New Zealand developers, Sidhe Interactive, were interviewed TV One's Closeup show and the footage was uploaded on to YouTube. You'll find all about how Sidhe came to be as Mario Wynards and his co-founders chat about Sidhe history, the variety of games they've worked on, and a little bit about the new Jackass game they're doing...
This interview aired on June 30th 2006. Sidhe Interactive had won the contract to produce the Jackass game. Brought to you courtesy of tvnz.co.nz by peteandmegan.com
Submitted by Drew
The independently published print magazine was described by hardcore art/gaming web site SelectParks as a "a veritable wet dream for the hip yet hot-on-the-joystick game scenester."
Now, JumpButton--an Australian-based, gender-friendly magazine that focuses on the art and substance of videogame culture--has just recently moved online.
Articles that have gone 'live' since its online launch include an interview with French game developer David Cage about the *real* next-gen…
AustralianGamer has a special guest on their weekly Friday podcast who is none other than Mick from Lava Injection. If you're a regular visitor on Sumea, you'll know that Lava Injection took out first place in our Developer Service of the Year (Audio) 2005 award, and they're also a fine sponsor of Sumea. Mick joins Matt and Yug from Australian Gamer to chat about game music as well as other game related topics such as the recent Reservoir Dogs game ban.
The AustralianGamer podcast is without…
Submitted by Peter Henderson
The 3rd annual Canberra Games Festival takes over the Nation?s Capital from 18-31 July 2006 and is shaping up to be the best Festival yet.
The Festival celebrates the positive contribution that games and interactive entertainment have made to our lives and our society. This year?s theme: Culture | Art | Identity recognises the increasing acceptance of games as a valid form of entertainment and as a genuine artistic medium.
The official Festival program is available…
The future of the gaming industry, presented by AIMIA QLD
Tuesday, July 18th
3:00pm - 5:30pm
Qantm College Auditorium
A look at what is on the horizon for the Australian games industry with the move into next generation consol development, the rise of casual gaming using mobile technologies and massively multiplayer online games.
Key players from the industry will give their insights into what the industry faces over the next few years as well as what it is currently doing to ramp up for the…
Thanks to Mick for posting about this in the forum...
According to a posting at the Australian Office of Film and Literature Classification (OFLC), the entity has refused to give official classification to Eidos' upcoming Atari Australia-distributed video game version of Reservoir Dogs, meaning that the game cannot be sold in stores.
The game's application for classification was filed by Atari, the game's publisher in Australia, but it appears that application failed to comply with the country'…
Although we won't see the game on shelves for quite some time yet, a teaser video for Hellboy has been released and is available at CVG. Hellboy is currently in development at Krome Studios who are planning its release date for 2007 to coincide with the opening of the Hellboy 2 movie. "Teaser" is a pretty good word to describe the video, with a quarter of it consisting of fading publisher and developer logos, and the rest is filled with brief fade-in fade-out CGI shots.
I'm sure it's worth a…
A new Sumea vote poll is up on the right of the main page. Vote clicking, opinions, and discussion required within!
Ok, a while ago, the issue of Government support was brought up again when no incentives / tax breaks were given to the local games industry (like they are given to the film industry) in the budget. Such incentives were deemed vital for the industry. So what do you think? Is the Government doing enough, can they do more? or should the industry even get handouts?
Jason Hill's Screenplay Blog has a blog entry on a recent achieivement by Tantalus in securing a publisher for Trickstar, a original futuristic racer for the Game Boy Advance. Tantalus CEO, Tom Crago, explains to Screenplay how difficult it is to get a publisher on board for Trickstar, a game that has been self funded by Tantalus which isn't linked to any existing franchise..
"It really is very close to impossible. The GBA business, more than perhaps any other platform, has been driven by…