This is an interview you need to read.
When Screen Play's Jason Hill begins it with "Why did you announce a bundle instead of a price cut?" to Michael Ephraim, the man in charge at SCE Australia, I knew we were in for something special.
The pricing for console games and hardware has been a major sore point for all Australian gamers, and the disparity between what we pay for compared to what our overseas friends do has become even more gaping in recent times. The recent uproar on our bundled…
I know you're all very excited to read the lengthy press release below, but for those of you who demand summaries, I have something for you just below here...
I-play, a developer of mobile games, has scored themselves the official license to develop games with the FIA World Rally Championship (WRC) branding. But why are we interested in this bit of news? Well, they're developing the 2D version of the rally game for mobiles and they're passing the much more challenging to develop 3D version to…
TeamXBox.com have just put up their E3 preview of Looney Tunes: Acme Arsenal by Red Tribe. The previewer goes through the all important visual style as well as the combat and multiplayer components of the game...
WB Games told us that Looney Tunes: Acme Arsenal would also come equipped with a Golden Eye-like battle mode, plus nine chapters-worth of story line single player/co-op gaming. There are plans for three vehicle levels and a variety of settings too, including a WWII-style battlefield…
I'm sure we've all come across our fair bit of wacky console related news from around the world, bewildered at many of the crimes committed over such a relatively inexpensive and trivial piece of hardware. And now finally, we have some of that zaniness to share to the rest of the world. Smh.com.au reports...
Two armed men have burst into a home in Sydney's north, terrorising a young couple before stealing a Sony PlayStation from the house.
A 21-year-old man inside the home at Wahroonga was hit…
Congratulations are in order for Blue Tongue Entertainment for landing a fair few The Best of E3 nominations at Gametrailers.com in the categories of Most Innovative Game, Best New Franchise, and Best Wii Game for their innovative "part Katamari, part colouring book" game called De Blob.
And although the Melbourne developers didn't take out any of those titles, being nominated is a huge achievement in itself as those categories were filled with some incredibly heavy duty games such as WiiFit,…
Team XBOX recently had the opportunity to get a hands-on of the E3 build of Krome's upcoming title, Viva Pi?ata: Party Animals for XBOX 360.
Krome's lead designer on the project, Cameron Davis, said that the mini-games were designed to be easy to pick up and play, with most only requiring one button. In addition to this the AI skill would modify dynamically to match the player skill, thus lowering the barrier to entry while providing a challenge for those players more accomplished.
The full…
Next Wave's Free Play, the hugely popular national conference for game artists, is happening one month from today, on the 18th of August at the Australian Centre for the Moving Image, Federation Square, Melbourne.
Next Wave is thrilled to announce that our Keynote speaker is Jonathan Blow from the USA, an industry legend, programmer and award-winning designer of Braid. Jonathan works primarily on advanced and experimental video games. Braid won the "Game Design" award at the Independent Games…
Sega is set to make a big return to Australia, with Gamespot breaking the news that Sega Australia will be established under heavy investment in Sydney. Sega's presence in Australia ended in 1998 when they sold off Sega Ozisoft, their local game distribution arm, to Atari Australia, however, they have made inroads back to the local scene somewhat with the 2005 acquisition of The Creative Assembly, picking up the local Brisbane arm of the studio responsible for the Total War series of games.…
Infinite Interactive are porting their successful title, Puzzle Quest: Challenge of the Warlords, to PS2, PC and mobile. This is in addition to it already having been released for PSP and DS, and in development for XBLA and Wii. One obviously absent console is the PS3, though it seems logical that a version for download on the Playstation Network can't be far off.
Original developer Infinite Interactive will be handling the PC version and co-developing the mobile with THQ's Universomo studio;…
Submitted by Ulanda Blair, Special Projects Coordinator, Next Wave
Jonathan Blow (USA), programmer and award-winning designer of Braid will deliver the international keynote speech at Free Play 2007.
Jonathan Blow is a programmer and designer who works primarily on advanced and experimental video games. His game Braid is a meditation on loss and relationships where the player controls time to solve puzzles. Braid won the "Game Design" award at the Independent Games Festival in 2006.
For many…