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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Tucked away in a THQ press release announcing the availability of the "Barnyard" video game is a bit of copy that reveals that the game adaptation of the anticipated CGI movie was the result of two local developers... The Barnyard video game is currently available for the PlayStation 2 system, GameCube, Game Boy Advance and Windows PC. The Wii version of the game is expected to launch this fall. The console and Windows PC versions of the game were developed by THQ's Blue Tongue Entertainment…
  • 64-Bit Releases of Autodesk 3ds Max 9 and Autodesk Maya 8 Animation Software and Launch of New Community Portal Underscore Company?s Commitment to Next-Generation 3D SYDNEY, August 3, 2006 - (AUTODESK SIGGRAPH BOOTH #1706) - Autodesk, Inc. has unveiled new versions of its Autodesk 3ds Max 9 and Autodesk Maya 8 animation, modelling and rendering software at the SIGGRAPH 2006 convention currently being held in Boston, Mass. These products are designed to help digital content creators in the…
  • The Alien Army is back! Bigger, better and ready to unleash some revenge, Crypto-style! Destroy All Humans! 2, the sequel to the widely acclaimed hit, will land in stores this holiday season. We're looking for gamers who not only know a great game when they play it, but also like to share it with friends!
  • IGN has the "Official Summer '06 Trailer" up on their site for Pandemic's Destroy All Humans! 2 game, which is being developed over at Pandemic Brisbane. As well as showing ample of in-game action, there are glimpses of the games new features such as co-op gameplay. There's plenty of humour and hippy blasting to boot, so it's well worth a look!
  • (from the forum) What's the challenge? Write a program that can solve sudoku puzzles. The input will be a text file (9 rows of 9 digits, 0 being an unknown cell). The output can be displayed on screen (text console or a gui) or saved to a text file. Why should I do this? These challenges are an easy way to brush up on your coding skills. They may or may no be directly game related, and it's a good chance to do something you might not normally do. There is no "winning" as such.. but by…
  • Submitted by Bryn Qantm College will participate in the Open Day @ SAE Melbourne (235 Normanby Rd. South Melbourne) on the 12th of August so those in Melbourne interested in finding out more about what programs we will be offering in Melbourne can come and ask questions. You can speak to me (Bryn Giles - General Manager) and have a look at the work that is being produced by our current students and graduates. Qantm is very excited about the opening of the Melbourne campus as we have had nothing…
  • Sumea regular, Caroo (Chris Watts), has posted up a 7min demo video of his Before20 project. What's the Before20 project all about? Let me just repost Chris's forum message... The before20 project is the name given to my folio. While the folio will contain some concept art and design documents. The main bulk/work/attraction to this folio when it?s completed will be a fully playable single player level using the unreal2004 engine. [For those who do not have unreal2004 a video showing it played…
  • It looks like the Electronic Entertainment Expo (E3) is an unfortunate victim of it's own success. Next-Gen.biz is reporting that the game industry's largest annual trade event will be no more. Whispers have been circulating that publishers and exhibitors are dropping out for next year as they can no longer foot the huge bill that goes with participating at E3 (the floor space, parties, and everything else that goes with it), especially since costs have been growing as rapidly as the size and…
  • (press release) (Taipei, TAIWAN) - UserJoy Technologies, the Taipei, Taiwan-based game studio behind the successful Chinese MMORPG The Legend of Three Kingdoms Online, The Twin Heroes Online, the newly-released Angel Love Online, and the successful PC title Fantasia Sango today announced that they have selected the BigWorld Technology Suite as their development platform for future games. Tse Wen, Chu, General Manager at UserJoy is excited about the agreement. ?It takes a lot of time, human…
  • Next-gen.biz has an interesting set of questionaires for Krome Studios co-founder and Creative Director, Steve Stamatiadis... In my professional life, the achievement that I'm most proud of is... being part of a great game development studio, and doing it in Australia as I?d like to think Krome Studios has helped the Australian gaming community get more visibility and respect from the rest of the world. In less than six years we?ve been able to grow Krome Studios into Australia?s largest game…