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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • (press release) MELBOURNE - Monday 29 October, 2007 - Visitors to the 2007 eGames & Entertainment Expo - Australia's largest video games expo - will be able to 'get active' and 'get gaming' by trying their hand at and competing on the biggest and many 'yet to be released' game titles when the expo opens at the Melbourne Convention & Exhibition Centre on Friday 16 November, 2007. "This common misnomer that video games are solely for kids or couch potatoes will be really blown out of the…
  • Submitted by Martin An evening of fun and gameplay - Edith Cowan University students from the Games Programming major will be putting their games on show. Wednesday 31st October 5:30 to 7:30PM ECU Mount Lawley Campus - Games Lab: Room 13.225 Rather than having formal presentations, it will be in the form of a trade show event where you can walk around and play the games. A nullarbor-like voting scheme (which wont affect the students marks - just for fun) will be in operation. A number of games…
  • Submitted by Martin The Perth Chapter of the IGDA invite you to their November event: Time / Date: 7:00pm 'til late; Tuesday, 13 November, 2007 Location: The Velvet Lounge, 639 Beaufort St Mt Lawley (behind The Flying Scotsman) "At Least 10 Reasons Why the Game Industry Doesn't Suck" Jason Della Rocca - Executive Director, International Game Developers Association It is human nature to focus on the bad stuff, and developers are no less human than everyone else! One too many conference "rant"…
  • Battlestar Galactica - developed by Auran Games - was released for download on Xbox LIVE Arcade last Wednesday, as announced on Monday by Microsoft. “Battlestar Galactica,” ... involves intense space battles as players choose to side with either the Humans or Cylon forces. Piloting iconic ships from the Viper II to the Heavy Raider, players lead a squadron through fast-action multiplayer space combat or can play through the intense single-player campaign based on memorable episodes from the TV…
  • Majesco Entertainment has annonced that Zoo Hospital DS, developed by Melbourne developer Torus Games, is now currently available nationwide. Zoo Hospital puts you in the role of a Zoo intern who must identify and treat the ailments of over 40 different species. Using the touch screen and stylus to treat animals through a series of medical mini-games including "administering injections, applying ointment, bandaging appendages, pulling teeth [and] x-raying organs".
  • For those of you who booked to go to the next Dissecta - Inside Bioshock - it has been postponed due to Joe McDonagh being unexpectedly called to the US on business. All those who paid alredy by PayPal will be fully refunded, and fresh bookings will be taken once a new date is set.
  • (from Truna) the 48 hour competition starts at 6.00pm tonite! We will be posting an address to watch the teams progress later on today but meanwhile, a desperate plea: =============================================== copied from another thread on behalf of kyall - call truna - 0404884027 .... if you want to help but cannot actually do the lock-in, we have a 'phone a friend' system in place ... basically you stay in touch with your team via email and sms etc .. [copy] URGENT HELP!! NIGHT BEFORE…
  • Did you think GDAA president Tom Crago's comment on the local industry tripling in size if a rebate was granted was a bit of an exaggeration? Well, here's something interesting to ponder over. Kotaku journalist, Logan Booker, had a question for Ubisoft Montreal's creative director Patrice Desilets while he was here promoting Assassin's Creed on the impact on the Canadian games industry when their Government supported them with a rebate. The growth was amazing, however, they did not see the…
  • (from the forum) Hi, My name is Jacki Collis I am an independent film producer working under the company name Minds Eye Media. I am currently looking at contracting a couple of matte painters who can develop landscapes for our futuristic genetic war type film. I would appreciate if you could pass this email onto any of your members who do matte painting or concept painting etc as we are looking for teams of people to work on different areas. My contact email is j.collis@ecu.edu.au I will be…
  • Kotaku reports that Australia's MMO middleware company, BigWorld, has developed a "strategic partnership" with Global Netoptex Inc (GNi) which will see BigWorld's clients catered for with dedicated hosting and management services... James Hursthouse, Director of GNi’s Games and Digital Media division said of the partnership “BigWorld is clearly a world leader in the MMOG development space, and partnering enables GNi Games and Digital Media and BigWorld to jointly offer world-class, global…