Skip to main content

The Latest

Popular

  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • I picked up Retro Gamer magazine today at the local newsagent because the cover caught my eye with its feature on Australia's most iconic development studio, Melbourne House. Retro Gamer is a great magazine which celebrates the classic games of yesteryear, even dragging back the creators of games made over twenty years ago for an interview or a making-of feature, so it's of no surprise that they managed to grab Melbourne House founder, Alfred Milgrom for his valuable insights on Mebourne House…
  • PCGamezone reports that everyone's favourite train simulator is making a big return in just a few days!! Trainz Classic promises new classic routes from around Australia, the UK and the US, which is bound to please the 600,000 strong Trainz enthusiasts around the world. Trainz producer, Rob Shaw, had this to say about the new installment in the Trainz franchise... We've re-invented Trainz. We've made it look and run better and made it easier to use so as to bring in new Train lovers, whilst…
  • iTWire have a three page review up of AFL Premiership 2007, the latest AFL game by Melbourne developers, IR Gurus. iTWire compliments AFL Premiership 2007 on its depth and detail that that passionate AFL fans everywhere will appreciate, but outlines some areas that need improvement such as the controls and the AI. The review also includes some words from IR Gurus' Mark Houareau on the historic Guernseys that make their appearance in the game... The retro uniform collection came about from a…
  • The Zpark - Tranzform Interactive 3D Design Competition is starting Wednesday 20th of June running until 31st August. Winners are to be announced by 14th September. Inspired by the upcoming Transformers movie, the theme for the competition is Tranzform and we are looking for participants to create an interactive 3D robot. Free to enter and with two categories, each with a student and an open section: Design: make your polys count! Scripting: make it do cool sh*t! Using VastPark's free toolset…
  • This Game Career Guide article on "How I Got My Start In The Games Industry", features several veteran developers, and their path into the games industry. One of those developers is Australian, Derek Proud, who was the Executive Producer on the THQ end of, among other things, Destroy All Humans 2. In the early ?90s, Proud managed to get a job with Sega of Australia working on the company's hotline through a friend. The job was far from straightforward, though - Proud notes that it was…
  • Hey, it may not be much, but every bit of news about the highly anticipated and possibly most ambitious locally developed title, L.A Noire, is very much worth posting about! In a news item at Eurogamer concerning episodic content for Grand Theft Auto IV on the Xbox 360, some tidbits were also revealed for Team Bondi's detective thriller... The financial report also stated that fellow Take-Two title LA Noire is due out in fiscal 2008. The spokesperson suggested that both Xbox 360 and PlayStation…
  • At the recent Ballarat GIG, PALGN had the chance to catch up with Endgame co-founder Grant Davies to discuss developments with Endgame and their original IP Slidatron DS. The interview also brings to light the fact that Endgame will be looking into Wii development in the near future, as well as being very close to signing a deal to get a publisher for Slidatron DS. Even though Endgame have been around for 4 years now, Grant mentions that the first 2 years were the hardest, though the last 18…
  • Submitted by paulT Interzone Games is seeking a Project Lead/Software Architect for an exciting, ground-breaking and highly ambitious Web 3.0 project. Working alongside our AAA game development team, as the ideal candidate you will be an organised, confident team leader whose technical expertise in a broad range of Internet technologies will guide major organisational decisions. You will possess a passion for creating cutting-edge consumer-targeted applications, will thrive in a dynamic start-…
  • Telstra Bigpond and ACMI have joined forces to provide the opportunity for one lucky individual to have their game idea developed into a game. The competition, named Project Joystick, proposes to invest one million dollars in a new game idea, as well as providing prizes worth up to $20,000 in the effort to help an individual get their foot in the door, as well as having their game idea developed. President of the IGDAA and CEO of Tantalus, Tom Crago, described it as an "incredibly exciting…
  • John Passfield is an Australian Games industry veteran with over 20 years experience in game design and programming. As well as being the owner the successful IP's, Halloween Harry and Flight of the Amazon Queen, he was also one of the founders of Interactive Binary Illusions, then Krome Studios, Australia's largest independent game studio, and now works as Creative Director at Pandemic. In addition he also creates casual games and has so far released Word Shake and Brainiversity. Due to the…