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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • For Game Asset Designers/3D artists, Are you looking to get a foothold in the industry without serving coffee for the next 6 months? We are currently searching for some talented 3D designers to join our team here at HOK SVE Brisbane on a casual basis (to start with). We have found that the gaming industry prepares a lot of individuals with the skills required for the architectural visualisation industry. Our interest in real-time walkthroughs and photo-realistic renders has been growing... and…
  • BigWorld have only just recently put up a press release about it, but Ten Ton Hammer has covered the E3 2006 showing of the Australian-made MMOG development solution we know as the Big World Technology Suite. They have a chat with Big World?s strategic business manager, Robert Spencer, on BigWorld's popularity with Chinese developers, the scalability and easy integration of the technology suite, and describe the BigWorld engine at work with terrain building... "What does Big World do best??…
  • Anonymous
    The Bracks Government has helped to provide seven new interns with on-the-job training in a bid to boost skills in the electronic entertainment sector, the Minister for Information and Communication Technology, Marsha Thomson, announced today. "Our ICT skills base in Victoria is internationally recognised ? we know that one of our industry?s greatest strengths lies in the talent and innovation of its people," Ms Thomson said. "Through the Victorian Government industry agency Film Victoria, the…
  • IGN has some quick concept art for Pandemic's Destroy All Humans! 2. There are plenty of interesting character designs there, all of which fit the 60's era / cold war theme that Destroy All Humans! 2 is aiming for. My favourite pieces is the one of Crypto riding a mind controlled alien beast. Very nice work!
  • ATARI AUSTRALIA NEEDS YOU! Casual game testers needed for quality assurance for computer games in Japanese. You need to have the following skills/attributes: - Native Japanese with a high competency in Japanese characters and a familiarity with current Japanese language trends particularly for computer games. - Good spoken & written English, with good communication skills. - An enjoyment, understanding & knowledge of playing video games on PC and console including next generation. -…
  • Anonymous
    Submitted by David Hewitt. I'm thrilled to be able to announce the next meeting of the Melbourne IGDA chapter: Amelia King and Jacqueline Barry from Film Victoria's Digital Media Fund have been kind enough to offer to come and speak to us, and to answer our questions. It should be a fun and informative session. There will be a presentation, a Q&A, and then the usual time for socialising, networking and so on. The meeting is at the usual place (the Canada Hotel, Swanston St, Carlton, on the…
  • Pandemic Studios hosted a huge party last Friday night for every Brisbane developer to get together and catch up post E3. It turned out to be a great success, and so they'd like to send a huge thank you to all the people that turned up for the bash! Particularly as many only had a few days notice! So, a big thanks to all the developers from Auran, Halfbrick, THQ, Fuzzyeyes, Krome, Gridwerx, Creative Assembly, Liquid Animation, Lava Injection, Wildfire and Reel Image for coming along. Every one…
  • It's been a rather slow period for news, so I thought I'd make a call for help with a bit of spring cleaning in Sumea's developers listing. These developers are facing the chop from our listing unless anyone has some clue as to whether they're still around. If you have any information on them, please do post in the comments area for this news item! Actually, if there are any other developers that I've missed that are indeed inactive, do let me know! Spectrum Wired - Perhaps should be removed…
  • Sponsored by Lava Injection 20 June 2006, From 6:30pm, Melbourne, Australia Melbourne, Australia, 5 June 2006 - Film Victoria and Dissecta present: E3 Debrief will be held 20th June in Melbourne, sponsored by game audio and music studio Lava Injections. At Film Victoria and Dissecta present: E3 Debrief, Grant Davies, CEO of Endgame Studios, and Steve Fawkner, CEO of Infinite Interactive, will discuss the recent E3 Expo held in Los Angeles providing their inside view of trends, issues, games…
  • Felt like a fun little project today. I took this from concept to what you see here all in one day. I know there may be some imperfections etc, but wanted to see what I could do in a day. Will add some more finer details at a later point and some better renders. Just had some fun with this :D All crits n comments welcome!! Josh