RPG Vault has an interview up on their site with the developers of the Stargate Worlds MMO which uses BigWorld technology. Cheyenne Mountain explain why they went with the locally developed MMO suite of tools and server technology...
Why did you choose the BigWorld technology? What client- and server-side features made it the best choice for your game?
Colin McLaughlan: BigWorld provides both a client and server components for their MMO solution.
We selected BigWorld because of all the…
Sydney, Australia - June 23, 2006 - Home Entertainment Suppliers Pty Ltd (HES) announced today that Rugby League 2 will be available for Xbox on Thursday 13th July 2006.
Eagerly waiting Xbox owners will finally be able to enjoy the highly successful Rugby League 2 franchise on the Xbox video game console.
"Xbox owners have been very eager to know if Rugby League 2 for Xbox was going to eventuate," said David Robles, Business Development Manager for HES. "We are now pleased to announce that they…
There's an interesting article over at AustralianIT on an event held recently at Sydney's Hilton Hotel. Organised by advisory group Business Strategies International, it was an opportunity for entrepreneurs and small companies to pitch their ideas in front of potential investors and venture capitalists. One of those doing the pitching was Morgan Lean from Sydney's Epiphany Games, who are currently developing their massively multiplayer online role playing game, "Champions of Atlantis"...
Games…
Thanks to Lorien for posting this in the forum...
In case anyone hasn't seen acmipark and would like to you will have to head to acmi soon. I don't have an exact shutdown date, and will post it here when I get it.
It's going offline due to compatibility issues with new hardware, selecparks members now being spread all over the world, and (I gather) rather steep Renderware license costs for a non commercial project put on public display...
So what is acmipark?
acmipark is a virtual environment…
Submitted by Ash
As a weekly event I'm running an IGDA IRC chat channel every Thurs 8pm EST to answer games industry questions for students. I'm a Designer at THQ Brisbane and over the past few weeks we've also had the Associate Producer from Torus Games in Melbourne and the Director of Kalescent Studios in QLD. Questions about any field of games development are welcome, if the questions cannot be answered then I'll do my best to get answers from others at work. Others from industry are very…
AustralianIT have an article on the tiny yet rapidly growing niche of serious games, where games take on a different role such as a training tool for the army or aiding in the field of medicine. The article quotes Torus CEO, Bill Macintosh, on the huge potential of the serious games market, and the inroads that Torus have made there...
Torus, which also designs mainstream games, has produced game-like training programs for areas such as medicine and policing.
For example, the company is…
There's a fantastic 3 page article at the RPG Vault on Auran's game in development called Fury. The editors sat down with three Auran developers to get the ins and outs of the Unreal 3 engine powered MMO game.
Lead Designer Adam Carpenter, Producer Paul Whipp and Senior Designer Joseph Hewitt answer a whole range of questions that you'd expect would be asked for a game like Fury, including details about the gameworld, character customisation and development, combat, items, weapons, crafting,…
Matt & Yug have a feature article up at AustralianGamer.com all about their visit to Auran and their game Fury. The guys received a guided tour of Auran's large workplace which conveniantly includes a kitchen and a quality soundstudio...
One of the most impressive things Auran had to show us was actually their sound equipment. It's one of the best studios in the Southern Hemisphere, and though we don't really know all that much about such things they sure had a lot of knobs and levers…
Submitted by Luke Ryan
True Axis Physics SDK version 1.2.0.1 is now available, free for non-commercial use, in obfuscated C++ form, allowing better portability and flexibility. Affordable commercial licenses are also available.
The True Axis Physics SDK is a fast, easy to use, locally developed physics engine, featuring swept collision testing. Visit www.trueaxis.com for more info.
Thanks to Cassandra for posting about this in the comments area. It looks like the proposed aquisition of Perception by Digital Voice and Media (DVM) has not went through...
Dear Sirs
Proposed Aquisition
The directors of Digital & Voice Media Limited ("DVM") wish to advise that, following completion of due diligence, DVM will not be proceeding with the proposed acquisition of shares in Perception Pty Ltd.
DVM will continue to focus on its digital and media technology business but will also…