(press release)
2007 August 9 - Warner Bros. Interactive Entertainment will launch the Speed Racer videogame based on the upcoming film written and directed by the Wachowski brothers. Speed Racer is a Warner Bros. Pictures presentation in association with Village Roadshow Pictures, of a Silver Pictures production. The game will be available in 2008 on the Wii? and Nintendo DS? systems as the Speed Racer film hits theaters. It will be released on the PlayStation?2 computer entertainment system…
There has been a lot of hype around Microsofts answer to Mario Party - Viva Pinata: Party Animals. In fact, Party Animals is turning out to be a lot more hyped, and even more anticipated than the original; some people are whispering that it will be more fun too.
gameplayer has landed an interview with the Party Animals lead designer Cameron Davis, who describes the game as "all about fun". Davis argues that, unlike other 360 titles such as Gears of War, Party Animals is a game the whole family…
The Project Joystick competition, which you all know is a local competition formed by Telstra Bigpond and the ACMI which will give the winner the opportunity of having their game idea developed into a real game, ends in a few weeks.
Gamearena has just announced that Firemint will be the developer taking on the task in turning the winning idea into a reality. Firemint CEO, Rob Murray, quoted at Gamearena...
"We are really excited about working locally on Project Joystick. Not only will the idea…
Submitted by mattw
The growing demand in China for skilled game developers has resulted in an exclusive opportunity for Ian Gibson, CEO of Australia?s Academy of Interactive Entertainment (AIE), to address a select group of Chinese delegates at the world?s largest games event, Chinajoy.
Now in its fifth year, Chinajoy attracts many of the world?s leading game developers and technology manufacturers including Ubisoft, EA Games, Squareenix, Sony Computer Entertainment together with over 170,000…
This is a WIP of a hand I am modeling,
plan to add quite a bit more to this piece.
The middle of the palm is a bit over done, will tidy this up
tomorrow =)
(Modeled in Mudbox Pro.)
All crits n comments welcome
Josh Baré
[3DnuTTa]
august game_on: writing for games
tuesday 7th august @ 5.00pm - kguv community HUB
all welcome
Leanne Taylor has worked as a full-time writer with Pandemic Studios and now works as a freelance writer developing narratives for games. Join Leanne for an interactive workshop on 'how to develop a narrative in 5 minutes'
[map] [parking for shops and facilities available via blamey st, under the building]
NEWS:
join the dicussion and contribute to the shape of the game_on section of the NEXT LEVEL…
7pm on Tuesday 14th
Griffith Film School,
Central Lecture Theatre,
226 Grey Street
Southbank Campus
Griffith University
for enquiries call (07) 3735 0107
Jack Lew, the Global University Relations Art Manager at Electroniv Arts (#1 Game Company in the World), will be giving a presentation on the state of games today and Electronic Arts.
He will be talking and showing examples of games being created in their studios worldwide.
Ever wondered what the largest gaming company in the world is looking…
Last Tuesday night I had the pleasure of attending the recent Dissecta event titled "The life and times of E3". This Dissecta event featured speakers Tom Crago, President of the GDAA and CEO of Tantalus, and Jason Hill, journalist for The Age, and Screenplay blogger, both of whom have been fortunate enough to attend E3 since 1999. Jason presented a history of E3, and then opened up the floor for a Q&A style discussion panel, with questions coming from the audience, and was broken up from…
Every game developer is a unique creature. Able to withstand hours of grueling monitor radiation, RSI inducing creation of art and code, and even possible complete organ failure from the sheer quantity of Red Bull consumed on a daily basis, all for the benefit of millions of gamers out there and their addiction to "pwning" the next Big Thing.
But is the humble developer's igloo of inspiration the toxic wasteland many believe them to be, or are they luxurious workspaces of opulence that your…
Planet Nerd has a great little video tour of Australia's largest mobile games developer, Firemint. Firemint has been around for about 8 years delivering games on over 60 different mobile devices. Because of short development timelines, working on mobile devices allows developers to quickly rack up credits over a number of titles, as opposed to console development where a developer with 3 years experience may only have one or two titles to their name.
Firemint is always looking for new talent,…