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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • In a first for network television Channel 10 mixes geeks, games, gadgets and gorgeous girls in a new must see Australian produced show for gamers and technology nerds. Cybershack TV showcases the very latest from the world of games, a growing industry worth over 7 billion per annum. In fact, 76% of all households have a computer, console or handheld device for playing games. Each week model, presenter and gaming enthusiast 'Fuzzy' will road test the latest games from Microsoft, Sony and…
  • (from the forum) (Ash/THQ) Hi, i've been running an IRC chat every week to answer questions from students and such looking to get into the industry. Guest speakers from the industry (other than myself) would be much appreciated! It's just one night on a web-based IRC channel and everyone would really enjoy it! If you're interested, please send me an email via the forums (click on my name) so i can let the students and others know more than a week in advance to come, thanks! More about the IRC…
  • Redwyre is organising a mini-challenge for all you programmers out there which is scheduled to start at the end of this month (just over a week away). We haven't had a programmer challenge for a long while now, and I reckon it's an activity that's definately due around these parts! I'll be keeping my eyes on how things go, and depending on how well it succeeds, it might be a catalyst for even bigger things to come! I have no idea what he's up to, but be sure to check out the forum thread on the…
  • All eyes will no doubt be on how Australia's Office of Film and Literature Classification (OFLC) board will classify Capcom's XBox 360 zombie action game "Dead Rising" now that Germany's own rating board has decided to ban the title from sale in Germany, deeming it too graphically violent. Germany has long had a strict approach when it comes to violent games, with publishers requiring to drastically alter versions of their games to make it into the German market. One method was to re-image the…
  • Screenplay has a new blog entry on the uncertain future for Melbourne developer, Atari Melbourne House. Jason Hill summarises the long history of Australia's oldest game development studio, going through its golden years during the 8-bit era, the aquisition by French publisher Infogrames (now known as Atari), and the quality work it has been putting out since. However, with the well publicised financial troubles of Atari, and news of the recent offloadings of Atari owned Reflection Studios and…
  • Halloween Harry was recently featured in the Apogee Legacy series at the 3D Realms website which celebrates the early titles the publisher was involved with, and it sits amongst games made by renowned industry veterans like Tom Hall and John Romero. John Passfield has written in his Game Musings blog about that little well known game that he wrote over two decades ago, giving some interesting insight into the development behind the first game.. Most people remember the PC version of Harry…
  • Anonymous
    Submitted by IGDA Perth Chapter With the mission of connecting Perth game developers with each other and the International development community, the Perth chapter of the International Game Developers Association is now operational. The first meeting of the chapter is set to roll on Tuesday, 25th of July at the Velvet Lounge. The meeting will be an introduction to the IGDA and its activities, Paul Turbett from Benevolent Interactive will be sharing his E3 experiences, and there will be lots of…
  • Screenplay has a new blog entry raising up the issue of the skills shortage that the industry is experiencing. Industry notables like Ben Palmer, Director of IR Gurus, Tom Crago, CEO of Tantalus Interactive, and Krome's Erica Hutton chime in on how difficult it is to find new and experienced senior staff on board... Tom Crago: "It's always tough finding experienced staff, now perhaps more than ever," Tom says. "We're looking to hire seven or eight people at present and we know it will be a real…
  • Wellington, New Zealand - 12 July 2006 - Game developer Sidhe Interactive and Ngāti Kimihia Hāpu (sub-tribe) of Ngāti Toa Rangatira announced today that Sidhe?s upcoming videogame title ?Rugby League 2? for Xbox(TM) would feature the traditional Māori Haka known as Ka Mate. The Haka is a warrior challenge, traditionally performed at the meeting of Maori tribes as a means to both show respect and intimidate opponents. Ka Mate is a form of Haka, originally…
  • APC Magazine has an article with an indepth look at the whole games classification situation in Australia. It covers the ruling in Western Australia, where public store displays of MA15+ games is punishable with a hefty fine, as well as the deciding vote on the OFLC board which refused classification for Mark Ecko's Getting Up grafitti game in Australia. The article also details the legal loophole where games that were refused classification by the OFLC can be obtained legally via the internet…