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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • A word of warning for those planning on picking up a Wii when it launches here: be careful! People are finding that Wii Sports, excited gamers and wrist straps that aren't as strong as they should be are a potentially ugly - and expensive - combination. One poor fellow over at Something Awful managed to shatter his 60 inch rear projection television. Ouch.
  • PALGN has given a comprehensive preview of the action-packed MMORPG Fury, set to hit the market in '07. Having gotten their hands on a build only a few months old at the eGames 06 expo, the impression of the graphics, combat, gameplay and replayability seem high! Fury is being developed by Australia's own Auran and is taking a fresh approach on the MMORPG market, by making a game which is entirely geared towards bringing a PvP oriented massively multiplayer game. The class system is unique, and…
  • As you probably know already, the PlayStation 3 and Wii have just launched in the US. Australian IT reports that: One man (at the PS3 launch) was shot in a robbery attempt while waiting with 15 to 20 people outside a Connecticut Wal-Mart shop. He was shot after refusing to hand over money to two armed men. He was in serious condition at a Massachusetts hospital, police said. In other news, the Wii launch was far less violent, with Nintendo of America President Reggie Fils-Aime dropping into a…
  • Been rather busy, but had a chance the other day to play around with this for a bit also did two using wide angle lens All crits n comments welcome :) The car isnt finished, there is still work I want to do to it... cheers, Josh B [3DnuTTa]
  • Submitted by Piers Cable South Australian AIMIA member hails emerging game art talent It has now been just over two years since The South Australian Premier Mike Rann deployed special funding for TAFE SA to deliver the Advanced Diploma in Screen (Game Art) training and current graduates are ready to show their stuff to the SA Screen and Media Industry. When: Wednesday 6 December 2006 Where: TAFE SA, Tea Tree Gully Campus 100 Smart Road, Modbury Parking on site Times: 10:00am session with…
  • Sega announced that a 'special limited edition' for The Creative Assembly’s Medieval II: Total War will be made available to the United States, the bundle including a map of the game world and the game's soundtrack. Thanks to Sega and THQ, it looks like Australian gamers are going to be getting a 'special limited addition' of our own. And guess what? Ours is better. In the locally distributed special limited edition, Australian gamers will receive the following in their bundle: -A '…
  • In a movie that's not particularly surprising, Sony has announced that it's going to do everything it can to fix the backwards compatibility issues with the PlayStation 3. As reported yesterday, some PlayStation and PlayStation 2 games simply weren't running or, if they were, weren't running very well (missing audio, stalling at menus, etc). Here's hoping it's all sorted by the time we manage to get out hands on the long-awaited console.
  • In a surprising move recently, Capcom split from their agreement with THQ to distribute their titles in Australia. The news came with the announcement from Activision Inc, that an agreement was signed giving Activision exclusive rights to the distribution of Capcom titles to the Australian and New Zealand market. Activision’s John Watts, Senior Vice President, Managing Director, Asia/Pacific Region, had the following to say: We are delighted to be working with one of the most admired…
  • Sadly, it seems as if the Sony PlayStation 3 won't be fully backwards compatible. As reported in The Age today: ...the PS3 might not play background music to the popular "Tekken 5" combat game, and some scenes from the "Gran Turismo" racing game might freeze, according to Sony. The game "Suikoden III" can't read data from a first-generation PlayStation, while a virtual gun in one of the "Biohazard" games won't fire properly. Some older games won't run on the PS3 at all... We can only hope that…
  • So what was it like working on the first mobile MMO? Visser: Working on our mobile MMO was interesting in many ways. Firstly, it started out as a multiplayer demo for mobile - much like a Warcraft 3 Hero Arena or Gladiator map. Basically a death match kind of thing. Some people had told us it was ambitious or impossible, so we felt compelled to prove otherwise. Initially, the results were good, and it all seemed to work. Then we started testing different phones on different networks and that's…