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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • (from Truna) the 48 hour competition starts at 6.00pm tonite! We will be posting an address to watch the teams progress later on today but meanwhile, a desperate plea: =============================================== copied from another thread on behalf of kyall - call truna - 0404884027 .... if you want to help but cannot actually do the lock-in, we have a 'phone a friend' system in place ... basically you stay in touch with your team via email and sms etc .. [copy] URGENT HELP!! NIGHT BEFORE…
  • Did you think GDAA president Tom Crago's comment on the local industry tripling in size if a rebate was granted was a bit of an exaggeration? Well, here's something interesting to ponder over. Kotaku journalist, Logan Booker, had a question for Ubisoft Montreal's creative director Patrice Desilets while he was here promoting Assassin's Creed on the impact on the Canadian games industry when their Government supported them with a rebate. The growth was amazing, however, they did not see the…
  • (from the forum) Hi, My name is Jacki Collis I am an independent film producer working under the company name Minds Eye Media. I am currently looking at contracting a couple of matte painters who can develop landscapes for our futuristic genetic war type film. I would appreciate if you could pass this email onto any of your members who do matte painting or concept painting etc as we are looking for teams of people to work on different areas. My contact email is j.collis@ecu.edu.au I will be…
  • Kotaku reports that Australia's MMO middleware company, BigWorld, has developed a "strategic partnership" with Global Netoptex Inc (GNi) which will see BigWorld's clients catered for with dedicated hosting and management services... James Hursthouse, Director of GNi’s Games and Digital Media division said of the partnership “BigWorld is clearly a world leader in the MMOG development space, and partnering enables GNi Games and Digital Media and BigWorld to jointly offer world-class, global…
  • Submitted by IGN IGN have an exclusive write up about Pop, the first announced WiiWare title being developed by Sydney's NNOOO. "As the game progresses, the gameplay begins to open up. What was once just a case of popping the same coloured bubbles in succession for combos and extra points now becomes a game of chaining combos with multiplier bubbles, avoiding certain X bubbles, picking up size increase or decrease modifiers and tactically preying on bubbles your friends are going for. Then, the…
  • Submitted by Erin Marcon Gameplayer (www.gameplayer.com.au) has published an article identifying the most creative and successful talents in the Australian games industry. Developers highlighted include Krome’s Steve Stamatiadis, Pandemic’s John Passfield and many more.
  • Vooks.net has conducted a great interview with Red Tribe's CEO Chris Mosely on the recently released Looney Tunes: Acme Arsenal. The interview, which is part post-mortem, covers the freedom they had with Looney Tunes, the decisions behind the gameplay design and look of the game, as well as the challenges of developing for all three console platforms, particularly with the motion sensing controls for the Nintendo Wii. We also find out what Red Tribe are up to next... We have a game coming out…
  • Information Days at AIE Melbourne about Getting into Professional Game Development Wednesday 28 November for current and recent Year 12 students Thursday 29 November for Art, Media and IT tertiary students and graduates (includes refreshments) Two sessions each day: Morning session 10am to 12 Noon: Games++ (programming/software development for games) Afternoon session 1.30 to 4.30pm: Games+Screen (3D animation/art for games and TV/film) Each session will cover: * entry requirements * course…
  • Submitted by Peter Barlow The eGames & Entertainment Expo (eGames) is a dynamic event which has a strong focus on electronic games and interactive entertainment and as such, will appeal to a wide age group. Key features of eGames 2007 will include: •All the big brands, including PSP3, Wii and Xbox and major exhibitors including Auran Games, Electronic Arts (EA), Ubisoft, Activision, Atari, Sony Computer Entertainment Australia, Nintendo and Microsoft. •New product launches from leading…
  • Price conscious families this Christmas will have a tough decision on their hands when deciding between adding Wii and the 360 to their living room. Microsoft Australia has announced that from the 15th of November Australian gamers will now be able to pick up an Xbox 360 and 5 live arcade games for $400, the same price as a Wii. [q][The] Xbox 360 Arcade Console includes five family fun arcade games including "Pac-Man Championship Edition" and "UNO". With a wireless controller and 256MB memory…