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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Sumea regular, Caroo (Chris Watts), has posted up a 7min demo video of his Before20 project. What's the Before20 project all about? Let me just repost Chris's forum message... The before20 project is the name given to my folio. While the folio will contain some concept art and design documents. The main bulk/work/attraction to this folio when it?s completed will be a fully playable single player level using the unreal2004 engine. [For those who do not have unreal2004 a video showing it played…
  • It looks like the Electronic Entertainment Expo (E3) is an unfortunate victim of it's own success. Next-Gen.biz is reporting that the game industry's largest annual trade event will be no more. Whispers have been circulating that publishers and exhibitors are dropping out for next year as they can no longer foot the huge bill that goes with participating at E3 (the floor space, parties, and everything else that goes with it), especially since costs have been growing as rapidly as the size and…
  • (press release) (Taipei, TAIWAN) - UserJoy Technologies, the Taipei, Taiwan-based game studio behind the successful Chinese MMORPG The Legend of Three Kingdoms Online, The Twin Heroes Online, the newly-released Angel Love Online, and the successful PC title Fantasia Sango today announced that they have selected the BigWorld Technology Suite as their development platform for future games. Tse Wen, Chu, General Manager at UserJoy is excited about the agreement. ?It takes a lot of time, human…
  • Next-gen.biz has an interesting set of questionaires for Krome Studios co-founder and Creative Director, Steve Stamatiadis... In my professional life, the achievement that I'm most proud of is... being part of a great game development studio, and doing it in Australia as I?d like to think Krome Studios has helped the Australian gaming community get more visibility and respect from the rest of the world. In less than six years we?ve been able to grow Krome Studios into Australia?s largest game…
  • Game Informer magazine recently did a survey for game developers on a variety of development related questions on the new consoles offered by Nintendo, Microsoft, and Sony. There are some interesting results with the Wii garnering the most excitement out of the three consoles, and a somewhat disappointing result for Sony for all the questions... Which system are you more excited to develop for? . Microsoft XBOX 360 - 37% . Sony PlayStation 3 - 16% . Nintendo Wii - 32% . PC - 5% . Nintendo DS -…
  • This piece has been created to display (and practice) alternate styles / techniques.. In the style of Rockstars game - Grand Theft Auto. Created using Photoshop and Freehand.
  • With the intention made clear six months ago by Atari boss, Bruno Bonnell, that various Atari owned studios would be on the market once their current projects would be finished, many speculated on what would become of Australia's longest running game studio, Melbourne House. Screenplay has provided a well thought out list of potential buyers, outlining each candidate with their likelihood of a Melbourne House purchase. The outlook seems rather grim according to Screenplay, with only a small…
  • If you wanted to know what exactly the Australian OFLC had issue with in the recently banned "Reservoir Dogs" game, then this article will interest you. An MTV journalist describes a demonstration of the offending part of the game by the game's producer, during an Eidos media event in New York... ... Eventually the meter was full. The cops surrounded Mr. Blonde and his hostage. The police had their guns drawn. But with that meter full, McCracken could pull off a special move. Mr. Blonde was…
  • Anonymous
    There are two recent interviews with the dev team over at Auran currently working on Fury for those who are interested in following this Guild Wars-like "CORPG". The first interview over at www.lotd.org is heavily focused on Fury's game details, so if you're interested in features and and gameplay specifics, head over to this one.. (Adam) With Fury we're not trying to create a virtual world, we're making a competitive game that's a bit like a sport. At the casual and amateur levels, Fury is…
  • Peter Jarrett, founder and managing director of Gridwerx (winner of Sumea's Independant Developer of the Year award for 2005) has made a post on the IGDA Brisbane forums to drum up some interest on a collaborative effort for growing the independant game developer scene in Queensland. Peter's listed a few ideas to get things rolling, including sessions and workshops for all types of people who are interested in making games, getting more people involved in Game Connect Asia Pacific, growing the…