IGN has a review of the Gameboy Advance version of "Barnyard" which was developed by Halfbrick Studios and published by THQ. It's pretty interesting review for those who, like me, have no inkling of what the game involves, as it sums up the gameplay aspects (open sandbox, numerous quests and minigames, rpg-elements with upgrading and customisation of abilities or decoration). It actually sounds like a pretty cool game, and although the reviewer gives the title a fair 6 out of 10 score, he…
Submitted by game-editor PR
Due users and industry requests, Game Editor developers will release a new version of Game Editor engine for the GP2X console.
With this addition, Game Editor will be the only tool that generate games for a wide range of platforms including Windows, Linux, Pocket PC / Windows Mobile, Smartphones and the GP2X console.
The new engine will be released before the GP2X game contest deadline (http://contest.gp2x.com/support/overview.asp)
More info at:
http://game-editor.…
There hasn't been much comment around Sumea about indie game development for Xbox Live Arcade, but hopefully Microsoft's latest announcement will stir up more conversation making smaller games. At the Gamefest 2006 event in Seattle, Microsoft announced XNA Game Studio Express, a set of tools aimed for indie developers, hobbyists, and students in developing games for the Xbox 360 console. Any games made can be shared through a new "Creators Club" service, however regular Xbox 360 users will not…
It's good to finally write something about Big Ant Studios, a Melbourne game developer who previously ran under the name "Bullant Studios". It looks like Big Ant Studios is carrying the mantle once held by Rat Bag Games for Sprint Car games with "Sprint Cars: Road to Knoxville". American gamers seem to love the budget PS2 game title, so much so that it has hit the US Top Ten Console sales charts between July 30 to August 5...
Bargain shoppers gobbled up the $14.99 Sprint Cars: Road to Knoxville…
(Yug posted in the forum)
Ever feel like being a gamer in Australia means being second best to pretty much everywhere else in the world? It takes months for games to arrive here after being released in the states, major 'worldwide' console launches tend to ignore us, ... hell even NEW ZEALAND has an R18+ rating for games.
What we DO have though is a collection of fantastic online and offline gaming communities, some of the best local game developers on the planet, and a country full of people…
I've been hunting around for things to watch on Google Video and I found this gem.
Imagine and Ocean were two very well known publishers and developers of games during the 8 bit computer era in the mid 80's. You could consider them like the Vivendi Universals and Electronic Arts are of now (yes, i know EA was around back then!).
This old documentary looks into the two companies during some trying times in the industry where sales were down due to the proliferating business of cassette pirating…
Cnet have a recent review of AFL Premiership 2006 by IR Gurus up, where the reviewer echos much of the comments made by visitors on Sumea's page on the game that the game play has improve a lot over the previous release, but is still let down by its visuals and overall polish...
But despite its technical limitations, AFL Premiership 2006 plays much better than its predecessor, and is overall a much easier game to recommend for those who must have an AFL videogame in their lives. A lot of the…
PlanetQuake4.net has been covering Quakecon2006 with some impressive HD video footage of the event, from Carmack's keynote to the Inside Look at Enemy Territory: Quake Wars presentation by Splash Damage. PlanetQuake4.net has just recently put up the video of the one hour session that Splash Damage did on their rise in the game industry, from the very humble beginnings as a mod team, working in a room at someone's house, to where they're very well known now as the force behind one of the most…
Pssst... there's a mini programmer challenge under way on Sumea, and there's no better opportunity to show off your coder kung-fu to your local peers for discussion. It finishes up this Sunday which should be ample time for late comers, and it's a bit of fun too, so why not take part!
What's the challenge?
Write a program that can solve sudoku puzzles. The input will be a text file (9 rows of 9 digits, 0 being an unknown cell). The output can be displayed on screen (text console or a gui) or…
Melbourne, Australia, 7 August 2006 - Dissecta presents 'Game Audio: Access All Areas', to be held 15th August at the Australian Games Innovation Centre (the Academy of Interactive Entertainment's Presentation Room), with Mick Gordon and Christopher Coe.
Mick Gordon of Lava Injection Studios in Brisbane provides a lengthy insight into core aspects of game audio from getting the soundtrack right for your game, to the merits of outsourcing versus keeping audio in-house.
The subject for this…