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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • With Krome's signing of the first party deal with Microsoft to do their answer to Mario Party - Viva Pi?ata: Party Animals. Jason Hill from Screenplay took the time to interview Krome CEO Robert Walsh about the deal, working with Rare, the acquisition of Melbourne House, some of Krome's current projects and thoughts about the GDAA's push for the same tax concessions enjoyed by the film industry. I'm a fundamental believer that anything that can help the Australian industry is a good thing…
  • Submitted by Kenny Joe Sumea readers may be interested to know that the Australian Bureau of Statistics will soon be conducting a survey of businesses in the game developers industry. The AFC has posted a media release on their website. ( Media Release ) ABS to conduct two surveys of screen content industry 1 August 2007 The Australian Bureau of Statistics (ABS) is this month surveying film, television, video production and digital games development services in Australia. The Film, Television…
  • ZPARKs Transform competition has just one more month to go? so hurry and get your entries in! In response to suggestions we have made an addition to entering the Tranzform competition making it easier to enter. Now 3D modellers are able to send their .x files to us at where the team will upload submissions to a central park for judging. Those who have animated mesh will have to tough it out and use the 3DS Max plugins. If you need any help don?t forget to use the VastPark forum. So hurry to…
  • There is no doubt that the major consoles benefit from quality exclusive games, and Sony is no stranger to this strategy. While not being able to secure exclusivity of the hugely successful GTA franchise, Sony have put their faith in Rockstar by the securing of an exclusive deal for their upcoming "next-gen franchise". The deal, which is obviously not Grand Theft Auto, nor is it LA Noire, is described as a "next generation crime thriller", and will be developed by Team Bondi, who are currently…
  • Gamasutra has a column called 'Media Consumption', where they delve into the media diets of gaming personalities. This week the focus is on IR Gurus' Heroes of the Pacific producer Ben Board. Ben has worked as a programmer for Bullfrog and EA, and also the lead quest scripter for Lionhead's Fable before coming to Melbourne in the role of producer on Heroes of the Pacific, jointly developed by IR Gurus and Codemasters. In this interview Ben discusses the reception of Heat Seeker, before getting…
  • It's been a while since I posted any Bioshock related news, but that doesn't mean it hasn't been saturating the media for the last couple of months. However this particular interview is directly related to the Aussie wing of Irrational, who are working on the PC version of Bioshock. gameplayer have taken the time to interview senior designer Joe McDonagh on working with an international parent company, the Australian influence on Bioshock and being a games developer in Canberra. We came here…
  • Women in Games International works to promote the inclusion and advancement of women in the global games industry. We believe diversifying the game development, media, academic and publishing workplace results in not only a more equitable space, but better products. Women In Games International advocates for issues important to both women and men in the game development industry, including a better work/life balance and healthy working conditions. The mixer, which is open to women and men in…
  • IGN has an interview with The Interactive Entertainment Association of Australia (IEAA) about their latest report on our consumer games industry, providing more insights into their survey on Australian gamers, as well as the $1 billion figure the industry generated. The interview gets most interesting when the discussion changes to games classification, where Chris Hanlon, CEO at the IEAA, talks about actively pursuing the R rating for games... Chris Hanlon: Well, our President, John Watts and…
  • Next Wave's Free Play is back at ACMI with a day-long program packed with lectures and workshops exploring the world of independent gaming and more. Keynote speaker this year is Jonathan Blow (USA), who will discuss his landmark game Braid, and the practicalities involved in shaping an idea into a good prototype. Robert J Spencer (Interzone) will give the Australian keynote lecture on the paramount importance of independent games, and how they are crucial to the gaming industry as an art form.…
  • Games Developer Association of Australia (GDAA) has made good on their word to pressure the local Government on support for the local games industry. The GDAA is requesting the 40% investment rebate offered to the film industry to apply to the games industry as well. The press release is below, followed by a copy of the letter to Minister for Communications, Information Technology and the Arts Helen Coonan and the opposition Minister Stephen Conroy... (press release) GDAA has called on the…