With the acquisition of IR Gurus by Red Mile recently finalised, PALGN took the time to interview IR Gurus CEO Mike Fegan about the acquisition and what impact that is having on the studio. As well as some insight into IR Gurus plans for the future, Mike's thoughts on how Australia is perceived on a world stage and the ever-present 40% tax rebate issue.
I am 110% in support of the GDAA on this matter as I know from spending literally years of my life knocking on the doors of overseas game…
Just posting a reminder that the Not Quite Art TV show is on tonight!! Marcus Westbury produced the show, and you may know him as having an important role in getting the Free Play conference happening...
Not Quite Art TV show
10pm Tuesday, October 16
Channel: ABC
I'd also like to make another reminder that the First Sydney Women in Games International Mixer is on this Saturday (the 20th of October, starting at 7pm).
If you haven't registered or are thinking of coming along then email your name…
Gamasutra caught up with Pandemic Management: co-founder and president Josh Resnick, co-founder and CEO Andrew Goldman, and chief production officer Greg Borrud, to discuss how the acquisition of Pandemic by EA will effect development, IP, and the future of Pandemic.
The mood seems quite positive, in fact, Pandemic are the ones that pushed for the acquisition. They believe this will strengthen their ability to generate quality new IP's, now that they have access to EA's extensive marketing,…
I've had a lot of questions brewing for the Game Developers Association of Australia for quite a while now, and when the opportunity arose to interview GDAA president, Tom Crago, I thought it was the perfect time and a great opportunity to send the interview his way, particularly in the aftermath of the Government rebate situation.
A big thanks to Tom Crago for his time in answering these questions!
Hi Tom, thanks for chatting with us. Can you tell us about yourself and your position at the…
Electronic Arts announced its acquisition of VG Holding Corp., the company formed by Elevation Partners that owns development studios BioWare and Pandemic Studios. The EA Games president, Frank Gibeau, said that they have been eyeing the two studios for several years, and hoped the acquisition, which costed a tidy sum of $860 million (US), will help fill the void in the EA portfolio for RPG and open-world games. EA's track record of acquisitions have been fairly poor, if you remember these…
GoNintendo have an interview with Robert Blackadder, project director at Blue Tongue Studios, on Nicktoons: Attack of the Toybots.
5. Is this a game solely for people that watch the Nickelodeon cartoons
RB: Not at all. Blue Tongue is dedicated to making great games. With Nicktoons: Attack of the Toybots, we wanted to develop a platform game that every fan of the genre would find challenging and enjoyable.
8. What type of game is Nicktoons: Attack of Toybots at its heart?
RB: Nicktoons: Attack…
Unless you've been under a proverbial rock for the last few months you'll no doubt know of the huge success and critical acclaim of Bioshock, the spiritual successor to System Shock.
If you're in Melbourne on the 10th of October, you'll want to check out the next Dissecta event, as Joe McDonagh, Senior Designer at 2K Australia (Canberra) presents the making of Bioshock.
Like the last Dissecta event the organisers are putting on pizza and drinks, and this time it's... not free, but still well…
(press release)
Melbourne, October 9th - PALGN (PAL Gaming Network) has announced the launch of GamerKids.com.au, an Australian website which caters exclusively for the growing children?s games market. ?GamerKids offers a resource that isn?t available anywhere else online. Gaming is becoming increasingly mainstream and the formally niche market of children?s games has expanded dramatically in recent years. With several publishers releasing games for the kids market, GamerKids will cover these…
Kotaku reports on a blog posting which has some new interesting information on Team Bondi's highly ambitious, and still fairly secretive, L.A Noire detective thriller. The most interesting point is that L.A Noire is not likely to come out for the Xbox 360 platform, because the sheer size of the game will not fit on a DVD disk. Other developers have hit the limitations of the single DVD size for the Xbox 360 and plan to release their game in multiple discs (which would mean that their games…