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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • 7pm on Tuesday 14th Griffith Film School, Central Lecture Theatre, 226 Grey Street Southbank Campus Griffith University for enquiries call (07) 3735 0107 Jack Lew, the Global University Relations Art Manager at Electroniv Arts (#1 Game Company in the World), will be giving a presentation on the state of games today and Electronic Arts. He will be talking and showing examples of games being created in their studios worldwide. Ever wondered what the largest gaming company in the world is looking…
  • Last Tuesday night I had the pleasure of attending the recent Dissecta event titled "The life and times of E3". This Dissecta event featured speakers Tom Crago, President of the GDAA and CEO of Tantalus, and Jason Hill, journalist for The Age, and Screenplay blogger, both of whom have been fortunate enough to attend E3 since 1999. Jason presented a history of E3, and then opened up the floor for a Q&A style discussion panel, with questions coming from the audience, and was broken up from…
  • Every game developer is a unique creature. Able to withstand hours of grueling monitor radiation, RSI inducing creation of art and code, and even possible complete organ failure from the sheer quantity of Red Bull consumed on a daily basis, all for the benefit of millions of gamers out there and their addiction to "pwning" the next Big Thing. But is the humble developer's igloo of inspiration the toxic wasteland many believe them to be, or are they luxurious workspaces of opulence that your…
  • Planet Nerd has a great little video tour of Australia's largest mobile games developer, Firemint. Firemint has been around for about 8 years delivering games on over 60 different mobile devices. Because of short development timelines, working on mobile devices allows developers to quickly rack up credits over a number of titles, as opposed to console development where a developer with 3 years experience may only have one or two titles to their name. Firemint is always looking for new talent,…
  • With Krome's signing of the first party deal with Microsoft to do their answer to Mario Party - Viva Pi?ata: Party Animals. Jason Hill from Screenplay took the time to interview Krome CEO Robert Walsh about the deal, working with Rare, the acquisition of Melbourne House, some of Krome's current projects and thoughts about the GDAA's push for the same tax concessions enjoyed by the film industry. I'm a fundamental believer that anything that can help the Australian industry is a good thing…
  • Anonymous
    Submitted by Kenny Joe Sumea readers may be interested to know that the Australian Bureau of Statistics will soon be conducting a survey of businesses in the game developers industry. The AFC has posted a media release on their website. ( Media Release ) ABS to conduct two surveys of screen content industry 1 August 2007 The Australian Bureau of Statistics (ABS) is this month surveying film, television, video production and digital games development services in Australia. The Film, Television…
  • ZPARKs Transform competition has just one more month to go? so hurry and get your entries in! In response to suggestions we have made an addition to entering the Tranzform competition making it easier to enter. Now 3D modellers are able to send their .x files to us at where the team will upload submissions to a central park for judging. Those who have animated mesh will have to tough it out and use the 3DS Max plugins. If you need any help don?t forget to use the VastPark forum. So hurry to…
  • There is no doubt that the major consoles benefit from quality exclusive games, and Sony is no stranger to this strategy. While not being able to secure exclusivity of the hugely successful GTA franchise, Sony have put their faith in Rockstar by the securing of an exclusive deal for their upcoming "next-gen franchise". The deal, which is obviously not Grand Theft Auto, nor is it LA Noire, is described as a "next generation crime thriller", and will be developed by Team Bondi, who are currently…
  • Gamasutra has a column called 'Media Consumption', where they delve into the media diets of gaming personalities. This week the focus is on IR Gurus' Heroes of the Pacific producer Ben Board. Ben has worked as a programmer for Bullfrog and EA, and also the lead quest scripter for Lionhead's Fable before coming to Melbourne in the role of producer on Heroes of the Pacific, jointly developed by IR Gurus and Codemasters. In this interview Ben discusses the reception of Heat Seeker, before getting…
  • It's been a while since I posted any Bioshock related news, but that doesn't mean it hasn't been saturating the media for the last couple of months. However this particular interview is directly related to the Aussie wing of Irrational, who are working on the PC version of Bioshock. gameplayer have taken the time to interview senior designer Joe McDonagh on working with an international parent company, the Australian influence on Bioshock and being a games developer in Canberra. We came here…