The XNA Team is proud to present the beta release of XNA Game Studio Express. XNA Game Studio Express is targeted at students and hobbyists for game development, and is based on Visual C# Express 2005. This release of XNA Game Studio Express also contains the "Spacewar" game to help you get started learning game development. Please take the time to read the Readme page... prior to installing XNA Game Studio Express.
(press release)
Krome Studios, Australia's leading game company today unveils its new, revamped studio web site. The company best known for its multi-million selling TY the Tasmanian Tiger series has been busy working on several other high profile game projects including "The Legend of Spyro: A New Beginning" (Vivendi / Sierra) and "Hellboy" (*working title, Konami), in addition to a few yet to be announced projects.
The new site offers a breadth of fresh new content to help support the…
There's an interesting article over at gamecareerguide.com which looks into the various types of schools that you can enrol in for a career in the games industry. The types seem to be of 3 categories: Art School, Game Academy, and Traditional University. A comment by Peter Raad, executive director of The Guildhall (a school in the Game Academy category) seems to have sparked some discussion around the web (and particularly on Slashdot.org) that getting into the games industry isn't easy, citing…
Autodesk Media & Entertainment Community Portal "Area" Now Live
Provides 3D Users Networking and Information Sharing Forum
Autodesk, Inc., has announced that its new community portal, Area (www.the-area.com), is now live. The site is intended to be a centralised repository of content created using Autodesk Maya and Autodesk 3ds Max animation, modelling and rendering software; Autodesk MotionBuilder character animation software; or Autodesk VIZ 3D modelling, rendering and presentation…
Max_torq is embarking on an interesting project, and if you're interested in taking part, give him a yell! I'll post his forum message below...
Hi Sumeans,
I have been developing game ideas for few years now, including presenting an unsigned game at AGDC a few years back. Recently I have been starting a new and not unrelated venture, the importation classification and retailing of anime dating sims.
You are I am sure familiar with the restrictions on games imported in Australia, so you can be…
(from the forum)
Greetings! I am Cevius (aka Adam Corbally) one of the operators of the Brisbane Game Development Meetup Group or BGDM.
People with a common interest meet - share ideas + interests. The more motivated will take on projects or share objectives. The group offers an opportunity to keep focused and moving forward. Together.
Let's put Brisbane on the map.
We have finaly begun holding meetings again!
Here is the relevant Info!
When:
Saturday, September 16, 5:30 PM
Where:
Pavilion Bar…
It looks like a new game development company is setting up in Perth. Anino Entertainment is setting up a studio in Perth and teaming up with Perth developers, White Knight Games in the process. The new developer outfit will be called Anino Entertainment Australia, and they're planning to develop a new RPG game for next-gen consoles for release in 2008...
Anino founder Niel Dagondon said the Manila, Philippines-based gaming firm, has teamed up with Australia-based White Knight Games. It has…
The Age has an article on the independant games played at the Australian Centre for the Moving Image in Melbourne's Federation Square. It was a hands-on exhibition where visitors can play any of the sixteen games which were from the recent the Independent Games Festival at San Francisco in the ACMI Games Lab. David Hewitt (from Tantalus and IGDA Melbourne) was there and gave his thoughts on the potential of games to offer more than what mainstream publishers provide (generally involving "Man…
Business website / magazine Australian Anthill has awarded BigWorld Pty Ltd the first placing in their "cool company" award, beating a list of other innovative companies which also includes MyVirtualHome...
According to mainstream culture, the end users of BigWorld?s ?massively multi-player online game? (MMOG) middleware platform are not exactly cool. In fact, they?re geeks. However, BigWorld the company received so many ticks in so many boxes that our judges (after vigorous debate) had little…
Matt and Yug have visited Krome Studios and have posted about their trip up on AustralianGamer.com. The guys find out what Krome are working on and have an interview with Creative Director, Steve Stamadiatis. There are also a few pictures as well, so check it out!