Submitted by Ash
As a weekly event I'm running an IGDA IRC chat channel every Thurs 8pm EST to answer games industry questions for students. I'm a Designer at THQ Brisbane and over the past few weeks we've also had the Associate Producer from Torus Games in Melbourne and the Director of Kalescent Studios in QLD. Questions about any field of games development are welcome, if the questions cannot be answered then I'll do my best to get answers from others at work. Others from industry are very…
AustralianIT have an article on the tiny yet rapidly growing niche of serious games, where games take on a different role such as a training tool for the army or aiding in the field of medicine. The article quotes Torus CEO, Bill Macintosh, on the huge potential of the serious games market, and the inroads that Torus have made there...
Torus, which also designs mainstream games, has produced game-like training programs for areas such as medicine and policing.
For example, the company is…
There's a fantastic 3 page article at the RPG Vault on Auran's game in development called Fury. The editors sat down with three Auran developers to get the ins and outs of the Unreal 3 engine powered MMO game.
Lead Designer Adam Carpenter, Producer Paul Whipp and Senior Designer Joseph Hewitt answer a whole range of questions that you'd expect would be asked for a game like Fury, including details about the gameworld, character customisation and development, combat, items, weapons, crafting,…
Matt & Yug have a feature article up at AustralianGamer.com all about their visit to Auran and their game Fury. The guys received a guided tour of Auran's large workplace which conveniantly includes a kitchen and a quality soundstudio...
One of the most impressive things Auran had to show us was actually their sound equipment. It's one of the best studios in the Southern Hemisphere, and though we don't really know all that much about such things they sure had a lot of knobs and levers…
Submitted by Luke Ryan
True Axis Physics SDK version 1.2.0.1 is now available, free for non-commercial use, in obfuscated C++ form, allowing better portability and flexibility. Affordable commercial licenses are also available.
The True Axis Physics SDK is a fast, easy to use, locally developed physics engine, featuring swept collision testing. Visit www.trueaxis.com for more info.
Thanks to Cassandra for posting about this in the comments area. It looks like the proposed aquisition of Perception by Digital Voice and Media (DVM) has not went through...
Dear Sirs
Proposed Aquisition
The directors of Digital & Voice Media Limited ("DVM") wish to advise that, following completion of due diligence, DVM will not be proceeding with the proposed acquisition of shares in Perception Pty Ltd.
DVM will continue to focus on its digital and media technology business but will also…
For Game Asset Designers/3D artists,
Are you looking to get a foothold in the industry without serving coffee for the next 6 months?
We are currently searching for some talented 3D designers to join our team here at HOK SVE Brisbane on a casual basis (to start with).
We have found that the gaming industry prepares a lot of individuals with the skills required for the architectural visualisation industry.
Our interest in real-time walkthroughs and photo-realistic renders has been growing... and…
BigWorld have only just recently put up a press release about it, but Ten Ton Hammer has covered the E3 2006 showing of the Australian-made MMOG development solution we know as the Big World Technology Suite. They have a chat with Big World?s strategic business manager, Robert Spencer, on BigWorld's popularity with Chinese developers, the scalability and easy integration of the technology suite, and describe the BigWorld engine at work with terrain building...
"What does Big World do best??…
The Bracks Government has helped to provide seven new interns with on-the-job training in a bid to boost skills in the electronic entertainment sector, the Minister for Information and Communication Technology, Marsha Thomson, announced today.
"Our ICT skills base in Victoria is internationally recognised ? we know that one of our industry?s greatest strengths lies in the talent and innovation of its people," Ms Thomson said.
"Through the Victorian Government industry agency Film Victoria, the…
IGN has some quick concept art for Pandemic's Destroy All Humans! 2. There are plenty of interesting character designs there, all of which fit the 60's era / cold war theme that Destroy All Humans! 2 is aiming for.
My favourite pieces is the one of Crypto riding a mind controlled alien beast. Very nice work!