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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Gameindustry.biz reports that popular online retailer, Lik-Sang, has been forced to shut down after a series of lawsuit losses to Sony. Sony accused Lik-Sang of infringing copyright and trademark laws when they sold Japanese PSPs to European consumers. Sony also claims that there are safety issues for consumers when hardware is sold this way due to differing voltage supplies and standards... Lik-Sang marketing manager Pascal Clarysse went on to blast Sony for its actions, stating, "Today is…
  • Thanks to _Zax for posting about this in the forum. The Game Connect: Asia Pacific website has been updated with the complete conference program, including the keynote speakers and all the session details for the new local Game Developers Conference. International guest Ian Livingstone (Creative Director, Eidos, UK) makes a return appearance to the new conference, and the speakers for the conference make up a great list of CEO's, Art Directors, Creator Directors, and Lead artists and…
  • Anonymous
    Submitted by Peter Barlow The organisers of the eGames & Entertainment Expo being held at the Melbourne Exhibition Centre from the 17th to 19th November 2006 would like to announce the launching of their inaugural Modding Competition. With the support of Damian Scott, modding column writer for PC Powerplay and lecturer of modding at Swinburne University there are a variety of categories to submit entries in to. This is a great opportunity for novice and experienced modders alike to achieve…
  • (press release) Success of Destroy All Humans!? 2 Heralds Launch of Pandemic's Second Australian Development Team LOS ANGELES and BRISBANE, Australia, Oct. 23 /PRNewswire/ -- Pandemic Studios announced today the creation of a second development team at its Brisbane, Australia studios. With last week's release of Destroy All Humans!? 2, the much anticipated sequel to one of the best-selling original console games of 2005, Pandemic is poised to build on the success of its Australian operation,…
  • Another big title that was recently released for current (or is it previous gen?) consoles is The Legend of Spyro: A New Beginning, developed in sunny Brisbane by Krome Studios. The metracritic score tally the game has received is a very respectable 72 out of 100, with a positive review from Play Magazine... With any luck Krome's overhaul will prove lucrative enough to warrant them continuing the brand, flying Spyro into next-gen skies and who knows, perhaps a veritable rebirth. IGN came off…
  • In case you might have missed it, Destroy All Humans! 2 was released sometime last week. I've waited a few days for metacrtic to gather its reviews and tally up the score for Pandemic Strudio's eagerly awaited sequel to their alien action game. I've grabbed a few choice quotes from various game review sites that sum up their opinion on the game, but overall, the game has rated pretty well with an average metracritic score of 79%. Not bad indeed! Destroy All Humans! 2 is a good example of what…
  • There hasn't been too much heard of Krome Studio's Hellboy game, apart from a brief teaser video and a few pictures since June earlier this year, but an article over at Eurogamer has some details on a few aspects of the game, such as the main character's use of his special glove as well as the use of various items lying around to attack enemy. It's also revealed that Hellboy creator Mike Mignola and film director Guillermo del Toro are consulting on the game, with Guillermo describing some of…
  • Autodesk 3D solutions are the creative tools for developing breakthrough next-generation games, including High Moon?s Darkwatch and EA?s Need for Speed: Underground 2. Autodesk has a 3D games solution that plays well with any workflow. From the latest blockbuster film tie-ins to the next racing tour de force, 3ds Max, Maya, and MotionBuilder software products are unbeatable as game developers continue to push the envelope and step up to next-generation challenges. As part of its Games Super…
  • After four and a half years, some 2300+ news items and dozens of articles, I've decided that I could possibly do with some help with the content side of Sumea while I concentrate on the web development side. So therefore, Sumea is making a call for news editors. As part of the news team, you'll be taking care of posting news items, writing up industry related articles, and conducting interviews with game developers. This is a paying position. If you're interested, and you have a genuine…
  • While the debate continues on the maliciousness of the adware / spyware capabilities of EA's newly released Battlefield 2142 game, it seems that Australian gamers and consumers have not been informed of its targeted in-game ad serving functionality like other BF 2142 buyers have around the world. A Kotaku news item reports of an Australian gamer who noted that their purchase of BF 2142 did not include the paper slip detailing the advertising technology (as seen here), and as the news item…