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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • (press release) Videogame Upcoming Release Program is made live to the Australian public BRISBANE, Australia - October 21, 2007 The team behind the influential Australian gaming website AustralianGamer.com have finally unveiled their new website project, VURP.com. VURP is the Videogame Upcoming Release Program, and features the most accurate and up-to-date listing of upcoming games in Australia, as local distributors are able to modify the information directly. Special features include the…
  • (press release) Melbourne, October 22nd - PALGN (PAL Gaming Network) and DVDFeed are pleased to announce a new alliance to exchange mutually beneficial content. Under the partnership PALGN will provide video games news and reviews into the DVDFeed network, which will be offered to clients as additional branded or non branded editorial channel options. DVDFeed will provide PALGN with a comprehensive product data feed which will be used to extend their range of product details. Darren Vukasinovic…
  • Submitted by Logan Good on to those who wrote to the Minister regarding the issue, and I sincerely hope you get a productive reply. Alas, judging from the letter Oz Kotakuite Martin received in response to his plea, my hopes have been dashed across the stones of uselessness and ignorance like a pair of old trousers. Need more proof of the Government's distain? From the letter (which was written by one of Minister Coonan's advisors)...
  • Although hit with a setback in the push for the same 40% rebate for the local games industry, The Game Developers Association of Australia (GDAA) will be forging ahead and meeting with Senator Stephen Conroy, the Deputy Leader of the Opposition in the Senate, next Monday, to discuss the need and benefits of a 40% rebate incentive. Greg Bondar, the CEO of the GDAA, said in a statement... "We are extremely pleased to see that Senator Conroy is prepared to take the time to listen to us, to find…
  • With the acquisition of IR Gurus by Red Mile recently finalised, PALGN took the time to interview IR Gurus CEO Mike Fegan about the acquisition and what impact that is having on the studio. As well as some insight into IR Gurus plans for the future, Mike's thoughts on how Australia is perceived on a world stage and the ever-present 40% tax rebate issue. I am 110% in support of the GDAA on this matter as I know from spending literally years of my life knocking on the doors of overseas game…
  • Just posting a reminder that the Not Quite Art TV show is on tonight!! Marcus Westbury produced the show, and you may know him as having an important role in getting the Free Play conference happening... Not Quite Art TV show 10pm Tuesday, October 16 Channel: ABC I'd also like to make another reminder that the First Sydney Women in Games International Mixer is on this Saturday (the 20th of October, starting at 7pm). If you haven't registered or are thinking of coming along then email your name…
  • Gamasutra caught up with Pandemic Management: co-founder and president Josh Resnick, co-founder and CEO Andrew Goldman, and chief production officer Greg Borrud, to discuss how the acquisition of Pandemic by EA will effect development, IP, and the future of Pandemic. The mood seems quite positive, in fact, Pandemic are the ones that pushed for the acquisition. They believe this will strengthen their ability to generate quality new IP's, now that they have access to EA's extensive marketing,…
  • I've had a lot of questions brewing for the Game Developers Association of Australia for quite a while now, and when the opportunity arose to interview GDAA president, Tom Crago, I thought it was the perfect time and a great opportunity to send the interview his way, particularly in the aftermath of the Government rebate situation. A big thanks to Tom Crago for his time in answering these questions! Hi Tom, thanks for chatting with us. Can you tell us about yourself and your position at the…
  • Electronic Arts announced its acquisition of VG Holding Corp., the company formed by Elevation Partners that owns development studios BioWare and Pandemic Studios. The EA Games president, Frank Gibeau, said that they have been eyeing the two studios for several years, and hoped the acquisition, which costed a tidy sum of $860 million (US), will help fill the void in the EA portfolio for RPG and open-world games. EA's track record of acquisitions have been fairly poor, if you remember these…
  • Anonymous
    GoNintendo have an interview with Robert Blackadder, project director at Blue Tongue Studios, on Nicktoons: Attack of the Toybots. 5. Is this a game solely for people that watch the Nickelodeon cartoons RB: Not at all. Blue Tongue is dedicated to making great games. With Nicktoons: Attack of the Toybots, we wanted to develop a platform game that every fan of the genre would find challenging and enjoyable. 8. What type of game is Nicktoons: Attack of Toybots at its heart? RB: Nicktoons: Attack…