellboy offering, Hellboy: The Science of Evil, when you test your…