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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • (Mario posted in the forum) This is the second year the symposium will be running, and while the programme is still firming up, its looking to be a good event for those interested in games, animation, and visual FX. AnimfxNZ 2007 : Doodles, digits, dollars - may the magic begin! REGISTRATIONS are OPEN! Hurry to secure your place for the second ANIMFXNZ Symposium featuring digital designers from throughout the world and local film, games, animation and sfx creators. Symposium Venue: Wellington…
  • The folks at AustralianGamer have an interview up with Lauren Pears, Project Co-ordinator at Brisbane game development studio, THQ Studio Australia. So what does a Project Co-ordinator do? Quite a lot! What is your job role where you work and can you explain what it entails? I am Project Co-ordinator at THQ Studio Australia. It?s a junior-level production role and it varies from day to day, so it is difficult to exhaustively describe what I do. My responsibilities cover aspects of Project…
  • It's always interesting to read about the various tools and middleware solutions local developers have adopted, some have adopted the Renderware or Unreal Engine, while others choose to develop on their own custom engines... Gamasutra reports that Sidhe Interactive, developer of Jackass: The Game, has chosen Emergent's Gamebryo engine for future multi-platform titles. The Gamebryo engine was used for titles like Oblivion and yet to be released Warhammer Online, and seems well capable for multi…
  • GRAPHITE 2007 1-4 December 2007 Perth, Western Australia http://www.graphite.siggraph.org GRAPHITE 2007 earlybird registration is now open: http://www.graphite.siggraph.org/?q=registration ACM SIGGRAPH and the GRAPHITE 2007 organising committee invite you to participate in the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, GRAPHITE 2007. GRAPHITE 2007 will provide a unique atmosphere for researchers, technologists, artists,…
  • Anonymous
    hello all ... a heads up and reminder for our october game_on presentation when: october tuesday 2nd @ 5.00pm where: the KG community hub room above the blue lotus cafe, KG urban village (carraway st) what: our own jake hempson is giving a talk on an animator's life ... who: free public program - all welcome! and for those of you still looking for team members for the 48 game making competition, this might be a good opportunity to tout your hopes!
  • With the recent release of Brainiversity and before that WordShake, John Passfield has shown that even with the demands of being Creative Director of Pandemic Studios, he can still find the time to pump out a few casual games. One might ask the question "John, how do you find the time?" or "How do you get your game out there?". You might even think "Well that's all well and good for him, but I can't program/draw/compose". In a reprint of the article that he wrote for PC Powerplay a few months…
  • Red Steel promised some unique sword fighting fun on the Wii, but many were left a tad disappointed by the inadequate controls. Gamers wanted a true sword yielding experience, not one where attacks relied on pre-programmed swings or quick flicks that set off a chain of combo's on screen but where your movements were mimicked directly on the screen. The potential and the anticipation for a true sword combat game utilising Nintendo's innovative Wii-mote is high, yet unfortunately no developer has…
  • God bless 'em. The fine folks at Auran have found fit to promote Australia by whacking on the Australian Made logo on every release of Fury. By doing so, they have also become the first game developer to take part in the scheme to promote Australian goods. Auran CEO, Tony Hillman, has spoken to Gameindustry.biz about it... "From the birth of the idea, through to development, investment, packing, shipping and marketing, we do it all ourselves. With the support from our local market, we?re really…
  • Worthplaying.com have 20 new screenshots which showcase the Micro Forte developed online first person shooter called Kwari. As you know, Kwari sports the unique 'cash for bullets' subscription model, and you can read more about it at the page at Worthplaying.com .... The Kwari game, which has been developed out of Micro Fort?'s Canberra studio since mid 2006, is being built on BigWorld's award-winning Technology Suite, and is due for release later this year. It goes to show that one can develop…