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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • hello all ... a heads up and reminder for our october game_on presentation when: october tuesday 2nd @ 5.00pm where: the KG community hub room above the blue lotus cafe, KG urban village (carraway st) what: our own jake hempson is giving a talk on an animator's life ... who: free public program - all welcome! and for those of you still looking for team members for the 48 game making competition, this might be a good opportunity to tout your hopes!
  • With the recent release of Brainiversity and before that WordShake, John Passfield has shown that even with the demands of being Creative Director of Pandemic Studios, he can still find the time to pump out a few casual games. One might ask the question "John, how do you find the time?" or "How do you get your game out there?". You might even think "Well that's all well and good for him, but I can't program/draw/compose". In a reprint of the article that he wrote for PC Powerplay a few months…
  • Red Steel promised some unique sword fighting fun on the Wii, but many were left a tad disappointed by the inadequate controls. Gamers wanted a true sword yielding experience, not one where attacks relied on pre-programmed swings or quick flicks that set off a chain of combo's on screen but where your movements were mimicked directly on the screen. The potential and the anticipation for a true sword combat game utilising Nintendo's innovative Wii-mote is high, yet unfortunately no developer has…
  • God bless 'em. The fine folks at Auran have found fit to promote Australia by whacking on the Australian Made logo on every release of Fury. By doing so, they have also become the first game developer to take part in the scheme to promote Australian goods. Auran CEO, Tony Hillman, has spoken to Gameindustry.biz about it... "From the birth of the idea, through to development, investment, packing, shipping and marketing, we do it all ourselves. With the support from our local market, we?re really…
  • Worthplaying.com have 20 new screenshots which showcase the Micro Forte developed online first person shooter called Kwari. As you know, Kwari sports the unique 'cash for bullets' subscription model, and you can read more about it at the page at Worthplaying.com .... The Kwari game, which has been developed out of Micro Fort?'s Canberra studio since mid 2006, is being built on BigWorld's award-winning Technology Suite, and is due for release later this year. It goes to show that one can develop…
  • Amidst the latest push for Government support by the Games Industry Association of Australia (GDAA), Gamespot AU has conducted an interview with GDAA president, Tom Crago on the what the GDAA exactly wants from the federal Government and how it would benefit the local games industry... GS AU: What sort of rebate are you asking for? TC: The last federal budget saw the announcement of a terrific new program for Australia's film, television, and post-production industries. It essentially allows…
  • Auran has announced that the million dollar prize pool for Fury Challenge has now been increased to $2 million dollars! For more details, please read the press release below... Also worth checking out is WarCry.com's brief discussion with Auran CEO, Tony Hilliam, on the system requirements for Fury, the sweet spot for the number of players, how word of mouth and free trials is planned rather than an expensive marketing blitz, as well as the Fury Challenge ... "Fury is a game, Fury Challenge is…
  • Yes, it's another article about the Games Developer Association of Australia (GDAA) calling for more Government support, at IGN. While I'm sure you guys know the entire deal about the lack of support our industry receives from the Government and the GDAA's push for support, the article does provide some interesting info on how largely supported countries like Canada and China are thriving in game development. Mike Fegan, recently CEO at IR Gurus, describes the help that the Chinese games…
  • Team Xbox have scored themselves half a dozen hi-resolution screenshots of Edge of Twilight, a third-person action/adventure game in development at Fuzzyeyes Studios. From the Edge of Twilight website... Edge of Twilight is a third-person action adventure game developed for the PC and Xbox 360 platforms presenting a unique post-apocalyptic, steampunk fantasy world that has been split into separate realms of Day and Night. Take the role of Lex, an outcast bounty hunter who finds himself caught…