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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Game Informer magazine recently did a survey for game developers on a variety of development related questions on the new consoles offered by Nintendo, Microsoft, and Sony. There are some interesting results with the Wii garnering the most excitement out of the three consoles, and a somewhat disappointing result for Sony for all the questions... Which system are you more excited to develop for? . Microsoft XBOX 360 - 37% . Sony PlayStation 3 - 16% . Nintendo Wii - 32% . PC - 5% . Nintendo DS -…
  • This piece has been created to display (and practice) alternate styles / techniques.. In the style of Rockstars game - Grand Theft Auto. Created using Photoshop and Freehand.
  • With the intention made clear six months ago by Atari boss, Bruno Bonnell, that various Atari owned studios would be on the market once their current projects would be finished, many speculated on what would become of Australia's longest running game studio, Melbourne House. Screenplay has provided a well thought out list of potential buyers, outlining each candidate with their likelihood of a Melbourne House purchase. The outlook seems rather grim according to Screenplay, with only a small…
  • If you wanted to know what exactly the Australian OFLC had issue with in the recently banned "Reservoir Dogs" game, then this article will interest you. An MTV journalist describes a demonstration of the offending part of the game by the game's producer, during an Eidos media event in New York... ... Eventually the meter was full. The cops surrounded Mr. Blonde and his hostage. The police had their guns drawn. But with that meter full, McCracken could pull off a special move. Mr. Blonde was…
  • There are two recent interviews with the dev team over at Auran currently working on Fury for those who are interested in following this Guild Wars-like "CORPG". The first interview over at www.lotd.org is heavily focused on Fury's game details, so if you're interested in features and and gameplay specifics, head over to this one.. (Adam) With Fury we're not trying to create a virtual world, we're making a competitive game that's a bit like a sport. At the casual and amateur levels, Fury is…
  • Peter Jarrett, founder and managing director of Gridwerx (winner of Sumea's Independant Developer of the Year award for 2005) has made a post on the IGDA Brisbane forums to drum up some interest on a collaborative effort for growing the independant game developer scene in Queensland. Peter's listed a few ideas to get things rolling, including sessions and workshops for all types of people who are interested in making games, getting more people involved in Game Connect Asia Pacific, growing the…
  • In a first for network television Channel 10 mixes geeks, games, gadgets and gorgeous girls in a new must see Australian produced show for gamers and technology nerds. Cybershack TV showcases the very latest from the world of games, a growing industry worth over 7 billion per annum. In fact, 76% of all households have a computer, console or handheld device for playing games. Each week model, presenter and gaming enthusiast 'Fuzzy' will road test the latest games from Microsoft, Sony and…
  • (from the forum) (Ash/THQ) Hi, i've been running an IRC chat every week to answer questions from students and such looking to get into the industry. Guest speakers from the industry (other than myself) would be much appreciated! It's just one night on a web-based IRC channel and everyone would really enjoy it! If you're interested, please send me an email via the forums (click on my name) so i can let the students and others know more than a week in advance to come, thanks! More about the IRC…
  • Redwyre is organising a mini-challenge for all you programmers out there which is scheduled to start at the end of this month (just over a week away). We haven't had a programmer challenge for a long while now, and I reckon it's an activity that's definately due around these parts! I'll be keeping my eyes on how things go, and depending on how well it succeeds, it might be a catalyst for even bigger things to come! I have no idea what he's up to, but be sure to check out the forum thread on the…
  • All eyes will no doubt be on how Australia's Office of Film and Literature Classification (OFLC) board will classify Capcom's XBox 360 zombie action game "Dead Rising" now that Germany's own rating board has decided to ban the title from sale in Germany, deeming it too graphically violent. Germany has long had a strict approach when it comes to violent games, with publishers requiring to drastically alter versions of their games to make it into the German market. One method was to re-image the…